// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// TODO: these settings should probably be configurable from some central or
+// per-user file, which can be edited using a Windows-control-panel clone.
+// Also they should be documented better. Some are very MS Windows-ish.
+
#ifdef __GNUG__
#pragma implementation "settings.h"
#endif
#include "wx/settings.h"
+#include "wx/gdicmn.h"
wxColour wxSystemSettings::GetSystemColour(int index)
{
- // TODO
- return wxColour();
+ switch (index)
+ {
+ case wxSYS_COLOUR_SCROLLBAR:
+ // case wxSYS_COLOUR_DESKTOP: // Same as wxSYS_COLOUR_BACKGROUND
+ case wxSYS_COLOUR_BACKGROUND:
+ case wxSYS_COLOUR_ACTIVECAPTION:
+ case wxSYS_COLOUR_INACTIVECAPTION:
+ case wxSYS_COLOUR_MENU:
+ case wxSYS_COLOUR_WINDOW:
+ case wxSYS_COLOUR_WINDOWFRAME:
+ case wxSYS_COLOUR_ACTIVEBORDER:
+ case wxSYS_COLOUR_INACTIVEBORDER:
+ case wxSYS_COLOUR_BTNFACE:
+ // case wxSYS_COLOUR_3DFACE: // Same as wxSYS_COLOUR_BTNFACE
+ case wxSYS_COLOUR_GRAYTEXT:
+ {
+ return wxColour("LIGHT GREY");
+ }
+ case wxSYS_COLOUR_BTNSHADOW:
+ // case wxSYS_COLOUR_3DSHADOW: // Same as wxSYS_COLOUR_BTNSHADOW
+ {
+ return wxColour("GREY");
+ }
+ case wxSYS_COLOUR_3DDKSHADOW:
+ {
+ return *wxBLACK;
+ }
+ case wxSYS_COLOUR_HIGHLIGHT:
+ case wxSYS_COLOUR_BTNHIGHLIGHT:
+ // case wxSYS_COLOUR_3DHIGHLIGHT: // Same as wxSYS_COLOUR_BTNHIGHLIGHT
+ {
+ return *wxWHITE;
+ }
+ case wxSYS_COLOUR_3DLIGHT:
+ {
+ return wxColour("LIGHT GREY");
+ }
+ case wxSYS_COLOUR_MENUTEXT:
+ case wxSYS_COLOUR_WINDOWTEXT:
+ case wxSYS_COLOUR_CAPTIONTEXT:
+ case wxSYS_COLOUR_INACTIVECAPTIONTEXT:
+ case wxSYS_COLOUR_INFOTEXT:
+ {
+ return *wxBLACK;
+ }
+ case wxSYS_COLOUR_HIGHLIGHTTEXT:
+ {
+ return *wxBLUE;
+ }
+ case wxSYS_COLOUR_INFOBK:
+ case wxSYS_COLOUR_APPWORKSPACE:
+ {
+ return wxColour("LIGHT GREY");
+ // return *wxWHITE;
+ }
+ }
+ return *wxWHITE;
}
wxFont wxSystemSettings::GetSystemFont(int index)
{
- // TODO
+ switch (index)
+ {
+ case wxSYS_SYSTEM_FIXED_FONT:
+ {
+ return wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, FALSE);
+ break;
+ }
+ case wxSYS_DEVICE_DEFAULT_FONT:
+ case wxSYS_SYSTEM_FONT:
+ case wxSYS_DEFAULT_GUI_FONT:
+ default:
+ {
+ return wxFont(12, wxSWISS, wxNORMAL, wxNORMAL, FALSE);
+ break;
+ }
+ }
+
return wxFont();
}