/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
-// Purpose: documentation for wxColour class
+// Purpose: interface of wxColour
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
@class wxColour
@wxheader{colour.h}
- A colour is an object representing a combination of Red, Green, and Blue (RGB)
- intensity values,
- and is used to determine drawing colours. See the
- entry for wxColourDatabase for how a pointer to a predefined,
- named colour may be returned instead of creating a new colour.
+ A colour is an object representing a combination of Red, Green, and Blue
+ (RGB) intensity values, and is used to determine drawing colours. See the
+ entry for wxColourDatabase for how a pointer to a predefined, named colour
+ may be returned instead of creating a new colour.
Valid RGB values are in the range 0 to 255.
@category{gdi}
@stdobjects
- Objects:
- wxNullColour
- Pointers:
- wxBLACK
+ ::wxNullColour, ::wxBLACK, ::wxWHITE, ::wxRED, ::wxBLUE, ::wxGREEN,
+ ::wxCYAN, ::wxLIGHT_GREY
- wxWHITE
-
- wxRED
-
- wxBLUE
-
- wxGREEN
-
- wxCYAN
-
- wxLIGHT_GREY
-
- @seealso
- wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
+ @see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
*/
class wxColour : public wxObject
{
public:
- //@{
+
+ /**
+ Default constructor.
+ */
+ wxColour();
+
/**
- Copy constructor.
-
@param red
The red value.
@param green
@param blue
The blue value.
@param alpha
- The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to 255
- (wxALPHA_OPAQUE).
+ The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to
+ 255 (wxALPHA_OPAQUE).
+ */
+ wxColour(unsigned char red, unsigned char green, unsigned char blue,
+ unsigned char alpha = wxALPHA_OPAQUE);
+
+ /**
@param colourName
The colour name.
- @param colour
- The colour to copy.
-
- @see wxColourDatabase
*/
- wxColour();
- wxColour(unsigned char red, unsigned char green,
- unsigned char blue,
- unsigned char alpha = wxALPHA_OPAQUE);
- wxColour(const wxString& colourNname);
+ wxColour(const wxString& colourName);
+
+ /**
+ Copy constructor.
+ */
wxColour(const wxColour& colour);
- //@}
/**
Returns the alpha value, on platforms where alpha is not yet supported, this
always returns wxALPHA_OPAQUE.
*/
- unsigned char Alpha();
+ unsigned char Alpha() const;
/**
Returns the blue intensity.
*/
- unsigned char Blue();
+ unsigned char Blue() const;
- //@{
/**
- is not
+ Converts this colour to a wxString using the given flags.
+
+ The supported flags are wxC2S_NAME, to obtain the colour name (e.g.
+ wxColour(255,0,0) == "red"), wxC2S_CSS_SYNTAX, to obtain the colour in
+ the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax (e.g.
+ wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and wxC2S_HTML_SYNTAX,
+ to obtain the colour as "#" followed by 6 hexadecimal digits (e.g.
+ wxColour(255,0,0) == "#FF0000").
+
+ This function never fails and always returns a non-empty string but
+ asserts if the colour has alpha channel (i.e. is non opaque) but
+ wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not
specified in flags.
- This function is new since wxWidgets version 2.7.0
+
+ @wxsince{2.7.0}
*/
wxString GetAsString(long flags);
- wxC2S_NAME wxC2S_CSS_SYNTAX, to obtain
- the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax
- (e.g. wxColour(255,0,0,85) - "rgba(255,0,0,0.333)"), and
- wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed
- by 6 hexadecimal digits (e.g. wxColour(255,0,0) - "#FF0000").
- This function never fails and always returns a non-empty string but asserts if
- the colour has alpha channel (i.e. is non opaque) but
- wxC2S_CSS_SYNTAX();
- //@}
/**
Returns a pixel value which is platform-dependent. On Windows, a COLORREF is
On X, an allocated pixel value is returned.
-1 is returned if the pixel is invalid (on X, unallocated).
*/
- long GetPixel();
+ long GetPixel() const;
/**
Returns the green intensity.
*/
- unsigned char Green();
+ unsigned char Green() const;
/**
Returns @true if the colour object is valid (the colour has been initialised
with RGB values).
*/
- bool IsOk();
+ bool IsOk() const;
/**
Returns the red intensity.
*/
- unsigned char Red();
+ unsigned char Red() const;
//@{
/**
Sets the RGB intensity values using the given values (first overload),
- extracting them from the packed long (second overload), using the given string (third overloard).
+ extracting them from the packed long (second overload), using the given
+ string (third overloard).
+
When using third form, Set() accepts: colour names (those listed in
- wxTheColourDatabase), the CSS-like
- @c "rgb(r,g,b)" or @c "rgba(r,g,b,a)" syntax (case insensitive)
- and the HTML-like syntax (i.e. @c "#" followed by 6 hexadecimal digits
- for red, green, blue components).
+ wxTheColourDatabase()), the CSS-like @c "rgb(r,g,b)" or
+ @c "rgba(r,g,b,a)" syntax (case insensitive) and the HTML-like syntax
+ (i.e. @c "#" followed by 6 hexadecimal digits for red, green, blue
+ components).
+
Returns @true if the conversion was successful, @false otherwise.
- This function is new since wxWidgets version 2.7.0
+
+ @wxsince{2.7.0}
*/
void Set(unsigned char red, unsigned char green,
unsigned char blue,
//@{
/**
Assignment operator, using a colour name to be found in the colour database.
-
+
@see wxColourDatabase
*/
wxColour operator =(const wxColour& colour);
*/
bool operator ==(const wxColour& colour);
};
+
+
+/**
+ FIXME
+*/
+wxColour wxNullColour;
+
+/**
+ FIXME
+*/
+wxColour wxBLACK;
+
+/**
+ FIXME
+*/
+wxColour wxWHITE;
+
+/**
+ FIXME
+*/
+wxColour wxRED;
+
+/**
+ FIXME
+*/
+wxColour wxBLUE;
+
+/**
+ FIXME
+*/
+wxColour wxGREEN;
+
+/**
+ FIXME
+*/
+wxColour wxCYAN;
+
+/**
+ FIXME
+*/
+wxColour wxLIGHT_GREY;
+
+
+
+// ============================================================================
+// Global functions/macros
+// ============================================================================
+
+/** @ingroup group_funcmacro_misc */
+//@{
+
+/**
+ Converts string to a wxColour best represented by the given string. Returns
+ @true on success.
+
+ @see wxToString(const wxColour&)
+
+ @header{wx/colour.h}
+*/
+bool wxFromString(const wxString& string, wxColour* colour);
+
+/**
+ Converts the given wxColour into a string.
+
+ @see wxFromString(const wxString&, wxColour*)
+
+ @header{wx/colour.h}
+*/
+wxString wxToString(const wxColour& colour);
+
+//@}
+