int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
// Use this constructor if buttons have to be persistant
wxNewBitmapButton( const wxString& bitmapFileName,
const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
// Use this constructor if buttons have to be persistant
wxNewBitmapButton( const wxString& bitmapFileName,
const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
// Sets the text alignment and margins.
virtual void SetAlignments( int alignText = NB_ALIGN_TEXT_BOTTOM,
// Sets the text alignment and margins.
virtual void SetAlignments( int alignText = NB_ALIGN_TEXT_BOTTOM,
// Responds to a left mouse button down event.
void OnLButtonDown( wxMouseEvent& event );
// Responds to a left mouse button up event.
void OnLButtonUp( wxMouseEvent& event );
// Responds to a left mouse button down event.
void OnLButtonDown( wxMouseEvent& event );
// Responds to a left mouse button up event.
void OnLButtonUp( wxMouseEvent& event );
- // Responds to a mouse move event.
- void OnMouseMove( wxMouseEvent& event );
+ // Responds to mouse enter to window.
+ void OnMouseEnter( wxMouseEvent& event );
+
+ // Responds to mouse leave from window.
+ void OnMouseLeave( wxMouseEvent& event );