/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.cpp
+// Name: src/motif/cursor.cpp
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "cursor.h"
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/list.h"
#endif
#include "wx/cursor.h"
-#include "wx/app.h"
-#include "wx/utils.h"
-#include "wx/list.h"
-#if wxUSE_IMAGE
-#include "wx/image.h"
-#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/window.h"
+ #include "wx/image.h"
+#endif
#ifdef __VMS__
#pragma message disable nosimpint
WX_DECLARE_LIST(wxXCursor, wxXCursorList);
#include "wx/listimpl.cpp"
-WX_DEFINE_LIST(wxXCursorList);
+WX_DEFINE_LIST(wxXCursorList)
class WXDLLEXPORT wxCursorRefData: public wxObjectRefData
{
- friend class WXDLLEXPORT wxCursor;
+ friend class wxCursor;
public:
wxCursorRefData();
- ~wxCursorRefData();
-
+ virtual ~wxCursorRefData();
+
wxXCursorList m_cursors; // wxXCursor objects, one per display
- wxStockCursor m_cursorId; // wxWindows standard cursor id
+ wxStockCursor m_cursorId; // wxWidgets standard cursor id
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
wxCursorRefData::~wxCursorRefData()
{
- wxXCursorList::Node* node = m_cursors.GetFirst();
+ wxXCursorList::compatibility_iterator node = m_cursors.GetFirst();
while (node)
{
wxXCursor* c = node->GetData();
unsigned char * bits = new unsigned char [imagebitcount];
unsigned char * maskBits = new unsigned char [imagebitcount];
- int i, j, i8; unsigned char c, cMask;
+ int i, j, i8;
+ unsigned char c, cMask;
for (i=0; i<imagebitcount; i++)
{
- bits[i] = 0;
+ bits[i] = 0xff;
i8 = i * 8;
- cMask = 1;
+ cMask = 0xfe; // 11111110
for (j=0; j<8; j++)
{
// possible overflow if we do the summation first ?
- c = rgbBits[(i8+j)*3]/3 + rgbBits[(i8+j)*3+1]/3 + rgbBits[(i8+j)*3+2]/3;
- //if average value is > mid grey
+ c = (unsigned char)(rgbBits[(i8+j)*3]/3 + rgbBits[(i8+j)*3+1]/3 + rgbBits[(i8+j)*3+2]/3);
+ // if average value is > mid grey
if (c>127)
- bits[i] = bits[i] | cMask;
- cMask = cMask * 2;
+ bits[i] = bits[i] & cMask;
+ cMask = (unsigned char)((cMask << 1) | 1);
}
}
maskBits[i] = 0x0;
i8 = i * 8;
- cMask = 1;
+ cMask = 0x1;
for (j=0; j<8; j++)
{
if (rgbBits[(i8+j)*3] != r || rgbBits[(i8+j)*3+1] != g || rgbBits[(i8+j)*3+2] != b)
maskBits[i] = maskBits[i] | cMask;
- cMask = cMask * 2;
+ cMask = (unsigned char)(cMask << 1);
}
}
}
int hotSpotX;
int hotSpotY;
- if (image.HasOption(wxCUR_HOTSPOT_X))
- hotSpotX = image.GetOptionInt(wxCUR_HOTSPOT_X);
+ if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X))
+ hotSpotX = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X);
else
hotSpotX = 0;
- if (image.HasOption(wxCUR_HOTSPOT_Y))
- hotSpotY = image.GetOptionInt(wxCUR_HOTSPOT_Y);
+ if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y))
+ hotSpotY = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y);
else
hotSpotY = 0;
hotSpotX = 0;
if (hotSpotY < 0 || hotSpotY >= h)
hotSpotY = 0;
-
- m_refData = new wxCursorRefData;
+
+ Create( (const char*)bits, w, h, hotSpotX, hotSpotY,
+ (const char*)maskBits );
+
+ delete[] bits;
+ delete[] maskBits;
+}
+#endif
+
+void wxCursor::Create(const char bits[], int width, int height,
+ int hotSpotX, int hotSpotY, const char maskBits[])
+{
+ if( !m_refData )
+ m_refData = new wxCursorRefData;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
Pixmap pixmap = XCreatePixmapFromBitmapData (dpy,
- RootWindow (dpy, DefaultScreen(dpy)),
- (char*) bits, w, h,
+ RootWindow (dpy, screen_num),
+ (char*) bits, width, height,
1 , 0 , 1);
Pixmap mask_pixmap = None;
if (maskBits != NULL)
{
mask_pixmap = XCreatePixmapFromBitmapData (dpy,
- RootWindow (dpy, DefaultScreen(dpy)),
- (char*) maskBits, w, h,
+ RootWindow (dpy, screen_num),
+ (char*) maskBits, width, height,
1 , 0 , 1);
}
- XColor foreground_color;
- XColor background_color;
- foreground_color.pixel = BlackPixel(dpy, screen_num);
- background_color.pixel = WhitePixel(dpy, screen_num);
- Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
- XQueryColor(dpy, cmap, &foreground_color);
- XQueryColor(dpy, cmap, &background_color);
-
- Cursor cursor = XCreatePixmapCursor (dpy,
- pixmap,
- mask_pixmap,
- &foreground_color,
- &background_color,
- hotSpotX ,
- hotSpotY);
+ Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotSpotX, hotSpotY );
XFreePixmap( dpy, pixmap );
if (mask_pixmap != None)
{
XFreePixmap( dpy, mask_pixmap );
}
-
- if (cursor)
- {
- wxXCursor *c = new wxXCursor;
-
- c->m_cursor = (WXCursor) cursor;
- c->m_display = (WXDisplay*) dpy;
- M_CURSORDATA->m_cursors.Append(c);
- }
}
-#endif
-wxCursor::wxCursor(const char bits[], int width, int height,
- int hotSpotX, int hotSpotY, const char maskBits[])
+void wxCursor::Create(WXPixmap pixmap, WXPixmap mask_pixmap,
+ int hotSpotX, int hotSpotY)
{
- m_refData = new wxCursorRefData;
+ if( !m_refData )
+ m_refData = new wxCursorRefData;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
- Pixmap pixmap = XCreatePixmapFromBitmapData (dpy,
- RootWindow (dpy, DefaultScreen(dpy)),
- (char*) bits, width, height,
- 1 , 0 , 1);
-
- Pixmap mask_pixmap = None;
- if (maskBits != NULL)
- {
- mask_pixmap = XCreatePixmapFromBitmapData (dpy,
- RootWindow (dpy, DefaultScreen(dpy)),
- (char*) maskBits, width, height,
- 1 , 0 , 1);
- }
-
XColor foreground_color;
XColor background_color;
foreground_color.pixel = BlackPixel(dpy, screen_num);
XQueryColor(dpy, cmap, &background_color);
Cursor cursor = XCreatePixmapCursor (dpy,
- pixmap,
- mask_pixmap,
+ (Pixmap)pixmap,
+ (Pixmap)mask_pixmap,
&foreground_color,
&background_color,
- hotSpotX ,
+ hotSpotX ,
hotSpotY);
- XFreePixmap( dpy, pixmap );
- if (mask_pixmap != None)
- {
- XFreePixmap( dpy, mask_pixmap );
- }
-
if (cursor)
{
wxXCursor *c = new wxXCursor;
}
}
+wxCursor::wxCursor(const char bits[], int width, int height,
+ int hotSpotX, int hotSpotY, const char maskBits[])
+{
+ Create(bits, width, height, hotSpotX, hotSpotY, maskBits);
+}
+
wxCursor::wxCursor(const wxString& name, long flags, int hotSpotX, int hotSpotY)
{
// Must be an XBM file
int hotX = -1, hotY = -1;
unsigned int w, h;
- Pixmap pixmap;
+ Pixmap pixmap = None, mask_pixmap = None;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
- int value = XReadBitmapFile (dpy, RootWindow (dpy, DefaultScreen (dpy)),
- wxConstCast(name.c_str(), char),
+ int value = XReadBitmapFile (dpy, RootWindow (dpy, screen_num),
+ name.mb_str(),
&w, &h, &pixmap, &hotX, &hotY);
- if ((value == BitmapFileInvalid) ||
- (value == BitmapOpenFailed) ||
- (value == BitmapNoMemory))
- {
- }
- else
+ if (value == BitmapSuccess)
{
- XColor foreground_color;
- XColor background_color;
- foreground_color.pixel = BlackPixel(dpy, screen_num);
- background_color.pixel = WhitePixel(dpy, screen_num);
- Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
- XQueryColor(dpy, cmap, &foreground_color);
- XQueryColor(dpy, cmap, &background_color);
-
// TODO: how do we determine whether hotX, hotY were read correctly?
if (hotX < 0 || hotY < 0)
{
hotY = 0;
}
- Pixmap mask_pixmap = None;
- Cursor cursor = XCreatePixmapCursor (dpy,
- pixmap,
- mask_pixmap,
- &foreground_color,
- &background_color,
- hotX,
- hotY);
+ Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotX, hotY );
XFreePixmap( dpy, pixmap );
- if (cursor)
- {
- wxXCursor *c = new wxXCursor;
-
- c->m_cursor = (WXCursor) cursor;
- c->m_display = (WXDisplay*) dpy;
- M_CURSORDATA->m_cursors.Append(c);
- }
}
-
}
// Cursors by stock number
{
}
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return m_refData != NULL;
}
// Motif-specific: create/get a cursor for the current display
-WXCursor wxCursor::GetXCursor(WXDisplay* display)
+WXCursor wxCursor::GetXCursor(WXDisplay* display) const
{
if (!M_CURSORDATA)
return (WXCursor) 0;
- wxXCursorList::Node* node = M_CURSORDATA->m_cursors.GetFirst();
+ wxXCursorList::compatibility_iterator node = M_CURSORDATA->m_cursors.GetFirst();
while (node)
{
wxXCursor* c = node->GetData();
}
// Make a cursor from standard id
-WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id)
+WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id) const
{
Display* dpy = (Display*) display;
Cursor cursor = (Cursor) 0;
switch (id)
{
+ case wxCURSOR_CHAR: return (WXCursor)cursor;
+
case wxCURSOR_WAIT: x_cur = XC_watch; break;
- case wxCURSOR_CROSS: x_cur = XC_crosshair; break;
- case wxCURSOR_CHAR: return (WXCursor)cursor; break;
+ case wxCURSOR_CROSS: x_cur = XC_crosshair; break;
case wxCURSOR_HAND: x_cur = XC_hand1; break;
case wxCURSOR_BULLSEYE: x_cur = XC_target; break;
- case wxCURSOR_PENCIL: x_cur = XC_pencil; break;
- case wxCURSOR_MAGNIFIER: x_cur = XC_sizing; break;
- case wxCURSOR_IBEAM: x_cur = XC_xterm; break;
+ case wxCURSOR_PENCIL: x_cur = XC_pencil; break;
+ case wxCURSOR_MAGNIFIER: x_cur = XC_sizing; break;
+ case wxCURSOR_IBEAM: x_cur = XC_xterm; break;
case wxCURSOR_NO_ENTRY: x_cur = XC_pirate; break;
- case wxCURSOR_LEFT_BUTTON: x_cur = XC_leftbutton; break;
- case wxCURSOR_RIGHT_BUTTON: x_cur = XC_rightbutton; break;
+ case wxCURSOR_LEFT_BUTTON: x_cur = XC_leftbutton; break;
+ case wxCURSOR_RIGHT_BUTTON: x_cur = XC_rightbutton; break;
case wxCURSOR_MIDDLE_BUTTON: x_cur = XC_middlebutton; break;
case wxCURSOR_QUESTION_ARROW: x_cur = XC_question_arrow; break;
case wxCURSOR_SIZING: x_cur = XC_sizing; break;
// Helper function
static void
-wxXSetBusyCursor (wxWindow * win, wxCursor * cursor)
+wxXSetBusyCursor (wxWindow * win, const wxCursor * cursor)
{
Display *display = (Display*) win->GetXDisplay();
XFlush (display);
- for(wxWindowList::Node *node = win->GetChildren().GetFirst (); node;
+ for(wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst (); node;
node = node->GetNext())
{
wxWindow *child = node->GetData ();
}
// Set the cursor to the busy cursor for all windows
-void wxBeginBusyCursor(wxCursor *cursor)
+void wxBeginBusyCursor(const wxCursor *cursor)
{
wxBusyCursorCount++;
if (wxBusyCursorCount == 1)
{
- for(wxWindowList::Node *node = wxTopLevelWindows.GetFirst (); node;
+ for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
node = node->GetNext())
{
wxWindow *win = node->GetData ();
wxBusyCursorCount--;
if (wxBusyCursorCount == 0)
{
- for(wxWindowList::Node *node = wxTopLevelWindows.GetFirst (); node;
+ for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
node = node->GetNext())
{
wxWindow *win = node->GetData ();
}
}
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
bool wxIsBusy()
{
return (wxBusyCursorCount > 0);