// dummy value used for m_dropTarget, different from any valid pointer value
// (which are all even under Windows) and NULL
static wxDropTarget *
- wxRICHTEXT_DEFAULT_DROPTARGET = wx_reinterpret_cast(wxDropTarget *, 1);
+ wxRICHTEXT_DEFAULT_DROPTARGET = reinterpret_cast<wxDropTarget *>(1);
#endif // wxUSE_DRAG_AND_DROP && wxUSE_RICHEDIT
if (len == wxCONV_FAILED)
return false;
-#if wxUSE_WCHAR_T
- wxWCharBuffer wchBuf(len);
+ wxWCharBuffer wchBuf(len); // allocates one extra character
wchar_t *wpc = wchBuf.data();
-#else
- wchar_t *wchBuf = (wchar_t *)malloc((len + 1)*sizeof(wchar_t));
- wchar_t *wpc = wchBuf;
-#endif
- conv.MB2WC(wpc, value.mb_str(), value.length());
+ conv.MB2WC(wpc, value.mb_str(), len + 1);
#endif // wxUSE_UNICODE_MSLU
// finally, stream it in the control
cf.yHeight = 20*font.GetPointSize(); // 1 pt = 20 twips
cf.bCharSet = lf.lfCharSet;
cf.bPitchAndFamily = lf.lfPitchAndFamily;
- wxStrncpy( cf.szFaceName, lf.lfFaceName, WXSIZEOF(cf.szFaceName) );
+ wxStrlcpy(cf.szFaceName, lf.lfFaceName, WXSIZEOF(cf.szFaceName));
// also deal with underline/italic/bold attributes: note that we must
// always set CFM_ITALIC &c bits in dwMask, even if we don't set the