#ifndef _WX_CHOICE_H_
#define _WX_CHOICE_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "choice.h"
#endif
class WXDLLEXPORT wxChoice : public wxChoiceBase
{
- DECLARE_DYNAMIC_CLASS(wxChoice)
-
public:
// ctors
wxChoice() { }
+ virtual ~wxChoice();
wxChoice(wxWindow *parent,
wxWindowID id,
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
+ wxChoice(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxChoiceNameStr)
+ {
+ Create(parent, id, pos, size, choices, style, validator, name);
+ }
bool Create(wxWindow *parent,
wxWindowID id,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
virtual int DoAppend(const wxString& item);
+ virtual int DoInsert(const wxString& item, int pos);
virtual void Delete(int n);
virtual void Clear();
virtual int FindString(const wxString& s) const;
virtual wxString GetString(int n) const;
+ virtual void SetString(int n, const wxString& s);
// MSW only
virtual bool MSWCommand(WXUINT param, WXWORD id);
long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
protected:
- virtual void DoSetClientData( int n, void* clientData );
- virtual void* DoGetClientData( int n ) const;
- virtual void DoSetClientObject( int n, wxClientData* clientData );
- virtual wxClientData* DoGetClientObject( int n ) const;
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+ virtual void DoSetItemClientData( int n, void* clientData );
+ virtual void* DoGetItemClientData( int n ) const;
+ virtual void DoSetItemClientObject( int n, wxClientData* clientData );
+ virtual wxClientData* DoGetItemClientObject( int n ) const;
// MSW implementation
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
+ virtual void DoGetSize(int *w, int *h) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
+
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // get the real height of the control
+ int GetVisibleHeight() const;
+
+ // update the height of the drop down list to fit the number of items we
+ // have (without changing the visible height)
+ void UpdateVisibleHeight();
+
+ // create and initialize the control
+ bool CreateAndInit(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ int n, const wxString choices[],
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+ // free all memory we have (used by Clear() and dtor)
+ void Free();
+
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
};
#endif // _WX_CHOICE_H_