// Modified by: Michael N. Filippov <michael@idisys.iae.nsk.su>
// (2003/09/30 - PluralForms support)
// Created: 29/01/98
-// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// wxLanguageInfo
// ----------------------------------------------------------------------------
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// helper used by wxLanguageInfo::GetLocaleName() and elsewhere to determine
// whether the locale is Unicode-only (it is if this function returns empty
return locale;
}
-#endif // __WXMSW__
+#endif // __WINDOWS__
// ----------------------------------------------------------------------------
// wxLocale
void wxLocale::DoCommonInit()
{
- m_pszOldLocale = NULL;
+ // Store the current locale in order to be able to restore it in the dtor.
+ m_pszOldLocale = wxSetlocale(LC_ALL, NULL);
+ if ( m_pszOldLocale )
+ m_pszOldLocale = wxStrdup(m_pszOldLocale);
+
m_pOldLocale = wxSetLocale(this);
wxS("no locale to set in wxLocale::Init()") );
}
- const char *oldLocale = wxSetlocale(LC_ALL, szLocale);
- if ( oldLocale )
- m_pszOldLocale = wxStrdup(oldLocale);
- else
- m_pszOldLocale = NULL;
-
- if ( m_pszOldLocale == NULL )
+ if ( !wxSetlocale(LC_ALL, szLocale) )
{
wxLogError(_("locale '%s' cannot be set."), szLocale);
}
#endif // !WX_NO_LOCALE_SUPPORT
}
+namespace
+{
+
+#ifndef __WXOSX__
+// Small helper function: get the value of the given environment variable and
+// return true only if the variable was found and has non-empty value.
+inline bool wxGetNonEmptyEnvVar(const wxString& name, wxString* value)
+{
+ return wxGetEnv(name, value) && !value->empty();
+}
+#endif
+
+} // anonymous namespace
+
/*static*/ int wxLocale::GetSystemLanguage()
{
CreateLanguagesDB();
#if defined(__UNIX__)
// first get the string identifying the language from the environment
wxString langFull;
-#ifdef __WXMAC__
+#ifdef __WXOSX__
wxCFRef<CFLocaleRef> userLocaleRef(CFLocaleCopyCurrent());
// because the locale identifier (kCFLocaleIdentifier) is formatted a little bit differently, eg
str.reset(wxCFRetain((CFStringRef)CFLocaleGetValue(userLocaleRef, kCFLocaleCountryCode)));
langFull += str.AsString();
#else
- if (!wxGetEnv(wxS("LC_ALL"), &langFull) &&
- !wxGetEnv(wxS("LC_MESSAGES"), &langFull) &&
- !wxGetEnv(wxS("LANG"), &langFull))
+ if (!wxGetNonEmptyEnvVar(wxS("LC_ALL"), &langFull) &&
+ !wxGetNonEmptyEnvVar(wxS("LC_MESSAGES"), &langFull) &&
+ !wxGetNonEmptyEnvVar(wxS("LANG"), &langFull))
{
// no language specified, treat it as English
return wxLANGUAGE_ENGLISH_US;
UINT codepage = ::GetACP();
encname.Printf(wxS("windows-%u"), codepage);
#elif defined(__WXMAC__)
- // default is just empty string, this resolves to the default system
- // encoding later
+ encname = wxCFStringRef::AsString(
+ CFStringGetNameOfEncoding(CFStringGetSystemEncoding())
+ );
#elif defined(__UNIX_LIKE__)
#if defined(HAVE_LANGINFO_H) && defined(CODESET)
bool wxLocale::IsAvailable(int lang)
{
const wxLanguageInfo *info = wxLocale::GetLanguageInfo(lang);
- wxCHECK_MSG( info, false, wxS("invalid language") );
+ if ( !info )
+ {
+ // The language is unknown (this normally only happens when we're
+ // passed wxLANGUAGE_DEFAULT), so we can't support it.
+ wxASSERT_MSG( lang == wxLANGUAGE_DEFAULT,
+ wxS("No info for a valid language?") );
+ return false;
+ }
#if defined(__WIN32__)
if ( !info->WinLang )
#elif defined(__UNIX__)
// Test if setting the locale works, then set it back.
- const char *oldLocale = wxSetlocaleTryUTF8(LC_ALL, info->CanonicalName);
- if ( !oldLocale )
- {
- // Some C libraries don't like xx_YY form and require xx only
- oldLocale = wxSetlocaleTryUTF8(LC_ALL, ExtractLang(info->CanonicalName));
- if ( !oldLocale )
- return false;
- }
+ char * const oldLocale = wxStrdupA(setlocale(LC_ALL, NULL));
+
+ // Some platforms don't like xx_YY form and require xx only so test for
+ // it too.
+ const bool
+ available = wxSetlocaleTryUTF8(LC_ALL, info->CanonicalName) ||
+ wxSetlocaleTryUTF8(LC_ALL, ExtractLang(info->CanonicalName));
+
// restore the original locale
wxSetlocale(LC_ALL, oldLocale);
+
+ free(oldLocale);
+
+ if ( !available )
+ return false;
#endif
return true;
// accessors for locale-dependent data
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__) || defined(__WXOSX__)
+#if defined(__WINDOWS__) || defined(__WXOSX__)
namespace
{
const char* formatchars =
"dghHmMsSy"
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
"t"
#else
"EawD"
// between 1 and 2 digits for days
fmtWX += "%d";
break;
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
case 3: // ddd
fmtWX += "%a";
break;
wxFAIL_MSG( "too many 'd's" );
}
break;
-#ifndef __WXMSW__
+#ifndef __WINDOWS__
case 'D':
switch ( lastCount )
{
wxASSERT_MSG( lastCount <= 2, "too many 'g's" );
break;
-#ifndef __WXMSW__
+#ifndef __WINDOWS__
case 'a':
fmtWX += "%p";
break;
#endif
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
case 't':
switch ( lastCount )
{
} // anonymous namespace
-#endif // __WXMSW__ || __WXOSX__
+#endif // __WINDOWS__ || __WXOSX__
-#if defined(__WXMSW__)
+#if defined(__WINDOWS__)
namespace
{
/* static */
wxString wxLocale::GetInfo(wxLocaleInfo index, wxLocaleCategory cat)
{
- wxUint32 lcid = LOCALE_USER_DEFAULT;
- if ( wxGetLocale() )
+ const wxLanguageInfo * const
+ info = wxGetLocale() ? GetLanguageInfo(wxGetLocale()->GetLanguage())
+ : NULL;
+ if ( !info )
{
- const wxLanguageInfo * const
- info = GetLanguageInfo(wxGetLocale()->GetLanguage());
- if ( info )
- lcid = info->GetLCID();
+ // wxSetLocale() hadn't been called yet of failed, hence CRT must be
+ // using "C" locale -- but check it to detect bugs that would happen if
+ // this were not the case.
+ wxASSERT_MSG( strcmp(setlocale(LC_ALL, NULL), "C") == 0,
+ wxS("You probably called setlocale() directly instead ")
+ wxS("of using wxLocale and now there is a ")
+ wxS("mismatch between C/C++ and Windows locale.\n")
+ wxS("Things are going to break, please only change ")
+ wxS("locale by creating wxLocale objects to avoid this!") );
+
+
+ // Return the hard coded values for C locale. This is really the right
+ // thing to do as there is no LCID we can use in the code below in this
+ // case, even LOCALE_INVARIANT is not quite the same as C locale (the
+ // only difference is that it uses %Y instead of %y in the date format
+ // but this difference is significant enough).
+ switch ( index )
+ {
+ case wxLOCALE_THOUSANDS_SEP:
+ return wxString();
+
+ case wxLOCALE_DECIMAL_POINT:
+ return ".";
+
+ case wxLOCALE_SHORT_DATE_FMT:
+ return "%m/%d/%y";
+
+ case wxLOCALE_LONG_DATE_FMT:
+ return "%A, %B %d, %Y";
+
+ case wxLOCALE_TIME_FMT:
+ return "%H:%M:%S";
+
+ case wxLOCALE_DATE_TIME_FMT:
+ return "%m/%d/%y %H:%M:%S";
+
+ default:
+ wxFAIL_MSG( "unknown wxLocaleInfo" );
+ }
}
+ const wxUint32 lcid = info->GetLCID();
+
wxString str;
wxChar buf[256];
: LOCALE_SDECIMAL,
buf,
WXSIZEOF(buf)) )
+ {
str = buf;
+
+ // As we get our decimal point separator from Win32 and not the
+ // CRT there is a possibility of mismatch between them and this
+ // can easily happen if the user code called setlocale()
+ // instead of using wxLocale to change the locale. And this can
+ // result in very strange bugs elsewhere in the code as the
+ // assumptions that formatted strings do use the decimal
+ // separator actually fail, so check for it here.
+ wxASSERT_MSG
+ (
+ wxString::Format("%.3f", 1.23).find(str) != wxString::npos,
+ "Decimal separator mismatch -- did you use setlocale()?"
+ "If so, use wxLocale to change the locale instead."
+ );
+ }
break;
case wxLOCALE_SHORT_DATE_FMT:
return str.AsString();
}
-#else // !__WXMSW__ && !__WXOSX__, assume generic POSIX
+#else // !__WINDOWS__ && !__WXOSX__, assume generic POSIX
namespace
{