+ #define wxPIXEL_FORMAT_ALPHA 3
+#elif defined(__WXGTK__)
+ // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
+#elif defined(__WXPM__)
+ // Under PM, we can use standard RGB or RGBA
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
+#elif defined(__WXDFB__)
+ // Under DirectFB, RGB components are reversed, they're in BGR order
+ typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
+