// macros
// ---------------------------------------------------------------------------
+#if defined(__WINDOWS__) || defined(__WXPM__)
+ #define wxHAS_IMAGES_IN_RESOURCES
+#endif
+
/* Useful macro for creating icons portably, for example:
wxIcon *icon = new wxICON(sample);
expands into:
- wxIcon *icon = new wxIcon("sample"); // On wxMSW
- wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK
+ wxIcon *icon = new wxIcon("sample"); // On Windows
+ wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux
*/
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// Load from a resource
#define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
#define wxICON(X) wxIcon(wxT(#X))
-#elif defined(__WXMGL__)
- // Initialize from an included XPM
- #define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXDFB__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
under Unix bitmaps live in XPMs and under Windows they're in ressources.
*/
-#if defined(__WXMSW__) || defined(__WXPM__)
+#if defined(__WINDOWS__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE)
#elif defined(__WXGTK__) || \
defined(__WXMOTIF__) || \
defined(__WXX11__) || \
defined(__WXMAC__) || \
- defined(__WXMGL__) || \
defined(__WXDFB__) || \
defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform
+// Macro for creating wxBitmap from in-memory PNG data.
+//
+// It reads PNG data from name_png static byte arrays that can be created using
+// e.g. misc/scripts/png2c.py.
+//
+// This macro exists mostly as a helper for wxBITMAP_PNG() below but also
+// because it's slightly more convenient to use than NewFromPNGData() directly.
+#define wxBITMAP_PNG_FROM_DATA(name) \
+ wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png))
+
+// Similar to wxBITMAP but used for the bitmaps in PNG format.
+//
+// Under Windows they should be embedded into the resource file using RT_RCDATA
+// resource type and under OS X the PNG file with the specified name must be
+// available in the resource subdirectory of the bundle. Elsewhere, this is
+// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above.
+#if defined(__WINDOWS__) || defined(__WXOSX__)
+ #define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE)
+#else
+ #define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name)
+#endif
+
// ===========================================================================
// classes
// ===========================================================================
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
+ void DecToIfSpecified(const wxSize& sz)
+ {
+ if ( sz.x != wxDefaultCoord && sz.x < x )
+ x = sz.x;
+ if ( sz.y != wxDefaultCoord && sz.y < y )
+ y = sz.y;
+ }
void IncBy(int dx, int dy) { x += dx; y += dy; }
void IncBy(const wxPoint& pt);
inline wxSize operator*(const wxSize& s, long i)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(long i, const wxSize& s)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator/(const wxSize& s, unsigned long i)
{
- return wxSize(s.x / i, s.y / i);
+ return wxSize(int(s.x / i), int(s.y / i));
}
inline wxSize operator*(const wxSize& s, unsigned long i)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(unsigned long i, const wxSize& s)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(const wxSize& s, double i)
inline wxPoint operator*(const wxPoint& s, long i)
{
- return wxPoint(s.x * i, s.y * i);
+ return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(long i, const wxPoint& s)
{
- return wxPoint(s.x * i, s.y * i);
+ return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator/(const wxPoint& s, unsigned long i)
inline wxPoint operator*(const wxPoint& s, unsigned long i)
{
- return wxPoint(s.x * i, s.y * i);
+ return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(unsigned long i, const wxPoint& s)
{
- return wxPoint(s.x * i, s.y * i);
+ return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(const wxPoint& s, double i)