void Broadcast()
{
+ // we need to save the original value as m_nWaiters is goign to be
+ // decreased by the signalled thread resulting in the loop being
+ // executed less times than needed
+ LONG nWaiters = m_nWaiters;
+
// this works because all these threads are already waiting and so each
// SetEvent() inside Signal() is really a PulseEvent() because the
// event state is immediately returned to non-signaled
- for ( LONG n = 0; n < m_nWaiters; n++ )
+ for ( LONG n = 0; n < nWaiters; n++ )
{
Signal();
}