return true;
#endif // wxUSE_TOOLBAR
+ wxUnusedVar(win);
+
return false;
}
return pt;
}
-
-void wxFrameBase::SendSizeEvent()
-{
- wxSizeEvent event( GetSize(), GetId() );
- event.SetEventObject( this );
- GetEventHandler()->AddPendingEvent( event );
-}
-
-
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS
+
bool wxFrameBase::ProcessCommand(int id)
{
-#if wxUSE_MENUS
wxMenuBar *bar = GetMenuBar();
if ( !bar )
return false;
- wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ wxMenuItem *item = bar->FindItem(id);
+ if ( !item )
+ return false;
+
+ return ProcessCommand(item);
+}
+
+bool wxFrameBase::ProcessCommand(wxMenuItem *item)
+{
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, item->GetId());
commandEvent.SetEventObject(this);
- wxMenuItem *item = bar->FindItem(id);
- if (item)
- {
- if (!item->IsEnabled())
- return true;
+ if (!item->IsEnabled())
+ return true;
- if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
- return true;
+ if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
+ return true;
- if (item->IsCheckable())
- {
- item->Toggle();
+ if (item->IsCheckable())
+ {
+ item->Toggle();
- // use the new value
- commandEvent.SetInt(item->IsChecked());
- }
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
}
- GetEventHandler()->ProcessEvent(commandEvent);
- return true;
-#else // !wxUSE_MENUS
- return false;
-#endif // wxUSE_MENUS/!wxUSE_MENUS
+ return HandleWindowEvent(commandEvent);
}
+#endif // wxUSE_MENUS
+
// Do the UI update processing for this window. This is
// provided for the application to call if it wants to
// force a UI update, particularly for the menus and toolbar.
#if wxUSE_MENUS
if (GetMenuBar())
{
- if ((flags & wxUPDATE_UI_FROMIDLE) && !wxUSE_IDLEMENUUPDATES)
- {
- // If coming from an idle event, we only
- // want to update the menus if we're
- // in the wxUSE_IDLEMENUUPDATES configuration:
- // so if we're not, do nothing
- }
- else
+ // If coming from an idle event, we only want to update the menus if
+ // we're in the wxUSE_IDLEMENUUPDATES configuration, otherwise they
+ // will be update when the menu is opened later
+#if !wxUSE_IDLEMENUUPDATES
+ if ( !(flags & wxUPDATE_UI_FROMIDLE) )
+#endif // wxUSE_IDLEMENUUPDATES
DoMenuUpdates();
}
#endif // wxUSE_MENUS
void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
- (void)ShowMenuHelp(GetStatusBar(), event.GetMenuId());
+ (void)ShowMenuHelp(event.GetMenuId());
#endif // wxUSE_STATUSBAR
}
-#if !wxUSE_IDLEMENUUPDATES
void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
-#else
-void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
-#endif
{
-#if !wxUSE_IDLEMENUUPDATES
+#if wxUSE_IDLEMENUUPDATES
+ wxUnusedVar(event);
+#else // !wxUSE_IDLEMENUUPDATES
+ // as we didn't update the menus from idle time, do it now
DoMenuUpdates(event.GetMenu());
-#endif // !wxUSE_IDLEMENUUPDATES
+#endif // wxUSE_IDLEMENUUPDATES/!wxUSE_IDLEMENUUPDATES
}
void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
{
- // do we have real status text to restore?
- if ( !m_oldStatusText.empty() )
- {
- if ( m_statusBarPane >= 0 )
- {
- wxStatusBar *statbar = GetStatusBar();
- if ( statbar )
- statbar->SetStatusText(m_oldStatusText, m_statusBarPane);
- }
-
- m_oldStatusText.clear();
- }
+ DoGiveHelp(wxEmptyString, false);
}
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
m_frameStatusBar->PopStatusText(number);
}
-bool wxFrameBase::ShowMenuHelp(wxStatusBar *WXUNUSED(statbar), int menuId)
+bool wxFrameBase::ShowMenuHelp(int menuId)
{
#if wxUSE_MENUS
// if no help string found, we will clear the status bar text
wxString helpString;
- bool show = menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */;
-
- if ( show )
+ if ( menuId != wxID_SEPARATOR && menuId != -3 /* wxID_TITLE */ )
{
- wxMenuBar *menuBar = GetMenuBar();
- if ( menuBar )
- {
- // it's ok if we don't find the item because it might belong
- // to the popup menu
- wxMenuItem *item = menuBar->FindItem(menuId);
- if ( item )
- helpString = item->GetHelp();
- }
+ const wxMenuItem * const item = FindItemInMenuBar(menuId);
+ if ( item && !item->IsSeparator() )
+ helpString = item->GetHelp();
+
+ // notice that it's ok if we don't find the item because it might
+ // belong to the popup menu, so don't assert here
}
- DoGiveHelp(helpString, show);
+ DoGiveHelp(helpString, true);
return !helpString.empty();
#else // !wxUSE_MENUS
#endif // wxUSE_STATUSBAR
#if wxUSE_MENUS || wxUSE_TOOLBAR
-void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
+void wxFrameBase::DoGiveHelp(const wxString& help, bool show)
{
#if wxUSE_STATUSBAR
if ( m_statusBarPane < 0 )
if ( !statbar )
return;
- wxString help;
+ wxString text;
if ( show )
{
- help = text;
-
// remember the old status bar text if this is the first time we're
// called since the menu has been opened as we're going to overwrite it
// in our DoGiveHelp() and we want to restore it when the menu is
m_oldStatusText += _T('\0');
}
}
+
+ text = help;
}
- else // hide the status bar text
+ else // hide help, restore the original text
{
- // i.e. restore the old one
- help = m_oldStatusText;
+ text = m_oldStatusText;
+ m_oldStatusText.clear();
}
- statbar->SetStatusText(help, m_statusBarPane);
+ statbar->SetStatusText(text, m_statusBarPane);
#else
- wxUnusedVar(text);
+ wxUnusedVar(help);
wxUnusedVar(show);
#endif // wxUSE_STATUSBAR
}
this->AttachMenuBar(menubar);
}
+const wxMenuItem *wxFrameBase::FindItemInMenuBar(int menuId) const
+{
+ const wxMenuBar * const menuBar = GetMenuBar();
+
+ return menuBar ? menuBar->FindItem(menuId) : NULL;
+}
+
#endif // wxUSE_MENUS