int wxJoystick::GetZPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_Z];
+ return m_thread->m_axe[wxJS_AXIS_Z-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetRudderPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_RUDDER];
+ return m_thread->m_axe[wxJS_AXIS_RUDDER-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetUPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_U];
+ return m_thread->m_axe[wxJS_AXIS_U-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetVPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_V];
+ return m_thread->m_axe[wxJS_AXIS_V-wxJS_AXIS_X];
return 0;
}
//
// This is where the REAL dirty work gets done.
//
-// 1) Loops through each event the queue has recieved
+// 1) Loops through each event the queue has received
// 2) First, checks if the thread that is running the loop for
// the polling has ended - if so it breaks out
// 3) Next, it checks if there was an error getting this event from