/////////////////////////////////////////////////////////////////////////////
// Name: cpp.h
-// Purpose: documentation for global functions
+// Purpose: interface of global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
literal or a macro (hence the advantage of using this macro instead of the
standard preprocessor @c # operator which doesn't work with macros).
Notice that this macro always produces a @c char string, use
-wxSTRINGIZE_T to build a wide string Unicode build.
+wxSTRINGIZE_T() to build a wide string Unicode build.
-@see wxCONCAT
+@see wxCONCAT()
*/
#define wxSTRINGIZE(x) /* implementation is private */
/**
Returns the string representation of the given symbol as either an ASCII or
Unicode string, depending on the current build. This is the Unicode-friendly
- equivalent of wxSTRINGIZE.
+ equivalent of wxSTRINGIZE().
*/
#define wxSTRINGIZE_T(x) /* implementation is private */