#if wxUSE_MENUS
// if no help string found, we will clear the status bar text
wxString helpString;
- bool show = menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */;
-
- if ( show )
+ if ( menuId != wxID_SEPARATOR && menuId != -3 /* wxID_TITLE */ )
{
wxMenuBar *menuBar = GetMenuBar();
if ( menuBar )
}
}
- DoGiveHelp(helpString, show);
+ DoGiveHelp(helpString);
return !helpString.empty();
#else // !wxUSE_MENUS
#endif // wxUSE_STATUSBAR
#if wxUSE_MENUS || wxUSE_TOOLBAR
-void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
+void wxFrameBase::DoGiveHelp(const wxString& help)
{
#if wxUSE_STATUSBAR
if ( m_statusBarPane < 0 )
if ( !statbar )
return;
- wxString help;
- if ( show )
+ // remember the old status bar text if this is the first time we're
+ // called since the menu has been opened as we're going to overwrite it
+ // in our DoGiveHelp() and we want to restore it when the menu is
+ // closed
+ //
+ // note that it would be logical to do this in OnMenuOpen() but under
+ // MSW we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely
+ // enough, and so this doesn't work and instead we use the ugly trick
+ // with using special m_oldStatusText value as "menu opened" (but it is
+ // arguably better than adding yet another member variable to wxFrame
+ // on all platforms)
+ if ( m_oldStatusText.empty() )
{
- help = text;
-
- // remember the old status bar text if this is the first time we're
- // called since the menu has been opened as we're going to overwrite it
- // in our DoGiveHelp() and we want to restore it when the menu is
- // closed
- //
- // note that it would be logical to do this in OnMenuOpen() but under
- // MSW we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely
- // enough, and so this doesn't work and instead we use the ugly trick
- // with using special m_oldStatusText value as "menu opened" (but it is
- // arguably better than adding yet another member variable to wxFrame
- // on all platforms)
+ m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
if ( m_oldStatusText.empty() )
{
- m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
- if ( m_oldStatusText.empty() )
- {
- // use special value to prevent us from doing this the next time
- m_oldStatusText += _T('\0');
- }
+ // use special value to prevent us from doing this the next time
+ m_oldStatusText += _T('\0');
}
}
- else // hide the status bar text
- {
- // i.e. restore the old one
- help = m_oldStatusText;
- }
statbar->SetStatusText(help, m_statusBarPane);
#else