#define _WX_BUTTON_H_
#ifdef __GNUG__
- #pragma interface "button.h"
+#pragma interface "button.h"
#endif
#include "wx/control.h"
class WXDLLEXPORT wxButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxButton)
-
+
public:
wxButton() { }
wxButton(wxWindow *parent,
- wxWindowID id,
- const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxButtonNameStr)
+ wxWindowID id,
+ const wxString& label,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
-
+
bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxButtonNameStr);
-
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+
virtual void SetDefault();
virtual void Command(wxCommandEvent& event);
-
+
static wxSize GetDefaultSize();
// Implementation
};
#endif
- // _WX_BUTTON_H_
+// _WX_BUTTON_H_