wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); }
wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); }
- wxAuiPaneInfo& SaveHidden() { return SetFlag(optionSavedHidden, HasFlag(optionHidden)); }
- wxAuiPaneInfo& RestoreHidden() { return SetFlag(optionHidden, HasFlag(optionSavedHidden)); }
-
wxAuiPaneInfo& Dockable(bool b = true)
{
return TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b);
public:
+ // NOTE: You can add and subtract flags from this list,
+ // but do not change the values of the flags, because
+ // they are stored in a binary integer format in the
+ // perspective string. If you really need to change the
+ // values around, you'll have to ensure backwards-compatibility
+ // in the perspective loading code.
enum wxAuiPaneState
{
optionFloating = 1 << 0,
optionActive = 1 << 14,
optionGripperTop = 1 << 15,
optionMaximized = 1 << 16,
- optionSavedHidden = 1 << 17,
-
- buttonClose = 1 << 24,
- buttonMaximize = 1 << 25,
- buttonMinimize = 1 << 26,
- buttonPin = 1 << 27,
- buttonCustom1 = 1 << 28,
- buttonCustom2 = 1 << 29,
- buttonCustom3 = 1 << 30,
+
+ buttonClose = 1 << 21,
+ buttonMaximize = 1 << 22,
+ buttonMinimize = 1 << 23,
+ buttonPin = 1 << 24,
+
+ buttonCustom1 = 1 << 26,
+ buttonCustom2 = 1 << 27,
+ buttonCustom3 = 1 << 28,
+
+ savedHiddenState = 1 << 30, // used internally
actionPane = 1 << 31 // used internally
};
bool DetachPane(wxWindow* window);
- void ClosePane(wxAuiPaneInfo& pane_info);
- void MaximizePane(wxAuiPaneInfo& pane_info);
- void RestorePane(wxAuiPaneInfo& pane_info);
- void RestoreMaximizedPane();
+ void Update();
wxString SavePaneInfo(wxAuiPaneInfo& pane);
void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane);
-
wxString SavePerspective();
+ bool LoadPerspective(const wxString& perspective, bool update = true);
- bool LoadPerspective(const wxString& perspective,
- bool update = true);
-
- void Update();
+ void SetDockSizeConstraint(double width_pct, double height_pct);
+ void GetDockSizeConstraint(double* width_pct, double* height_pct) const;
+
+ void ClosePane(wxAuiPaneInfo& pane_info);
+ void MaximizePane(wxAuiPaneInfo& pane_info);
+ void RestorePane(wxAuiPaneInfo& pane_info);
+ void RestoreMaximizedPane();
public:
+
virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
- wxRect CalculateHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset);
+ void StartPaneDrag(
+ wxWindow* pane_window,
+ const wxPoint& offset);
+
+ wxRect CalculateHintRect(
+ wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset);
- void DrawHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset);
+ void DrawHintRect(
+ wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset);
virtual void ShowHint(const wxRect& rect);
virtual void HideHint();
const wxPoint& pt,
const wxPoint& action_offset = wxPoint(0,0));
- wxAuiPaneInfo& LookupPane(wxWindow* window);
- wxAuiPaneInfo& LookupPane(const wxString& name);
wxAuiDockUIPart* HitTest(int x, int y);
wxAuiDockUIPart* GetPanePart(wxWindow* pane);
int GetDockPixelOffset(wxAuiPaneInfo& test);
wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to
wxWindow* m_action_window; // action frame or window (NULL if none)
wxRect m_action_hintrect; // hint rectangle for the action
- bool m_skipping;
- bool m_has_maximized;
wxRect m_last_rect;
wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
wxRect m_last_hint; // last hint rectangle
wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
+ bool m_skipping;
+ bool m_has_maximized;
+
+ double m_dock_constraint_x; // 0.0 .. 1.0; max pct of window width a dock can consume
+ double m_dock_constraint_y; // 0.0 .. 1.0; max pct of window height a dock can consume
wxFrame* m_hint_wnd; // transparent hint window, if supported by platform
wxTimer m_hint_fadetimer; // transparent fade timer
wxByte m_hint_fadeamt; // transparent fade amount
wxByte m_hint_fademax; // maximum value of hint fade
+
+ void* m_reserved;
#ifndef SWIG
DECLARE_EVENT_TABLE()
resizable = true;
fixed = false;
toolbar = false;
+ reserved1 = false;
}
#ifndef SWIG
toolbar = c.toolbar;
panes = c.panes;
rect = c.rect;
+ reserved1 = c.reserved1;
}
wxAuiDockInfo& operator=(const wxAuiDockInfo& c)
toolbar = c.toolbar;
panes = c.panes;
rect = c.rect;
+ reserved1 = c.reserved1;
return *this;
}
#endif // SWIG
bool toolbar; // flag indicating dock contains only toolbars
bool fixed; // flag indicating that the dock operates on
// absolute coordinates as opposed to proportional
+ bool reserved1;
};
// wx event machinery
BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANEBUTTON, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANECLOSE, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANEMAXIMIZE, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANERESTORE, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_BUTTON, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_CLOSE, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_MAXIMIZE, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_RESTORE, 0)
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_RENDER, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_FINDMANAGER, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_FIND_MANAGER, 0)
END_DECLARE_EVENT_TYPES()
typedef void (wxEvtHandler::*wxAuiManagerEventFunction)(wxAuiManagerEvent&);
#define wxAuiManagerEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxAuiManagerEventFunction, &func)
-#define EVT_AUI_PANEBUTTON(func) \
- wx__DECLARE_EVT0(wxEVT_AUI_PANEBUTTON, wxAuiManagerEventHandler(func))
-#define EVT_AUI_PANECLOSE(func) \
- wx__DECLARE_EVT0(wxEVT_AUI_PANECLOSE, wxAuiManagerEventHandler(func))
-#define EVT_AUI_PANEMAXIMIZE(func) \
- wx__DECLARE_EVT0(wxEVT_AUI_PANEMAXIMIZE, wxAuiManagerEventHandler(func))
-#define EVT_AUI_PANERESTORE(func) \
- wx__DECLARE_EVT0(wxEVT_AUI_PANERESTORE, wxAuiManagerEventHandler(func))
+#define EVT_AUI_PANE_BUTTON(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_PANE_BUTTON, wxAuiManagerEventHandler(func))
+#define EVT_AUI_PANE_CLOSE(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_PANE_CLOSE, wxAuiManagerEventHandler(func))
+#define EVT_AUI_PANE_MAXIMIZE(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEventHandler(func))
+#define EVT_AUI_PANE_RESTORE(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_PANE_RESTORE, wxAuiManagerEventHandler(func))
#define EVT_AUI_RENDER(func) \
wx__DECLARE_EVT0(wxEVT_AUI_RENDER, wxAuiManagerEventHandler(func))
-#define EVT_AUI_FINDMANAGER(func) \
- wx__DECLARE_EVT0(wxEVT_AUI_FINDMANAGER, wxAuiManagerEventHandler(func))
+#define EVT_AUI_FIND_MANAGER(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_FIND_MANAGER, wxAuiManagerEventHandler(func))
#else
-%constant wxEventType wxEVT_AUI_PANEBUTTON;
-%constant wxEventType wxEVT_AUI_PANECLOSE;
-%constant wxEventType wxEVT_AUI_PANEMAXIMIZE;
-%constant wxEventType wxEVT_AUI_PANERESTORE;
+%constant wxEventType wxEVT_AUI_PANE_BUTTON;
+%constant wxEventType wxEVT_AUI_PANE_CLOSE;
+%constant wxEventType wxEVT_AUI_PANE_MAXIMIZE;
+%constant wxEventType wxEVT_AUI_PANE_RESTORE;
%constant wxEventType wxEVT_AUI_RENDER;
-%constant wxEventType wxEVT_AUI_FINDMANAGER;
+%constant wxEventType wxEVT_AUI_FIND_MANAGER;
%pythoncode {
- EVT_AUI_PANEBUTTON = wx.PyEventBinder( wxEVT_AUI_PANEBUTTON )
- EVT_AUI_PANECLOSE = wx.PyEventBinder( wxEVT_AUI_PANECLOSE )
- EVT_AUI_PANEMAXIMIZE = wx.PyEventBinder( wxEVT_AUI_PANEMAXIMIZE )
- EVT_AUI_PANERESTORE = wx.PyEventBinder( wxEVT_AUI_PANERESTORE )
+ EVT_AUI_PANE_BUTTON = wx.PyEventBinder( wxEVT_AUI_PANE_BUTTON )
+ EVT_AUI_PANE_CLOSE = wx.PyEventBinder( wxEVT_AUI_PANE_CLOSE )
+ EVT_AUI_PANE_MAXIMIZE = wx.PyEventBinder( wxEVT_AUI_PANE_MAXIMIZE )
+ EVT_AUI_PANE_RESTORE = wx.PyEventBinder( wxEVT_AUI_PANE_RESTORE )
EVT_AUI_RENDER = wx.PyEventBinder( wxEVT_AUI_RENDER )
- EVT_AUI_FINDMANAGER = wx.PyEventBinder( wxEVT_AUI_FINDMANAGER )
+ EVT_AUI_FIND_MANAGER = wx.PyEventBinder( wxEVT_AUI_FIND_MANAGER )
}
#endif // SWIG