+void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
+{
+#if wxUSE_WXDIB
+ if ( !IsOk() )
+ {
+ // no bitmap, no data (raw or otherwise)
+ return NULL;
+ }
+
+ // if we're already a DIB we can access our data directly, but if not we
+ // need to convert this DDB to a DIB section and use it for raw access and
+ // then convert it back
+ HBITMAP hDIB;
+ if ( !GetBitmapData()->m_isDIB )
+ {
+ wxCHECK_MSG( !GetBitmapData()->m_dib, NULL,
+ wxT("GetRawData() may be called only once") );
+
+ wxDIB *dib = new wxDIB(*this);
+ if ( !dib->IsOk() )
+ {
+ delete dib;
+
+ return NULL;
+ }
+
+ // we'll free it in UngetRawData()
+ GetBitmapData()->m_dib = dib;
+
+ hDIB = dib->GetHandle();
+ }
+ else // we're a DIB
+ {
+ hDIB = GetHbitmap();
+ }
+
+ DIBSECTION ds;
+ if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) )
+ {
+ wxFAIL_MSG( wxT("failed to get DIBSECTION from a DIB?") );
+
+ return NULL;
+ }
+
+ // check that the bitmap is in correct format
+ if ( ds.dsBm.bmBitsPixel != bpp )
+ {
+ wxFAIL_MSG( wxT("incorrect bitmap type in wxBitmap::GetRawData()") );
+
+ return NULL;
+ }
+
+ // ok, store the relevant info in wxPixelDataBase
+ const LONG h = ds.dsBm.bmHeight;
+
+ data.m_width = ds.dsBm.bmWidth;
+ data.m_height = h;
+
+ // remember that DIBs are stored in top to bottom order!
+ // (We can't just use ds.dsBm.bmWidthBytes here, because it isn't always a
+ // multiple of 2, as required by the documentation. So we use the official
+ // formula, which we already use elsewhere.)
+ const LONG bytesPerRow =
+ wxDIB::GetLineSize(ds.dsBm.bmWidth, ds.dsBm.bmBitsPixel);
+ data.m_stride = -bytesPerRow;
+
+ char *bits = (char *)ds.dsBm.bmBits;
+ if ( h > 1 )
+ {
+ bits += (h - 1)*bytesPerRow;
+ }
+
+ return bits;
+#else
+ return NULL;
+#endif
+}
+
+void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
+{
+#if wxUSE_WXDIB
+ if ( !IsOk() )
+ return;
+
+ if ( !&dataBase )
+ {
+ // invalid data, don't crash -- but don't assert neither as we're
+ // called automatically from wxPixelDataBase dtor and so there is no
+ // way to prevent this from happening
+ return;
+ }
+
+ // if we're a DDB we need to convert DIB back to DDB now to make the
+ // changes made via raw bitmap access effective
+ if ( !GetBitmapData()->m_isDIB )
+ {
+ wxDIB *dib = GetBitmapData()->m_dib;
+ GetBitmapData()->m_dib = NULL;
+
+ // TODO: convert
+
+ delete dib;
+ }
+#endif // wxUSE_WXDIB
+}
+#endif // wxHAS_RAW_BITMAP
+
+// ----------------------------------------------------------------------------
+// wxMask
+// ----------------------------------------------------------------------------
+
+wxMask::wxMask()