/////////////////////////////////////////////////////////////////////////////
// File: region.cpp
// Purpose: Region class
-// Author: Markus Holzem/Julian Smart/Julian Smart
+// Author: Markus Holzem/Julian Smart
// Created: Fri Oct 24 10:46:34 MET 1997
// RCS-ID: $Id$
-// Copyright: (c) 1997 Markus Holzem/Julian Smart/Julian Smart
+// Copyright: (c) 1997 Markus Holzem/Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/region.h"
#include "wx/gdicmn.h"
+#include <Xm/Xm.h>
+// #include "wx/motif/private.h"
+
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
public:
wxRegionRefData()
{
+ m_region = XCreateRegion();
}
wxRegionRefData(const wxRegionRefData& data)
{
- // TODO
+ m_region = XCreateRegion();
+ XUnionRegion(m_region, data.m_region, m_region);
}
~wxRegionRefData()
{
- // TODO
+ XDestroyRegion(m_region);
}
+ Region m_region;
};
+#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
//-----------------------------------------------------------------------------
// wxRegion
*/
wxRegion::wxRegion()
{
- m_refData = new wxRegionRefData;
- // TODO create empty region
}
wxRegion::wxRegion(long x, long y, long w, long h)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+
+ XRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = w;
+ rect.height = h;
+ XUnionRectWithRegion(&rect, M_REGION, M_REGION);
}
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+
+ XRectangle rect;
+ rect.x = topLeft.x;
+ rect.y = topLeft.y;
+ rect.width = bottomRight.x - topLeft.x;
+ rect.height = bottomRight.y - topLeft.y;
+ XUnionRectWithRegion(&rect, M_REGION, M_REGION);
}
wxRegion::wxRegion(const wxRect& rect)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+
+ XRectangle rect1;
+ rect1.x = rect.x;
+ rect1.y = rect.y;
+ rect1.width = rect.width;
+ rect1.height = rect.height;
+ XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
}
/*!
}
// If ref count is 1, that means it's 'ours' anyway so no action.
- // TODO create rect region
+ Region rectRegion = XCreateRegion();
+
+ XRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = width;
+ rect.height = height;
+ XUnionRectWithRegion(&rect, rectRegion, rectRegion);
int mode = 0; // TODO platform-specific code
switch (op)
{
case wxRGN_AND:
- // TODO
+ XIntersectRegion(M_REGION, rectRegion, M_REGION);
break ;
case wxRGN_OR:
- // TODO
+ XUnionRegion(M_REGION, rectRegion, M_REGION);
break ;
case wxRGN_XOR:
// TODO
case wxRGN_DIFF:
// TODO
break ;
- case wxRGN_COPY:
+ case wxRGN_COPY: // Don't have to do this one
default:
// TODO
break ;
}
- // TODO do combine region
-
return FALSE;
}
switch (op)
{
case wxRGN_AND:
- // TODO
+ XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
+ M_REGION);
break ;
case wxRGN_OR:
- // TODO
+ XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
+ M_REGION);
break ;
case wxRGN_XOR:
// TODO
case wxRGN_DIFF:
// TODO
break ;
- case wxRGN_COPY:
+ case wxRGN_COPY: // Don't have to do this one
default:
// TODO
break ;
void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
{
if (m_refData) {
- // TODO get box
+ XRectangle rect;
+ XClipBox(M_REGION, &rect);
+ x = rect.x;
+ y = rect.y;
+ w = rect.width;
+ h = rect.height;
} else {
x = y = w = h = 0;
}
// Is region empty?
bool wxRegion::Empty() const
{
- // TODO
- return FALSE;
+ return m_refData ? XEmptyRegion(M_REGION) : FALSE;
}
//-----------------------------------------------------------------------------
if (!m_refData)
return wxOutRegion;
- // TODO. Return wxInRegion if within region.
- if (0)
- return wxInRegion;
- else
- return wxOutRegion;
+ return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
if (!m_refData)
return wxOutRegion;
- // TODO. Return wxInRegion if within region.
- if (0)
- return wxInRegion;
- else
- return wxOutRegion;
+ switch (XRectInRegion(M_REGION, x, y, w, h)) {
+ case RectangleIn: return wxInRegion;
+ case RectanglePart: return wxPartRegion;
+ }
+ return wxOutRegion;
}
// Does the region contain the rectangle rect