+ {
+ // Anything not white is black
+ if (! (red == (unsigned char) 255 &&
+ blue == (unsigned char) 255 &&
+ green == (unsigned char) 255))
+ {
+ red = (unsigned char) 0;
+ green = (unsigned char) 0;
+ blue = (unsigned char) 0;
+ }
+ }
+
+ // maybe setgray here ?
+ if (!(red == m_currentRed && green == m_currentGreen && blue == m_currentBlue))
+ {
+ double redPS = (double)(red) / 255.0;
+ double bluePS = (double)(blue) / 255.0;
+ double greenPS = (double)(green) / 255.0;
+
+ char buffer[100];
+ sprintf( buffer,
+ "%.8f %.8f %.8f setrgbcolor\n",
+ redPS, greenPS, bluePS );
+ for (int i = 0; i < 100; i++)
+ if (buffer[i] == ',') buffer[i] = '.';
+ fprintf( m_pstream, buffer );
+
+ m_currentRed = red;
+ m_currentBlue = blue;
+ m_currentGreen = green;
+ }
+ }
+
+ int size = m_font.GetPointSize();
+
+// wxCoord by = y + (wxCoord)floor( double(size) * 2.0 / 3.0 ); // approximate baseline
+// commented by V. Slavik and replaced by accurate version
+// - note that there is still rounding error in text_descent!
+ wxCoord by = y + size - text_descent; // baseline
+ fprintf( m_pstream, "%d %d moveto\n", XLOG2DEV(x), YLOG2DEV(by) );
+
+ /* I don't know how to write char to a stream, so I use a mini string */
+ char tmpbuf[2];
+ tmpbuf[1] = 0;
+
+ fprintf( m_pstream, "(" );
+ const wxWX2MBbuf textbuf = text.mb_str();
+ int len = strlen(textbuf);
+ int i;
+ for (i = 0; i < len; i++)