// ----------------------------------------------------------------------------
#include "wx/defs.h" // for wxDEFAULT &c
+#include "wx/fontenc.h" // the font encoding constants
#include "wx/gdiobj.h" // the base class
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxFontData;
class WXDLLEXPORT wxFontBase;
class WXDLLEXPORT wxFont;
wxFONTWEIGHT_MAX
};
-// font encodings
-enum wxFontEncoding
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo is platform-specific font representation
+// ----------------------------------------------------------------------------
+
+// this struct should be considered as opaque font description only used by
+// the native functions, the user code can only get the objects of this type
+// from somewhere and pass it somewhere else (possibly save them somewhere
+// using ToString() and restore them using FromString())
+struct WXDLLEXPORT wxNativeFontInfo
{
- wxFONTENCODING_SYSTEM = -1, // system default
- wxFONTENCODING_DEFAULT, // current default encoding
-
- // ISO8859 standard defines a number of single-byte charsets
- wxFONTENCODING_ISO8859_1, // West European (Latin1)
- wxFONTENCODING_ISO8859_2, // Central and East European (Latin2)
- wxFONTENCODING_ISO8859_3, // Esperanto (Latin3)
- wxFONTENCODING_ISO8859_4, // Baltic languages (Estonian) (Latin4)
- wxFONTENCODING_ISO8859_5, // Cyrillic
- wxFONTENCODING_ISO8859_6, // Arabic
- wxFONTENCODING_ISO8859_7, // Greek
- wxFONTENCODING_ISO8859_8, // Hebrew
- wxFONTENCODING_ISO8859_9, // Turkish (Latin5)
- wxFONTENCODING_ISO8859_10, // Variation of Latin4 (Latin6)
- wxFONTENCODING_ISO8859_11, // Thai
- wxFONTENCODING_ISO8859_12, // doesn't exist currently, but put it
- // here anyhow to make all ISO8859
- // consecutive numbers
- wxFONTENCODING_ISO8859_13, // Latin7
- wxFONTENCODING_ISO8859_14, // Latin8
- wxFONTENCODING_ISO8859_15, // Latin9 (a.k.a. Latin0, includes euro)
-
- // Cyrillic charset soup (see http://czyborra.com/charsets/cyrillic.html)
- wxFONTENCODING_KOI8, // we don't support any of KOI8 variants
- wxFONTENCODING_ALTERNATIVE, // same as MS-DOS CP866
- wxFONTENCODING_BULGARIAN, // used under Linux in Bulgaria
-
- // what would we do without Microsoft? They have their own encodings
- // for DOS
- wxFONTENCODING_CP437, // original MS-DOS codepage
- wxFONTENCODING_CP850, // CP437 merged with Latin1
- wxFONTENCODING_CP852, // CP437 merged with Latin2
- wxFONTENCODING_CP855, // another cyrillic encoding
- wxFONTENCODING_CP866, // and another one
- // and for Windows
- wxFONTENCODING_CP1250, // WinLatin2
- wxFONTENCODING_CP1251, // WinCyrillic
- wxFONTENCODING_CP1252, // WinLatin1
-
- wxFONTENCODING_MAX
+#if defined(__WXGTK__)
+ wxString xFontName;
+#else // other platforms
+ //
+ // This is a generic implementation that should work on all ports
+ // without specific support by the port.
+ //
+ int pointSize;
+ int family;
+ int style;
+ int weight;
+ bool underlined;
+ wxString faceName;
+ wxFontEncoding encoding;
+#endif // platforms
+
+ // it is important to be able to serialize wxNativeFontInfo objects to be
+ // able to store them (in config file, for example)
+ bool FromString(const wxString& s);
+ wxString ToString() const;
};
+WXDLLEXPORT_DATA(extern wxNativeFontInfo) wxNullNativeFontInfo;
+
// ----------------------------------------------------------------------------
// wxFontBase represents a font object
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
-class wxFontBase : public wxGDIObject
+class WXDLLEXPORT wxFontBase : public wxGDIObject
{
public:
// creator function
bool underlined = FALSE, // not underlined by default
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+ static wxFont *New(const wxNativeFontInfo& info);
// was the font successfully created?
bool Ok() const { return m_refData != NULL; }
virtual bool GetUnderlined() const = 0;
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
+ virtual wxNativeFontInfo GetNativeFontInfo() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)