// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+/**
+ Default text dialog style.
+*/
+#define wxTextEntryDialogStyle (wxOK | wxCANCEL | wxCENTRE | wxWS_EX_VALIDATE_RECURSIVELY)
+
+/// Default text dialog caption.
+const char wxGetTextFromUserPromptStr[] = "Input Text";
+
+/// Default password dialog caption.
+const char wxGetPasswordFromUserPromptStr[] = "Enter Password";
+
+
/**
@class wxPasswordEntryDialog
wxPasswordEntryDialog(wxWindow* parent, const wxString& message,
const wxString& caption = wxGetPasswordFromUserPromptStr,
const wxString& defaultValue = wxEmptyString,
- long style = wxOK | wxCANCEL | wxCENTRE,
+ long style = wxTextEntryDialogStyle,
const wxPoint& pos = wxDefaultPosition);
};
{
public:
/**
- Constructor. Use ShowModal() to show the dialog.
+ Default constructor.
+
+ Call Create() to really create the dialog later.
+
+ @since 2.9.5
+ */
+ wxTextEntryDialog();
+ /**
+ Constructor.
+
+ Use ShowModal() to show the dialog.
+
+ See Create() method for parameter description.
+ */
+ wxTextEntryDialog(wxWindow* parent, const wxString& message,
+ const wxString& caption = wxGetTextFromUserPromptStr,
+ const wxString& value = wxEmptyString,
+ long style = wxTextEntryDialogStyle,
+ const wxPoint& pos = wxDefaultPosition);
+
+ /**
@param parent
Parent window.
@param message
here.
@param pos
Dialog position.
+
+ @since 2.9.5
*/
- wxTextEntryDialog(wxWindow* parent, const wxString& message,
+ bool Create(wxWindow* parent, const wxString& message,
const wxString& caption = wxGetTextFromUserPromptStr,
const wxString& value = wxEmptyString,
- long style = wxOK | wxCANCEL | wxCENTRE,
+ long style = wxTextEntryDialogStyle,
const wxPoint& pos = wxDefaultPosition);
/**
*/
wxString GetValue() const;
+ /**
+ Associate a validator with the text control used by the dialog.
+
+ These methods can be used to limit the user entry to only some
+ characters, e.g.
+ @code
+ wxTextEntryDialog dlg(this, ...);
+ dlg.SetTextValidator(wxFILTER_ALPHA);
+ if ( dlg.ShowModal() == wxID_OK )
+ {
+ // We can be certain that this string contains letters only.
+ wxString value = dlg.GetValue();
+ }
+ @endcode
+
+ The first overload uses the provided @a validator which can be of a
+ custom class derived from wxTextValidator while the second one creates
+ a wxTextValidator with the specified @a style.
+ */
+ //@{
+ void SetTextValidator(const wxTextValidator& validator);
+ void SetTextValidator(wxTextValidatorStyle style = wxFILTER_NONE);
+ //@}
+
+ /**
+ This function sets the maximum number of characters the user can enter
+ into this dialog.
+
+ @see wxTextEntry::SetMaxLength()
+
+ @since 2.9.5
+ */
+ void SetMaxLength(unsigned long len);
+
/**
Sets the default text value.
*/
/**
Shows the dialog, returning wxID_OK if the user pressed OK, and wxID_CANCEL
otherwise.
+
+ Call GetValue() to retrieve the values of the string entered by the
+ user after showing the dialog.
*/
int ShowModal();
};
@header{wx/textdlg.h}
*/
wxString wxGetTextFromUser(const wxString& message,
- const wxString& caption = "Input text",
+ const wxString& caption = wxGetTextFromUserPromptStr,
const wxString& default_value = wxEmptyString,
wxWindow* parent = NULL,
int x = wxDefaultCoord,
@header{wx/textdlg.h}
*/
wxString wxGetPasswordFromUser(const wxString& message,
- const wxString& caption = "Input text",
+ const wxString& caption = wxGetPasswordFromUserPromptStr,
const wxString& default_value = wxEmptyString,
wxWindow* parent = NULL,
int x = wxDefaultCoord,