wxWindowDC(wxWindow *win);
virtual ~wxWindowDC();
+ virtual wxWindow *GetWindow() const { return m_win; }
+
protected:
// initializes the DC for painting on given window; if rect!=NULL, then
// for painting only on the given region of the window
void InitForWin(wxWindow *win, const wxRect *rect);
private:
+ wxWindow *m_win;
+ wxRect m_winRect; // rectangle of the window being painted
+
bool m_shouldFlip; // flip the surface when done?
+ friend class wxOverlayImpl; // for m_shouldFlip;
+
DECLARE_DYNAMIC_CLASS(wxWindowDC)
DECLARE_NO_COPY_CLASS(wxWindowDC)
};