#endif
#include <Xm/Xm.h>
+
+#include <Xm/DrawingA.h>
+#include <Xm/ScrolledW.h>
+#include <Xm/ScrollBar.h>
+#include <Xm/Frame.h>
+#include <Xm/Label.h>
+
#include "wx/motif/private.h"
#include <string.h>
+#define SCROLL_MARGIN 4
+void wxCanvasRepaintProc (Widget, XtPointer, XmDrawingAreaCallbackStruct * cbs);
+void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs);
+void wxCanvasMotionEvent (Widget, XButtonEvent * event);
+void wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event);
+void wxPanelItemEventHandler (Widget wid,
+ XtPointer client_data,
+ XEvent* event,
+ Boolean *continueToDispatch);
+
+#define event_left_is_down(x) ((x)->xbutton.state & Button1Mask)
+#define event_middle_is_down(x) ((x)->xbutton.state & Button2Mask)
+#define event_right_is_down(x) ((x)->xbutton.state & Button3Mask)
+
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
m_pDropTarget = NULL;
#endif
- /// MOTIF-specific
+ /// Motif-specific
m_mainWidget = (WXWidget) 0;
m_button1Pressed = FALSE;
m_button2Pressed = FALSE;
m_button3Pressed = FALSE;
m_winCaptured = FALSE;
m_isShown = TRUE;
+ m_hScrollBar = (WXWidget) 0;
+ m_vScrollBar = (WXWidget) 0;
+ m_borderWidget = (WXWidget) 0;
+ m_scrolledWindow = (WXWidget) 0;
+ m_drawingArea = (WXWidget) 0;
+ m_hScroll = FALSE;
+ m_vScroll = FALSE;
+ m_hScrollingEnabled = FALSE;
+ m_vScrollingEnabled = FALSE;
+ m_backingPixmap = (WXPixmap) 0;
+ m_pixmapWidth = 0;
+ m_pixmapHeight = 0;
+ m_pixmapOffsetX = 0;
+ m_pixmapOffsetY = 0;
+ m_lastTS = 0;
+ m_lastButton = 0;
+ m_canAddEventHandler = FALSE;
}
// Destructor
wxWindow::~wxWindow()
{
+ //// Motif-specific
+
+ if (GetMainWidget())
+ DetachWidget(GetMainWidget()); // Removes event handlers
+
+ // If m_drawingArea, we're a fully-fledged window with drawing area, scrollbars etc. (what wxCanvas used to be)
+ if (m_drawingArea)
+ {
+ // Destroy children before destroying self
+ DestroyChildren();
+
+ if (m_backingPixmap)
+ XFreePixmap (XtDisplay ((Widget) GetMainWidget()), (Pixmap) m_backingPixmap);
+
+ Widget w = (Widget) m_drawingArea;
+ wxDeleteWindowFromTable(w);
+
+ if (w)
+ XtDestroyWidget(w);
+ m_mainWidget = (WXWidget) 0;
+
+ // Only if we're _really_ a canvas (not a dialog box/panel)
+ if (m_scrolledWindow)
+ {
+ wxDeleteWindowFromTable((Widget) m_scrolledWindow);
+ }
+
+ if (m_hScrollBar)
+ {
+ XtUnmanageChild ((Widget) m_hScrollBar);
+ XtDestroyWidget ((Widget) m_hScrollBar);
+ }
+ if (m_vScrollBar)
+ {
+ XtUnmanageChild ((Widget) m_vScrollBar);
+ XtDestroyWidget ((Widget) m_vScrollBar);
+ }
+ if (m_scrolledWindow)
+ {
+ XtUnmanageChild ((Widget) m_scrolledWindow);
+ XtDestroyWidget ((Widget) m_scrolledWindow);
+ }
+
+ if (m_borderWidget)
+ {
+ XtDestroyWidget ((Widget) m_borderWidget);
+ m_borderWidget = (WXWidget) 0;
+ }
+ }
+
+ //// Generic stuff
+
// Have to delete constraints/sizer FIRST otherwise
// sizers may try to look at deleted windows as they
// delete themselves.
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
-
#if USE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
-
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_maxSizeY = -1;
m_defaultItem = NULL;
m_windowParent = NULL;
+
+ // Motif-specific
+ m_canAddEventHandler = FALSE;
+ m_mainWidget = (WXWidget) 0;
+ m_button1Pressed = FALSE;
+ m_button2Pressed = FALSE;
+ m_button3Pressed = FALSE;
+ m_winCaptured = FALSE;
+ m_isShown = TRUE;
+ m_hScrollBar = (WXWidget) 0;
+ m_vScrollBar = (WXWidget) 0;
+ m_borderWidget = (WXWidget) 0;
+ m_scrolledWindow = (WXWidget) 0;
+ m_drawingArea = (WXWidget) 0;
+ m_hScroll = FALSE;
+ m_vScroll = FALSE;
+ m_hScrollingEnabled = FALSE;
+ m_vScrollingEnabled = FALSE;
+ m_backingPixmap = (WXPixmap) 0;
+ m_pixmapWidth = 0;
+ m_pixmapHeight = 0;
+ m_pixmapOffsetX = 0;
+ m_pixmapOffsetY = 0;
+
if (!parent)
return FALSE;
else
m_windowId = id;
- // TODO: create the window
+ //// TODO: we should probably optimize by only creating a
+ //// a drawing area if we have one or more scrollbars (wxVSCROLL/wxHSCROLL).
+ //// But for now, let's simplify things by always creating the
+ //// drawing area, since otherwise the translations are different.
+
+ // New translations for getting mouse motion feedback
+ String translations =
+ "<Btn1Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
+ <Btn2Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
+ <Btn3Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
+ <BtnMotion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
+ <Btn1Down>: DrawingAreaInput() ManagerGadgetArm()\n\
+ <Btn2Down>: DrawingAreaInput() ManagerGadgetArm()\n\
+ <Btn3Down>: DrawingAreaInput() ManagerGadgetArm()\n\
+ <Btn1Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
+ <Btn2Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
+ <Btn3Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
+ <Motion>: wxCanvasMotionEvent() DrawingAreaInput()\n\
+ <EnterWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
+ <LeaveWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
+ <Key>: DrawingAreaInput()";
+
+ XtActionsRec actions[1];
+ actions[0].string = "wxCanvasMotionEvent";
+ actions[0].proc = (XtActionProc) wxCanvasMotionEvent;
+ XtAppAddActions ((XtAppContext) wxTheApp->GetAppContext(), actions, 1);
+
+ Widget parentWidget = (Widget) parent->GetClientWidget();
+ if (style & wxBORDER)
+ m_borderWidget = (WXWidget) XtVaCreateManagedWidget ("canvasBorder",
+ xmFrameWidgetClass, parentWidget,
+ XmNshadowType, XmSHADOW_IN,
+ NULL);
+
+ m_scrolledWindow = (WXWidget) XtVaCreateManagedWidget ("scrolledWindow",
+ xmScrolledWindowWidgetClass, m_borderWidget ? (Widget) m_borderWidget : parentWidget,
+ XmNspacing, 0,
+ XmNscrollingPolicy, XmAPPLICATION_DEFINED,
+ NULL);
+
+ XtTranslations ptr;
+ m_drawingArea = (WXWidget) XtVaCreateWidget ((char*) (const char*) name,
+ xmDrawingAreaWidgetClass, (Widget) m_scrolledWindow,
+ XmNunitType, XmPIXELS,
+// XmNresizePolicy, XmRESIZE_ANY,
+ XmNresizePolicy, XmRESIZE_NONE,
+ XmNmarginHeight, 0,
+ XmNmarginWidth, 0,
+ XmNtranslations, ptr = XtParseTranslationTable (translations),
+ NULL);
+ /*
+ if (GetWindowStyleFlag() & wxOVERRIDE_KEY_TRANSLATIONS)
+ {
+ XtFree ((char *) ptr);
+ ptr = XtParseTranslationTable ("<Key>: DrawingAreaInput()");
+ XtOverrideTranslations ((Widget) m_drawingArea, ptr);
+ XtFree ((char *) ptr);
+ }
+ */
+
+ wxAddWindowToTable((Widget) m_drawingArea, this);
+ wxAddWindowToTable((Widget) m_scrolledWindow, this);
+
+ /*
+ * This order is very important in Motif 1.2.1
+ *
+ */
+
+ XtRealizeWidget ((Widget) m_scrolledWindow);
+ XtRealizeWidget ((Widget) m_drawingArea);
+ XtManageChild ((Widget) m_drawingArea);
+
+ XtOverrideTranslations ((Widget) m_drawingArea,
+ ptr = XtParseTranslationTable ("<Configure>: resize()"));
+ XtFree ((char *) ptr);
+
+ XtAddCallback ((Widget) m_drawingArea, XmNexposeCallback, (XtCallbackProc) wxCanvasRepaintProc, (XtPointer) this);
+ XtAddCallback ((Widget) m_drawingArea, XmNinputCallback, (XtCallbackProc) wxCanvasInputEvent, (XtPointer) this);
+
+ /* TODO?
+ display = XtDisplay (scrolledWindow);
+ xwindow = XtWindow (drawingArea);
+ */
+
+ XtAddEventHandler ((Widget) m_drawingArea, PointerMotionHintMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask,
+ False, (XtEventHandler) wxCanvasEnterLeave, (XtPointer) this);
return TRUE;
}
// Get total size
void wxWindow::GetSize(int *x, int *y) const
{
- Widget widget = (Widget) GetMainWidget();
+ if (m_drawingArea)
+ {
+ CanvasGetSize(x, y);
+ return;
+ }
+
+ Widget widget = (Widget) GetTopWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
*x = xx; *y = yy;
void wxWindow::GetPosition(int *x, int *y) const
{
- Widget widget = (Widget) GetMainWidget();
+ if (m_drawingArea)
+ {
+ CanvasGetPosition(x, y);
+ return;
+ }
+ Widget widget = (Widget) GetTopWidget();
Position xx, yy;
XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
*x = xx; *y = yy;
void wxWindow::ClientToScreen(int *x, int *y) const
{
- Widget widget = (Widget) GetMainWidget();
+ Widget widget = (Widget) GetClientWidget();
Display *display = XtDisplay(widget);
Window rootWindow = RootWindowOfScreen(XtScreen(widget));
Window thisWindow;
// Get size *available for subwindows* i.e. excluding menu bar etc.
void wxWindow::GetClientSize(int *x, int *y) const
{
- Widget widget = (Widget) GetMainWidget();
+ Widget widget = (Widget) GetTopWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
*x = xx; *y = yy;
void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
{
- Widget widget = (Widget) GetMainWidget();
+ if (m_drawingArea)
+ {
+ CanvasSetSize(x, y, width, height, sizeFlags);
+ return;
+ }
+ Widget widget = (Widget) GetTopWidget();
+ if (!widget)
+ return;
+
+ bool managed = XtIsManaged( widget );
+ if (managed)
+ XtUnmanageChild(widget);
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
XtVaSetValues(widget, XmNx, x, NULL);
if (height > -1)
XtVaSetValues(widget, XmNheight, height, NULL);
+ if (managed)
+ XtManageChild(widget);
+
wxSizeEvent sizeEvent(wxSize(width, height), GetId());
sizeEvent.SetEventObject(this);
void wxWindow::SetClientSize(int width, int height)
{
- Widget widget = (Widget) GetMainWidget();
+ if (m_drawingArea)
+ {
+ CanvasSetClientSize(width, height);
+ return;
+ }
+
+ Widget widget = (Widget) GetTopWidget();
if (width > -1)
XtVaSetValues(widget, XmNwidth, width, NULL);
bool wxWindow::Show(bool show)
{
+ if (show)
+ {
+ if (m_borderWidget || m_scrolledWindow)
+ {
+ XtMapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
+ }
+ else
+ {
+ XtMapWidget((Widget) GetTopWidget());
+ }
+ }
+ else
+ {
+ if (m_borderWidget || m_scrolledWindow)
+ {
+ XtUnmapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
+ }
+ else
+ {
+ XtUnmapWidget((Widget) GetTopWidget());
+ }
+ }
+
+ /*
Window xwin = (Window) GetXWindow();
Display *xdisp = (Display*) GetXDisplay();
if (show)
XMapWindow(xdisp, xwin);
else
XUnmapWindow(xdisp, xwin);
+ */
m_isShown = show;
}
// Coordinates relative to the window
-void wxWindow::WarpPointer (int x_pos, int y_pos)
+void wxWindow::WarpPointer (int x, int y)
{
- // TODO
+ XWarpPointer (XtDisplay((Widget) GetClientWidget()), None, XtWindow((Widget) GetClientWidget()), 0, 0, 0, 0, x, y);
}
void wxWindow::OnEraseBackground(wxEraseEvent& event)
}
}
+// If nothing defined for this, try the parent.
+// E.g. we may be a button loaded from a resource, with no callback function
+// defined.
+void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
+{
+ if (GetEventHandler()->ProcessEvent(event) )
+ return;
+ if (m_windowParent)
+ m_windowParent->GetEventHandler()->OnCommand(win, event);
+}
+
void wxWindow::SetConstraints(wxLayoutConstraints *c)
{
if (m_constraints)
// Raise the window to the top of the Z order
void wxWindow::Raise()
{
- Window window = XtWindow((Widget) GetMainWidget());
- XRaiseWindow(XtDisplay((Widget) GetMainWidget()), window);
+ Window window = XtWindow((Widget) GetTopWidget());
+ XRaiseWindow(XtDisplay((Widget) GetTopWidget()), window);
}
// Lower the window to the bottom of the Z order
void wxWindow::Lower()
{
- Window window = XtWindow((Widget) GetMainWidget());
- XLowerWindow(XtDisplay((Widget) GetMainWidget()), window);
+ Window window = XtWindow((Widget) GetTopWidget());
+ XLowerWindow(XtDisplay((Widget) GetTopWidget()), window);
}
bool wxWindow::AcceptsFocus() const
void wxDeleteWindowFromTable(Widget w)
{
-#if DEBUG
-// printf("Deleting widget %ld\n", w);
-#endif
-// wxWindow *win = (wxWindow *)wxWidgetHashTable->Get ((long) w);
-
wxWidgetHashTable->Delete((long)w);
}
// Get the underlying X window and display
WXWindow wxWindow::GetXWindow() const
{
- return (WXWindow) XtWindow((Widget) GetMainWidget());
+ return (WXWindow) XtWindow((Widget) GetMainWidget());
}
WXDisplay *wxWindow::GetXDisplay() const
{
- return (WXDisplay*) XtDisplay((Widget) GetMainWidget());
+ return (WXDisplay*) XtDisplay((Widget) GetMainWidget());
}
WXWidget wxWindow::GetMainWidget() const
{
- return m_mainWidget;
+ if (m_drawingArea)
+ return m_drawingArea;
+ else
+ return m_mainWidget;
+}
+
+WXWidget wxWindow::GetClientWidget() const
+{
+ if (m_drawingArea != (WXWidget) 0)
+ return m_drawingArea;
+ else
+ return GetMainWidget();
+}
+
+WXWidget wxWindow::GetTopWidget() const
+{
+ return GetMainWidget();
+}
+
+void wxCanvasRepaintProc (Widget drawingArea, XtPointer clientData,
+ XmDrawingAreaCallbackStruct * cbs)
+{
+ if (!wxWidgetHashTable->Get ((long) (Widget) drawingArea))
+ return;
+
+ XEvent * event = cbs->event;
+ wxWindow * canvas = (wxWindow *) clientData;
+ Display * display = (Display *) canvas->GetXDisplay();
+ // GC gc = (GC) canvas->GetDC()->gc;
+
+ switch (event->type)
+ {
+ case Expose:
+ {
+ /* TODO
+ wxCanvasDC* canvasDC = canvas->GetDC();
+ if (canvasDC)
+ {
+ if (canvasDC->onpaint_reg)
+ XDestroyRegion(canvasDC->onpaint_reg);
+ canvasDC->onpaint_reg = XCreateRegion();
+
+ }
+ */
+
+ int n = canvas->m_updateRects.Number();
+ XRectangle* xrects = new XRectangle[n];
+ int i;
+ for (i = 0; i < canvas->m_updateRects.Number(); i++)
+ {
+ wxRect* rect = (wxRect*) canvas->m_updateRects.Nth(i)->Data();
+ xrects[i].x = rect->x;
+ xrects[i].y = rect->y;
+ xrects[i].width = rect->width;
+ xrects[i].height = rect->height;
+ /* TODO (?) Actually ignore it I think.
+ if (canvasDC)
+ XUnionRectWithRegion(&(xrects[i]), canvasDC->onpaint_reg,
+ canvasDC->onpaint_reg);
+ */
+ }
+ /* TODO must clip the area being repainted. So we need a gc.
+ * Alternatively, wxPaintDC must do the clipping
+ * when it's created.
+ XSetClipRectangles(display, gc, 0, 0, xrects, n, Unsorted);
+ */
+
+ canvas->DoPaint() ; // xrects, n);
+ delete[] xrects;
+
+ canvas->m_updateRects.Clear();
+
+ /*
+ if (canvasDC)
+ {
+ XDestroyRegion(canvasDC->onpaint_reg);
+ canvasDC->onpaint_reg = NULL;
+ }
+
+ XGCValues gc_val;
+ gc_val.clip_mask = None;
+ XChangeGC(display, gc, GCClipMask, &gc_val);
+ */
+
+ break;
+ }
+ default:
+ {
+ cout << "\n\nNew Event ! is = " << event -> type << "\n";
+ break;
+ }
+ }
+}
+
+// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
+void
+wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event)
+{
+ XmDrawingAreaCallbackStruct cbs;
+ XEvent ev;
+
+ //if (event->mode!=NotifyNormal)
+ // return ;
+
+// ev = *((XEvent *) event); // Causes Purify error (copying too many bytes)
+ ((XCrossingEvent &) ev) = *event;
+
+ cbs.reason = XmCR_INPUT;
+ cbs.event = &ev;
+
+ wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
+}
+
+// Fix to make it work under Motif 1.0 (!)
+void wxCanvasMotionEvent (Widget drawingArea, XButtonEvent * event)
+{
+#if XmVersion<=1000
+
+ XmDrawingAreaCallbackStruct cbs;
+ XEvent ev;
+
+ //ev.xbutton = *event;
+ ev = *((XEvent *) event);
+ cbs.reason = XmCR_INPUT;
+ cbs.event = &ev;
+
+ wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
+#endif
+}
+
+void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs)
+{
+ wxWindow *canvas = (wxWindow *) wxWidgetHashTable->Get ((long) (Widget) drawingArea);
+ XEvent local_event;
+
+ if (canvas==NULL)
+ return ;
+
+ if (cbs->reason != XmCR_INPUT)
+ return;
+
+ local_event = *(cbs->event); // We must keep a copy!
+
+ switch (local_event.xany.type)
+ {
+ case EnterNotify:
+ case LeaveNotify:
+ case ButtonPress:
+ case ButtonRelease:
+ case MotionNotify:
+ {
+ wxEventType eventType = wxEVT_NULL;
+
+ if (local_event.xany.type == EnterNotify)
+ {
+ //if (local_event.xcrossing.mode!=NotifyNormal)
+ // return ; // Ignore grab events
+ eventType = wxEVT_ENTER_WINDOW;
+// canvas->GetEventHandler()->OnSetFocus();
+ }
+ else if (local_event.xany.type == LeaveNotify)
+ {
+ //if (local_event.xcrossing.mode!=NotifyNormal)
+ // return ; // Ignore grab events
+ eventType = wxEVT_LEAVE_WINDOW;
+// canvas->GetEventHandler()->OnKillFocus();
+ }
+ else if (local_event.xany.type == MotionNotify)
+ {
+ eventType = wxEVT_MOTION;
+ if (local_event.xmotion.is_hint == NotifyHint)
+ {
+ Window root, child;
+ Display *dpy = XtDisplay (drawingArea);
+
+ XQueryPointer (dpy, XtWindow (drawingArea),
+ &root, &child,
+ &local_event.xmotion.x_root,
+ &local_event.xmotion.y_root,
+ &local_event.xmotion.x,
+ &local_event.xmotion.y,
+ &local_event.xmotion.state);
+ }
+ else
+ {
+ }
+ }
+
+ else if (local_event.xany.type == ButtonPress)
+ {
+ if (local_event.xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_DOWN;
+ canvas->m_button1Pressed = TRUE;
+ }
+ else if (local_event.xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_DOWN;
+ canvas->m_button2Pressed = TRUE;
+ }
+ else if (local_event.xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_DOWN;
+ canvas->m_button3Pressed = TRUE;
+ }
+ }
+ else if (local_event.xany.type == ButtonRelease)
+ {
+ if (local_event.xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_UP;
+ canvas->m_button1Pressed = FALSE;
+ }
+ else if (local_event.xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_UP;
+ canvas->m_button2Pressed = FALSE;
+ }
+ else if (local_event.xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_UP;
+ canvas->m_button3Pressed = FALSE;
+ }
+ }
+
+ wxMouseEvent wxevent (eventType);
+ wxevent.m_eventHandle = (char *) &local_event;
+
+ wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
+ || (event_left_is_down (&local_event)
+ && (eventType != wxEVT_LEFT_UP)));
+ wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
+ || (event_middle_is_down (&local_event)
+ && (eventType != wxEVT_MIDDLE_UP)));
+ wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
+ || (event_right_is_down (&local_event)
+ && (eventType != wxEVT_RIGHT_UP)));
+
+ wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
+ wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
+ wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
+ wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
+ wxevent.SetTimestamp(local_event.xbutton.time);
+
+ // Now check if we need to translate this event into a double click
+ if (TRUE) // canvas->doubleClickAllowed)
+ {
+ if (wxevent.ButtonDown())
+ {
+ long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay()) ;
+
+ // get button and time-stamp
+ int button = 0;
+ if (wxevent.LeftDown()) button = 1;
+ else if (wxevent.MiddleDown()) button = 2;
+ else if (wxevent.RightDown()) button = 3;
+ long ts = wxevent.GetTimestamp();
+ // check, if single or double click
+ if (canvas->m_lastButton && canvas->m_lastButton==button && (ts - canvas->m_lastTS) < dclickTime)
+ {
+ // I have a dclick
+ canvas->m_lastButton = 0;
+ switch ( eventType )
+ {
+ case wxEVT_LEFT_DOWN:
+ wxevent.SetEventType(wxEVT_LEFT_DCLICK);
+ break;
+ case wxEVT_MIDDLE_DOWN:
+ wxevent.SetEventType(wxEVT_MIDDLE_DCLICK);
+ break;
+ case wxEVT_RIGHT_DOWN:
+ wxevent.SetEventType(wxEVT_RIGHT_DCLICK);
+ break;
+
+ default :
+ break;
+ }
+
+ }
+ else
+ {
+ // not fast enough or different button
+ canvas->m_lastTS = ts;
+ canvas->m_lastButton = button;
+ }
+ }
+ }
+
+ wxevent.SetId(canvas->GetId());
+ wxevent.SetEventObject(canvas);
+ canvas->GetEventHandler()->ProcessEvent (wxevent);
+ /*
+ if (eventType == wxEVT_ENTER_WINDOW ||
+ eventType == wxEVT_LEAVE_WINDOW ||
+ eventType == wxEVT_MOTION
+ )
+ return;
+ */
+ break;
+ }
+ case KeyPress:
+ {
+ KeySym keySym;
+// XComposeStatus compose;
+// (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
+ (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
+ int id = wxCharCodeXToWX (keySym);
+
+ wxKeyEvent event (wxEVT_CHAR);
+
+ if (local_event.xkey.state & ShiftMask)
+ event.m_shiftDown = TRUE;
+ if (local_event.xkey.state & ControlMask)
+ event.m_controlDown = TRUE;
+ if (local_event.xkey.state & Mod3Mask)
+ event.m_altDown = TRUE;
+ if (local_event.xkey.state & Mod1Mask)
+ event.m_metaDown = TRUE;
+ event.SetEventObject(canvas);
+ event.m_keyCode = id;
+ event.SetTimestamp(local_event.xkey.time);
+
+ if (id > -1)
+ {
+ // Implement wxFrame::OnCharHook by checking ancestor.
+ wxWindow *parent = canvas->GetParent();
+ while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
+ parent = parent->GetParent();
+
+ if (parent)
+ {
+ event.SetEventType(wxEVT_CHAR_HOOK);
+ if (parent->GetEventHandler()->ProcessEvent(event))
+ return;
+ event.SetEventType(wxEVT_CHAR);
+ }
+
+ canvas->GetEventHandler()->ProcessEvent (event);
+ }
+ break;
+ }
+ case FocusIn:
+ {
+ if (local_event.xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
+ event.SetEventObject(canvas);
+ canvas->GetEventHandler()->ProcessEvent(event);
+ }
+ break;
+ }
+ case FocusOut:
+ {
+ if (local_event.xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
+ event.SetEventObject(canvas);
+ canvas->GetEventHandler()->ProcessEvent(event);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void wxWindow::DoPaint()
+{
+ //TODO : make a temporary gc so we can do the XCopyArea below
+ if (0) // m_backingPixmap)
+ {
+ /*
+ Widget drawingArea = (Widget) m_drawingArea;
+ // int orig = GetDC()->GetLogicalFunction();
+ // GetDC()->SetLogicalFunction (wxCOPY);
+
+ // TODO: it may not be necessary to store m_pixmapOffsetX/Y; we
+ // should be able to calculate them.
+ XCopyArea (XtDisplay (drawingArea), m_backingPixmap, XtWindow (drawingArea), GetDC ()->gc,
+ m_pixmapOffsetX, m_pixmapOffsetY,
+ m_pixmapWidth, m_pixmapHeight,
+ 0, 0);
+
+ // GetDC()->SetLogicalFunction (orig);
+ */
+ }
+ else
+ {
+ wxPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+ }
+}
+
+// SetSize, but as per old wxCanvas (with drawing widget etc.)
+void wxWindow::CanvasSetSize (int x, int y, int w, int h, int sizeFlags)
+{
+ Widget drawingArea = (Widget) m_drawingArea;
+ bool managed = XtIsManaged(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
+
+ if (managed)
+ XtUnmanageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
+ XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
+
+ if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ {
+ XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
+ XmNx, x, NULL);
+ }
+
+ if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ {
+ XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
+ XmNy, y, NULL);
+ }
+
+ if (w > -1)
+ {
+ if (m_borderWidget)
+ {
+ XtVaSetValues ((Widget) m_borderWidget, XmNwidth, w, NULL);
+ short thick, margin;
+ XtVaGetValues ((Widget) m_borderWidget,
+ XmNshadowThickness, &thick,
+ XmNmarginWidth, &margin,
+ NULL);
+ w -= 2 * (thick + margin);
+ }
+
+ XtVaSetValues ((Widget) m_scrolledWindow, XmNwidth, w, NULL);
+
+ Dimension spacing;
+ Widget sbar;
+ XtVaGetValues ((Widget) m_scrolledWindow,
+ XmNspacing, &spacing,
+ XmNverticalScrollBar, &sbar,
+ NULL);
+ Dimension wsbar;
+ if (sbar)
+ XtVaGetValues (sbar, XmNwidth, &wsbar, NULL);
+ else
+ wsbar = 0;
+
+ w -= (spacing + wsbar);
+
+ XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL);
+ }
+ if (h > -1)
+ {
+ if (m_borderWidget)
+ {
+ XtVaSetValues ((Widget) m_borderWidget, XmNheight, h, NULL);
+ short thick, margin;
+ XtVaGetValues ((Widget) m_borderWidget,
+ XmNshadowThickness, &thick,
+ XmNmarginHeight, &margin,
+ NULL);
+ h -= 2 * (thick + margin);
+ }
+
+ XtVaSetValues ((Widget) m_scrolledWindow, XmNheight, h, NULL);
+
+ Dimension spacing;
+ Widget sbar;
+ XtVaGetValues ((Widget) m_scrolledWindow,
+ XmNspacing, &spacing,
+ XmNhorizontalScrollBar, &sbar,
+ NULL);
+ Dimension wsbar;
+ if (sbar)
+ XtVaGetValues (sbar, XmNheight, &wsbar, NULL);
+ else
+ wsbar = 0;
+
+ h -= (spacing + wsbar);
+
+ XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL);
+ }
+ if (managed)
+ XtManageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
+ XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
+
+ int ww, hh;
+ GetClientSize (&ww, &hh);
+ wxSizeEvent sizeEvent(wxSize(ww, hh), GetId());
+ sizeEvent.SetEventObject(this);
+
+ GetEventHandler()->ProcessEvent(sizeEvent);
+}
+
+void wxWindow::CanvasSetClientSize (int w, int h)
+{
+ Widget drawingArea = (Widget) m_drawingArea;
+
+ XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
+
+ if (w > -1)
+ XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL);
+ if (h > -1)
+ XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL);
+ /* TODO: is this necessary?
+ allowRepainting = FALSE;
+
+ XSync (XtDisplay (drawingArea), FALSE);
+ XEvent event;
+ while (XtAppPending (wxTheApp->appContext))
+ {
+ XFlush (XtDisplay (drawingArea));
+ XtAppNextEvent (wxTheApp->appContext, &event);
+ XtDispatchEvent (&event);
+ }
+ */
+
+ XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
+
+ /* TODO
+ allowRepainting = TRUE;
+ DoRefresh ();
+ */
+
+ wxSizeEvent sizeEvent(wxSize(w, h), GetId());
+ sizeEvent.SetEventObject(this);
+
+ GetEventHandler()->ProcessEvent(sizeEvent);
+}
+
+void wxWindow::CanvasGetClientSize (int *w, int *h) const
+{
+ // Must return the same thing that was set via SetClientSize
+ Dimension xx, yy;
+ XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
+ *w = xx;
+ *h = yy;
+}
+
+void wxWindow::CanvasGetSize (int *w, int *h) const
+{
+ Dimension xx, yy;
+ if ((Widget) m_borderWidget)
+ XtVaGetValues ((Widget) m_borderWidget, XmNwidth, &xx, XmNheight, &yy, NULL);
+ else if ((Widget) m_scrolledWindow)
+ XtVaGetValues ((Widget) m_scrolledWindow, XmNwidth, &xx, XmNheight, &yy, NULL);
+ else
+ XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
+
+ *w = xx;
+ *h = yy;
+}
+
+void wxWindow::CanvasGetPosition (int *x, int *y) const
+{
+ Position xx, yy;
+ XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL);
+ *x = xx;
+ *y = yy;
+}
+
+// Add to hash table, add event handler
+bool wxWindow::AttachWidget (wxWindow* parent, WXWidget mainWidget,
+ WXWidget formWidget, int x, int y, int width, int height)
+{
+ wxAddWindowToTable((Widget) mainWidget, this);
+ if (CanAddEventHandler())
+ {
+ XtAddEventHandler((Widget) mainWidget,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
+ False,
+ wxPanelItemEventHandler,
+ (XtPointer) this);
+ }
+
+ if (!formWidget)
+ {
+ XtTranslations ptr;
+ XtOverrideTranslations ((Widget) mainWidget,
+ ptr = XtParseTranslationTable ("<Configure>: resize()"));
+ XtFree ((char *) ptr);
+ }
+
+ // Some widgets have a parent form widget, e.g. wxRadioBox
+ if (formWidget)
+ {
+ if (!wxAddWindowToTable((Widget) formWidget, this))
+ return FALSE;
+
+ XtTranslations ptr;
+ XtOverrideTranslations ((Widget) formWidget,
+ ptr = XtParseTranslationTable ("<Configure>: resize()"));
+ XtFree ((char *) ptr);
+ }
+
+ if (x == -1)
+ x = 0;
+ if (y == -1)
+ y = 0;
+ SetSize (x, y, width, height);
+
+ return TRUE;
+}
+
+// Remove event handler, remove from hash table
+bool wxWindow::DetachWidget(WXWidget widget)
+{
+ if (CanAddEventHandler())
+ {
+ XtRemoveEventHandler((Widget) widget,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
+ False,
+ wxPanelItemEventHandler,
+ (XtPointer)this);
+ }
+
+ wxDeleteWindowFromTable((Widget) widget);
+ return TRUE;
+}
+
+void wxPanelItemEventHandler (Widget wid,
+ XtPointer client_data,
+ XEvent* event,
+ Boolean *continueToDispatch)
+{
+ // Widget can be a label or the actual widget.
+
+ wxWindow *window = (wxWindow *)wxWidgetHashTable->Get((long)wid);
+ if (window)
+ {
+ wxMouseEvent wxevent(0);
+ if (wxTranslateMouseEvent(wxevent, window, wid, event))
+ {
+ window->GetEventHandler()->ProcessEvent(wxevent);
+ }
+ }
+ // TODO: probably the key to allowing default behaviour
+ // to happen.
+ // Say we set a m_doDefault flag to FALSE at the start of this
+ // function. Then in e.g. wxWindow::OnMouseEvent we can
+ // call Default() which sets this flag to TRUE, indicating
+ // that default processing can happen. Thus, behaviour can appear
+ // to be overridden just by adding an event handler and not calling
+ // wxWindow::OnWhatever.
+ // ALSO, maybe we can use this instead of the current way of handling
+ // drawing area events, to simplify things.
+ *continueToDispatch = True;
+}
+
+bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
+{
+ switch (xevent->xany.type)
+ {
+ case EnterNotify:
+ case LeaveNotify:
+ case ButtonPress:
+ case ButtonRelease:
+ case MotionNotify:
+ {
+ wxEventType eventType = wxEVT_NULL;
+
+ if (xevent->xany.type == LeaveNotify)
+ {
+ win->m_button1Pressed = FALSE;
+ win->m_button2Pressed = FALSE;
+ win->m_button3Pressed = FALSE;
+ return FALSE;
+ }
+ else if (xevent->xany.type == MotionNotify)
+ {
+ eventType = wxEVT_MOTION;
+ }
+ else if (xevent->xany.type == ButtonPress)
+ {
+ if (xevent->xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_DOWN;
+ win->m_button1Pressed = TRUE;
+ }
+ else if (xevent->xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_DOWN;
+ win->m_button2Pressed = TRUE;
+ }
+ else if (xevent->xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_DOWN;
+ win->m_button3Pressed = TRUE;
+ }
+ }
+ else if (xevent->xany.type == ButtonRelease)
+ {
+ if (xevent->xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_UP;
+ win->m_button1Pressed = FALSE;
+ }
+ else if (xevent->xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_UP;
+ win->m_button2Pressed = FALSE;
+ }
+ else if (xevent->xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_UP;
+ win->m_button3Pressed = FALSE;
+ }
+ else return FALSE;
+ }
+ else return FALSE;
+
+ wxevent.m_eventHandle = (char *)xevent;
+ wxevent.SetEventType(eventType);
+
+ Position x1, y1;
+ XtVaGetValues(widget, XmNx, &x1, XmNy, &y1, NULL);
+
+ int x2, y2;
+ win->GetPosition(&x2, &y2);
+
+ // The button x/y must be translated to wxWindows
+ // window space - the widget might be a label or button,
+ // within a form.
+ int dx = 0;
+ int dy = 0;
+ if (widget != (Widget)win->GetMainWidget())
+ {
+ dx = x1;
+ dy = y1;
+ }
+
+ wxevent.m_x = xevent->xbutton.x + dx;
+ wxevent.m_y = xevent->xbutton.y + dy;
+
+ wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
+ || (event_left_is_down (xevent)
+ && (eventType != wxEVT_LEFT_UP)));
+ wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
+ || (event_middle_is_down (xevent)
+ && (eventType != wxEVT_MIDDLE_UP)));
+ wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
+ || (event_right_is_down (xevent)
+ && (eventType != wxEVT_RIGHT_UP)));
+
+ wxevent.m_shiftDown = xevent->xbutton.state & ShiftMask;
+ wxevent.m_controlDown = xevent->xbutton.state & ControlMask;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
+{
+ switch (xevent->xany.type)
+ {
+ case KeyPress:
+ {
+ char buf[20];
+
+ KeySym keySym;
+// XComposeStatus compose;
+// (void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, &compose);
+ (void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, NULL);
+ int id = wxCharCodeXToWX (keySym);
+
+ if (xevent->xkey.state & ShiftMask)
+ wxevent.m_shiftDown = TRUE;
+ if (xevent->xkey.state & ControlMask)
+ wxevent.m_controlDown = TRUE;
+ if (xevent->xkey.state & Mod3Mask)
+ wxevent.m_altDown = TRUE;
+ if (xevent->xkey.state & Mod1Mask)
+ wxevent.m_metaDown = TRUE;
+ wxevent.SetEventObject(win);
+ wxevent.m_keyCode = id;
+ wxevent.SetTimestamp(xevent->xkey.time);
+
+ wxevent.m_x = xevent->xbutton.x;
+ wxevent.m_y = xevent->xbutton.y;
+
+ if (id > -1)
+ return TRUE;
+ else
+ return FALSE;
+ break;
+ }
+ default:
+ break;
+ }
+ return FALSE;
}
+// TODO From wxWin 1.68. What does it do exactly?
+#define YAllocColor XAllocColor
+
+XColor itemColors[5];
+int wxComputeColors (Display *display, wxColour * back, wxColour * fore)
+{
+ int result;
+ static XmColorProc colorProc;
+
+ result = wxNO_COLORS;
+ if (back)
+ {
+ itemColors[0].red = (((long) back->Red ()) << 8);
+ itemColors[0].green = (((long) back->Green ()) << 8);
+ itemColors[0].blue = (((long) back->Blue ()) << 8);
+ itemColors[0].flags = DoRed | DoGreen | DoBlue;
+ if (colorProc == (XmColorProc) NULL)
+ {
+ // Get a ptr to the actual function
+ colorProc = XmSetColorCalculation ((XmColorProc) NULL);
+ // And set it back to motif.
+ XmSetColorCalculation (colorProc);
+ }
+ (*colorProc) (&itemColors[wxBACK_INDEX],
+ &itemColors[wxFORE_INDEX],
+ &itemColors[wxSELE_INDEX],
+ &itemColors[wxTOPS_INDEX],
+ &itemColors[wxBOTS_INDEX]);
+ result = wxBACK_COLORS;
+ }
+ if (fore)
+ {
+ itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8);
+ itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8);
+ itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8);
+ itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue;
+ if (result == wxNO_COLORS)
+ result = wxFORE_COLORS;
+ }
+
+ Display *dpy = display;
+ Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
+
+ if (back)
+ {
+ /* 5 Colours to allocate */
+ for (int i = 0; i < 5; i++)
+ if (!YAllocColor (dpy, cmap, &itemColors[i]))
+ result = wxNO_COLORS;
+ }
+ else if (fore)
+ {
+ /* Only 1 colour to allocate */
+ if (!YAllocColor (dpy, cmap, &itemColors[wxFORE_INDEX]))
+ result = wxNO_COLORS;
+ }
+
+ return (result);
+
+}
+
+void wxWindow::ChangeColour(WXWidget widget)
+{
+ // TODO
+#if 0
+ int change;
+
+ // TODO: how to determine whether we can change this item's colours?
+ // We used to have wxUSER_COLOURS. Now perhaps we assume we always
+ // can change it.
+ // if (!(parent->GetWindowStyleFlag() & wxUSER_COLOURS))
+ // return;
+
+ change = wxComputeColors (XtDisplay((Widget)widget), panel->GetBackgroundColour(),
+ panel->GetLabelColour());
+ if (change == wxBACK_COLORS)
+ XtVaSetValues ((Widget) widget,
+ XmNbackground, itemColors[wxBACK_INDEX].pixel,
+ XmNtopShadowColor, itemColors[wxTOPS_INDEX].pixel,
+ XmNbottomShadowColor, itemColors[wxBOTS_INDEX].pixel,
+ XmNforeground, itemColors[wxFORE_INDEX].pixel,
+ NULL);
+ else if (change == wxFORE_COLORS)
+ XtVaSetValues (formWidget,
+ XmNforeground, itemColors[wxFORE_INDEX].pixel,
+ NULL);
+
+ change = wxComputeColors (XtDisplay((Widget)formWidget), GetBackgroundColour(), GetLabelColour());
+ if (change == wxBACK_COLORS)
+ XtVaSetValues (labelWidget,
+ XmNbackground, itemColors[wxBACK_INDEX].pixel,
+ XmNtopShadowColor, itemColors[wxTOPS_INDEX].pixel,
+ XmNbottomShadowColor, itemColors[wxBOTS_INDEX].pixel,
+ XmNarmColor, itemColors[wxSELE_INDEX].pixel,
+ XmNforeground, itemColors[wxFORE_INDEX].pixel,
+ NULL);
+ else if (change == wxFORE_COLORS)
+ XtVaSetValues (labelWidget,
+ XmNforeground, itemColors[wxFORE_INDEX].pixel,
+ NULL);
+#endif
+}
+
+void wxWindow::ChangeFont(WXWidget widget)
+{
+ /* TODO
+ if (widget && GetFont() && GetFont()->IsOk())
+ XtVaSetValues ((Widget) widget,
+ XmNfontList, GetFont()->GetInternalFont (),
+ NULL);
+ */
+}