// Purpose: wxTimer implementation
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// if we are unlucky and the latter combines information from two sources.
#include "wx/mgl/private.h"
extern "C" ulong _EVT_getTicks();
- #define GetMillisecondsTime() _EVT_getTicks()
+ #define GetMillisecondsTime _EVT_getTicks
+
+ typedef ulong wxTimerTick_t;
#else
-// #define GetMillisecondsTime() wxGetLocalTimeMillis().ToLong()
- // Suppresses the debug warning in ToLong. FIXME: check
- // that we don't drastically lose precision
- #define GetMillisecondsTime() (unsigned long) wxGetLocalTimeMillis().GetValue()
+ #define GetMillisecondsTime wxGetLocalTimeMillis
+
+ typedef wxLongLong wxTimerTick_t;
#endif
// ----------------------------------------------------------------------------
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
- unsigned long shotTime;
+ wxTimerTick_t shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
public:
wxTimerScheduler() : m_timers(NULL) {}
- void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
wxTimerDesc *m_timers;
};
-void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, wxTimerTick_t when)
{
if ( desc->running )
return; // already scheduled
desc->shotTime = when;
desc->running = TRUE;
- wxLogTrace("timer", "queued timer %p at tick %i",
- desc->timer, when);
+#ifndef __WXMGL__
+ wxLogTrace( wxT("timer"),
+ wxT("queued timer %p at tick %") wxLongLongFmtSpec _T("d"),
+ desc->timer, when.GetValue());
+#endif
if ( m_timers )
{
{
bool oneShot;
volatile bool timerDeleted;
- unsigned long now = GetMillisecondsTime();
+ wxTimerTick_t now = GetMillisecondsTime();
wxTimerDesc *desc;
while ( m_timers && m_timers->shotTime <= now )
if ( !timerDeleted )
{
- wxLogTrace("timer", "notified timer %p sheduled for %i",
- desc->timer, desc->shotTime);
+#ifndef __WXMGL__
+ wxLogTrace( wxT("timer"),
+ wxT("notified timer %p sheduled for %") wxLongLongFmtSpec _T("d"),
+ desc->timer, desc->shotTime.GetValue() );
+#endif
desc->deleteFlag = NULL;
if ( !oneShot )
wxTimer::~wxTimer()
{
- wxLogTrace("timer", "destroying timer %p...", this);
+ wxLogTrace( wxT("timer"), wxT("destroying timer %p..."), this);
if ( IsRunning() )
Stop();
*m_desc->deleteFlag = TRUE;
delete m_desc;
- wxLogTrace("timer", " ...done destroying timer %p...", this);
+ wxLogTrace( wxT("timer"), wxT(" ...done destroying timer %p..."), this);
}
bool wxTimer::IsRunning() const
bool wxTimer::Start(int millisecs, bool oneShot)
{
- wxLogTrace("timer", "started timer %p: %i ms, oneshot=%i",
+ wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"),
this, millisecs, oneShot);
if ( !wxTimerBase::Start(millisecs, oneShot) )