@page overview_thread Multithreading Overview
-Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
-
-
-@section overview_thread_intro When to use multiple threads
+@tableofcontents
wxWidgets provides a complete set of classes encapsulating objects necessary in
-multithreaded (MT) programs: the wxThread class itself and different
+multi-threaded (MT) applications: the wxThread class itself and different
synchronization objects: mutexes (see wxMutex) and critical sections (see
-wxCriticalSection) with conditions (see wxCondition). The thread API in
+wxCriticalSection) with conditions (see wxCondition). The thread API in
wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
functions have different names and some features inspired by Win32 thread API
are there as well.
-These classes hopefully make writing MT programs easier and they also
-provide some extra error checking (compared to the native - be it Win32 or
-Posix - thread API), however it is still a non-trivial undertaking especially
-for large projects.
-Before starting an MT application (or starting to add MT
-features to an existing one) it is worth asking oneself if there is no easier
-and safer way to implement the same functionality.
-Of course, in some situations threads really make sense (classical example is a
-server application which launches a new thread for each new client), but in others
-it might be an overkill.
-On the other hand, the recent evolution of the computer hardware shows
-an important trend towards multi-core systems, which are better exploited using
-multiple threads (e.g. you may want to split a long task among as many threads
-as many CPU (cores) the system reports; see wxThread::GetCPUCount).
+These classes hopefully make writing MT programs easier and they also provide
+some extra error checking (compared to the native - be it Win32 or Posix -
+thread API), however it is still a non-trivial undertaking especially for large
+projects. Before starting an MT application (or starting to add MT features to
+an existing one) it is worth asking oneself if there is no easier and safer way
+to implement the same functionality. Of course, in some situations threads
+really make sense (classical example is a server application which launches a
+new thread for each new client), but in others it might be an overkill. On the
+other hand, the recent evolution of the computer hardware shows an important
+trend towards multi-core systems, which are better exploited using multiple
+threads (e.g. you may want to split a long task among as many threads as many
+CPU (cores) the system reports; see wxThread::GetCPUCount).
To implement non-blocking operations @e without using multiple threads you have
two possible implementation choices:
+
- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
periodically to update the screen.
-If instead you choose to use threads in your application, please read also
-the following sections of this overview.
-@section overview_thread_notes Important notes for multithreaded applications
+If instead you choose to use threads in your application, please read the
+following section of this overview.
+
+@see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
+ wxSemaphore
-When writing a multi-threaded application, it is strongly recommended
-that <b>no secondary threads call GUI functions</b>.
-The design which uses one GUI thread and several worker threads which communicate
-with the main one using @b events is much more robust and will undoubtedly save you
-countless problems (example: under Win32 a thread can only access GDI objects such
-as pens, brushes, device contexts created by itself and not by the other threads).
+
+
+@section overview_thread_notes Important Notes for Multi-threaded Applications
+
+When writing a multi-threaded application, it is strongly recommended that
+<b>no secondary threads call GUI functions</b>. The design which uses one GUI
+thread and several worker threads which communicate with the main one using
+@b events is much more robust and will undoubtedly save you countless problems
+(example: under Win32 a thread can only access GDI objects such as pens,
+brushes, device contexts created by itself and not by the other threads).
For communication between secondary threads and the main thread, you may use
wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
sending events from one thread to another. However there is no built in method
to send messages to the worker threads and you will need to use the available
synchronization classes to implement the solution which suits your needs
-yourself. In particular, please note that it is not enough to derive
-your class from wxThread and wxEvtHandler to send messages to it: in fact, this
-does not work at all.
-You're instead encouraged to use wxThreadHelper as it greatly simplifies the
-communication and the sharing of resources.
+yourself. In particular, please note that it is not enough to derive your class
+from wxThread and wxEvtHandler to send messages to it: in fact, this does not
+work at all. You're instead encouraged to use wxThreadHelper as it greatly
+simplifies the communication and the sharing of resources.
You should also look at the wxThread docs for important notes about secondary
threads and their deletion.
-Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly
-(e.g. through wxProgressDialog) in your code, then you may have both re-entrancy
-problems and also problems caused by the processing of events out of order.
-To resolve the last problem wxThreadEvent can be used: thanks to its implementation
-of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact
-do not get processed by wxEventLoopBase::YieldFor() unless you specify the
-@c wxEVT_CATEGORY_THREAD flag.
+Last, remember that if wxEventLoopBase::YieldFor() is used directly or
+indirectly (e.g. through wxProgressDialog) in your code, then you may have both
+re-entrancy problems and also problems caused by the processing of events out
+of order. To resolve the last problem wxThreadEvent can be used: thanks to its
+implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
+classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
+specify the @c wxEVT_CATEGORY_THREAD flag.
See also the @sample{thread} for a sample showing some simple interactions
between the main and secondary threads.
*/
-