// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#include "wx/bmpbuttn.h"
+#include <Xm/PushBG.h>
+#include <Xm/PushB.h>
+
+#include "wx/motif/private.h"
+
+// Implemented in button.cpp
+void wxButtonCallback (Widget w, XtPointer clientData, XtPointer ptr);
+
+Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
+
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
#endif
+wxBitmapButton::wxBitmapButton()
+{
+ m_marginX = wxDEFAULT_BUTTON_MARGIN; m_marginY = wxDEFAULT_BUTTON_MARGIN;
+ m_insensPixmap = (WXPixmap) 0;
+}
+
bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos,
- const wxSize& size, long style,
- const wxValidator& validator,
- const wxString& name)
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
{
m_buttonBitmap = bitmap;
+ m_buttonBitmapOriginal = bitmap;
+ m_buttonBitmapSelected = bitmap;
+ m_buttonBitmapSelectedOriginal = bitmap;
+
SetName(name);
SetValidator(validator);
parent->AddChild(this);
- m_backgroundColour = parent->GetDefaultBackgroundColour() ;
- m_foregroundColour = parent->GetDefaultForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour() ;
+ m_foregroundColour = parent->GetForegroundColour() ;
m_windowStyle = style;
m_marginX = 0;
m_marginY = 0;
+ /*
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
+ */
if (id == -1)
m_windowId = NewControlId();
else
m_windowId = id;
- if ( width == -1 && bitmap.Ok())
- width = bitmap.GetWidth() + 2*m_marginX;
+ Widget parentWidget = (Widget) parent->GetClientWidget();
+
+ /*
+ * Patch Note (important)
+ * There is no major reason to put a defaultButtonThickness here.
+ * Not requesting it give the ability to put wxButton with a spacing
+ * as small as requested. However, if some button become a DefaultButton,
+ * other buttons are no more aligned -- This is why we set
+ * defaultButtonThickness of ALL buttons belonging to the same wxPanel,
+ * in the ::SetDefaultButton method.
+ */
+ Widget buttonWidget = XtVaCreateManagedWidget ("button",
+
+ // Gadget causes problems for default button operation.
+#if wxUSE_GADGETS
+ xmPushButtonGadgetClass, parentWidget,
+#else
+ xmPushButtonWidgetClass, parentWidget,
+#endif
+ // XmNdefaultButtonShadowThickness, 1, // See comment for wxButton::SetDefault
+ NULL);
+
+ m_mainWidget = (WXWidget) buttonWidget;
+
+ m_font = parent->GetFont();
+ ChangeFont(FALSE);
- if ( height == -1 && bitmap.Ok())
- height = bitmap.GetHeight() + 2*m_marginY;
+ ChangeBackgroundColour ();
- /* TODO: create bitmap button
- */
+ DoSetBitmap();
- return FALSE;
+ XtAddCallback (buttonWidget, XmNactivateCallback, (XtCallbackProc) wxButtonCallback,
+ (XtPointer) this);
+
+ SetCanAddEventHandler(TRUE);
+ AttachWidget (parent, m_mainWidget, (WXWidget) NULL, pos.x, pos.y, size.x, size.y);
+
+ return TRUE;
+}
+
+wxBitmapButton::~wxBitmapButton()
+{
+ SetBitmapLabel(wxNullBitmap);
+
+ if (m_insensPixmap)
+ XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()), (Pixmap) m_insensPixmap);
}
void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
{
+ m_buttonBitmapOriginal = bitmap;
m_buttonBitmap = bitmap;
+
+ DoSetBitmap();
}
+void wxBitmapButton::SetBitmapSelected(const wxBitmap& sel)
+{
+ m_buttonBitmapSelected = sel;
+ m_buttonBitmapSelectedOriginal = sel;
+
+ DoSetBitmap();
+};
+
+void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus)
+{
+ m_buttonBitmapFocus = focus;
+ // Not used in Motif
+};
+
+void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled)
+{
+ m_buttonBitmapDisabled = disabled;
+ m_buttonBitmapDisabledOriginal = disabled;
+
+ DoSetBitmap();
+};
+
+void wxBitmapButton::DoSetBitmap()
+{
+ if (m_buttonBitmapOriginal.Ok())
+ {
+ Pixmap pixmap = 0;
+ Pixmap insensPixmap = 0;
+ Pixmap armPixmap = 0;
+
+ // Must re-make the bitmap to have its transparent areas drawn
+ // in the current widget background colour.
+ if (m_buttonBitmapOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapOriginal, col);
+ m_buttonBitmap = newBitmap;
+
+ pixmap = (Pixmap) m_buttonBitmap.GetPixmap();
+ }
+ else
+ pixmap = (Pixmap) m_buttonBitmap.GetLabelPixmap(m_mainWidget);
+
+ if (m_buttonBitmapDisabledOriginal.Ok())
+ {
+ if (m_buttonBitmapDisabledOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapDisabledOriginal, col);
+ m_buttonBitmapDisabled = newBitmap;
+
+ insensPixmap = (Pixmap) m_buttonBitmapDisabled.GetPixmap();
+ }
+ else
+ insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+ }
+ else
+ insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+
+ // Now make the bitmap representing the armed state
+ if (m_buttonBitmapSelectedOriginal.Ok())
+ {
+ if (m_buttonBitmapSelectedOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNarmColor, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapSelectedOriginal, col);
+ m_buttonBitmapSelected = newBitmap;
+
+ armPixmap = (Pixmap) m_buttonBitmapSelected.GetPixmap();
+ }
+ else
+ armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
+ }
+ else
+ armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
+
+ if (insensPixmap == pixmap) // <- the Get...Pixmap()-functions return the same pixmap!
+ {
+ insensPixmap =
+ XCreateInsensitivePixmap(DisplayOfScreen(XtScreen((Widget) m_mainWidget)), pixmap);
+ m_insensPixmap = (WXPixmap) insensPixmap;
+ }
+
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelPixmap, pixmap,
+ XmNlabelInsensitivePixmap, insensPixmap,
+ XmNarmPixmap, armPixmap,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ }
+ else
+ {
+ // Null bitmap: must not use current pixmap
+ // since it is no longer valid.
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelType, XmSTRING,
+ XmNlabelPixmap, XmUNSPECIFIED_PIXMAP,
+ XmNlabelInsensitivePixmap, XmUNSPECIFIED_PIXMAP,
+ XmNarmPixmap, XmUNSPECIFIED_PIXMAP,
+ NULL);
+ }
+}
+
+void wxBitmapButton::ChangeBackgroundColour()
+{
+ DoChangeBackgroundColour(m_mainWidget, m_backgroundColour, TRUE);
+
+ // Must reset the bitmaps since the colours have changed.
+ DoSetBitmap();
+}