void Update();
public:
+
virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
- wxRect CalculateHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset);
+ void StartPaneDrag(
+ wxWindow* pane_window,
+ const wxPoint& offset);
+
+ wxRect CalculateHintRect(
+ wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset);
- void DrawHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset);
+ void DrawHintRect(
+ wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset);
virtual void ShowHint(const wxRect& rect);
virtual void HideHint();