]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/floatpane.cpp
Remove the native toolbar from the frame in Destroy() rather than the destructor...
[wxWidgets.git] / src / aui / floatpane.cpp
index 2372ea947615393b2ca220307c7e8cf935d54c7f..ef7f35e513707e75a60b2b777d65043357be919c 100644 (file)
@@ -43,12 +43,12 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
                 const wxAuiPaneInfo& pane,
                 wxWindowID id /*= wxID_ANY*/,
                 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
-                              wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | 
+                              wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
                               wxCLIP_CHILDREN
                            */)
                 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
                         pane.floating_pos, pane.floating_size,
-                        style | 
+                        style |
                         (pane.HasCloseButton()?wxCLOSE_BOX:0) |
                         (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
                         (pane.IsFixed()?0:wxRESIZE_BORDER)
@@ -58,7 +58,7 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
     m_moving = false;
     m_mgr.SetManagedWindow(this);
     m_solid_drag = true;
-    
+
     // find out if the system supports solid window drag.
     // on non-msw systems, this is assumed to be the case
 #ifdef __WXMSW__
@@ -66,17 +66,18 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
     SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
     m_solid_drag = b ? true : false;
 #endif
-    
+
     SetExtraStyle(wxWS_EX_PROCESS_IDLE);
 }
 
 wxAuiFloatingFrame::~wxAuiFloatingFrame()
 {
     // if we do not do this, then we can crash...
-    if(m_owner_mgr && m_owner_mgr->m_action_window == this)
+    if (m_owner_mgr && m_owner_mgr->m_action_window == this)
     {
         m_owner_mgr->m_action_window = NULL;
     }
+
     m_mgr.UnInit();
 }
 
@@ -92,6 +93,19 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
                     Layer(0).Row(0).Position(0);
 
     // Carry over the minimum size
+    wxSize pane_min_size = pane.window->GetMinSize();
+
+    // if the frame window's max size is greater than the min size
+    // then set the max size to the min size as well
+    wxSize cur_max_size = GetMaxSize();
+    if (cur_max_size.IsFullySpecified() &&
+          (cur_max_size.x < pane.min_size.x ||
+           cur_max_size.y < pane.min_size.y)
+       )
+    {
+        SetMaxSize(pane_min_size);
+    }
+
     SetMinSize(pane.window->GetMinSize());
 
     m_mgr.AddPane(m_pane_window, contained_pane);
@@ -113,14 +127,14 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
     {
         SetSize(pane.floating_size);
     }
-        else
+    else
     {
         wxSize size = pane.best_size;
         if (size == wxDefaultSize)
             size = pane.min_size;
         if (size == wxDefaultSize)
             size = m_pane_window->GetSize();
-        if (pane.HasGripper())
+        if (m_owner_mgr && pane.HasGripper())
         {
             if (pane.HasGripperTop())
                 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
@@ -130,6 +144,11 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
 
         SetClientSize(size);
     }
+
+    if (pane.IsFixed())
+    {
+        SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+    }
 }
 
 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
@@ -140,14 +159,23 @@ wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
 
 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
 {
-    m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+    }
 }
 
 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
 {
-    m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+    }
     if (!evt.GetVeto())
+    {
+        m_mgr.DetachPane(m_pane_window);
         Destroy();
+    }
 }
 
 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
@@ -164,8 +192,8 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
         m_moving = true;
         return;
     }
-    
-    
+
+
     wxRect win_rect = GetRect();
 
     if (win_rect == m_last_rect)
@@ -178,7 +206,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
         return;
     }
 
-    // skip if moving too fast to avoid massive redraws and 
+    // skip if moving too fast to avoid massive redraws and
     // jumping hint windows
     if ((abs(win_rect.x - m_last_rect.x) > 3) ||
         (abs(win_rect.y - m_last_rect.y) > 3))
@@ -199,10 +227,10 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
     }
 
     wxDirection dir = wxALL;
-    
+
     int horiz_dist = abs(win_rect.x - m_last3_rect.x);
     int vert_dist = abs(win_rect.y - m_last3_rect.y);
-    
+
     if (vert_dist >= horiz_dist)
     {
         if (win_rect.y < m_last3_rect.y)
@@ -217,7 +245,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
         else
             dir = wxEAST;
     }
-    
+
     m_last3_rect = m_last2_rect;
     m_last2_rect = m_last_rect;
     m_last_rect = win_rect;
@@ -233,7 +261,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
 
     if (m_last3_rect.IsEmpty())
         return;
-        
+
     OnMoving(event.GetRect(), dir);
 }
 
@@ -246,7 +274,7 @@ void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
             m_moving = false;
             OnMoveFinished();
         }
-         else
+        else
         {
             event.RequestMore();
         }
@@ -256,25 +284,34 @@ void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
 void wxAuiFloatingFrame::OnMoveStart()
 {
     // notify the owner manager that the pane has started to move
-    m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+    }
 }
 
 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
 {
     // notify the owner manager that the pane is moving
-    m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+    }
     m_lastDirection = dir;
 }
 
 void wxAuiFloatingFrame::OnMoveFinished()
 {
     // notify the owner manager that the pane has finished moving
-    m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+    if (m_owner_mgr)
+    {
+        m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+    }
 }
 
 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
 {
-    if (event.GetActive())
+    if (m_owner_mgr && event.GetActive())
     {
         m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
     }
@@ -286,7 +323,7 @@ void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
 // functionality to wxWidgets itself)
 bool wxAuiFloatingFrame::isMouseDown()
 {
-    return wxGetMouseState().LeftDown();
+    return wxGetMouseState().LeftIsDown();
 }