]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
Build fix after wxColourBase introduction.
[wxWidgets.git] / src / generic / renderg.cpp
index 4a9a929eb1cddd2fc8313214dcacfce813721f6a..41a5bd65ff46901502d2fc2c4b465480699848ea 100644 (file)
@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////
-// Name:        generic/renderg.cpp
+// Name:        src/generic/renderg.cpp
 // Purpose:     generic implementation of wxRendererNative (for any platform)
 // Author:      Vadim Zeitlin
 // Modified by:
@@ -78,6 +78,16 @@ public:
                                const wxRect& rect,
                                int flags = 0);
 
+    virtual void DrawCheckButton(wxWindow *win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0);
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
@@ -355,16 +365,12 @@ void
 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
-                                          int WXUNUSED(flags))
+                                          int flags)
 {
-    // FIXME: Is it worth to do a better implementation?
-    // Generic wxComboDropButton should be drawn using
-    // combination of wxBitmapButton and DrawDropArrow
-    // anyway.
-    DrawDropArrow(win,dc,rect);
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
 }
 
-
 void
 wxRendererGeneric::DrawDropArrow(wxWindow *win,
                                  wxDC& dc,
@@ -390,6 +396,38 @@ wxRendererGeneric::DrawDropArrow(wxWindow *win,
     dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
 }
 
+void 
+wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
+                                   wxDC& dc,
+                                   const wxRect& rect,
+                                   int flags)
+{
+    dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
+    dc.DrawRectangle(rect);
+
+    if ( flags & wxCONTROL_CHECKED )
+    {
+        dc.DrawCheckMark(rect.Deflate(2, 2));
+    }
+}
+
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
 // ----------------------------------------------------------------------------
@@ -404,4 +442,3 @@ public:
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
-