#include "wx/utils.h"
#include "wx/brush.h"
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
-#endif
wxBrushRefData::wxBrushRefData()
{
m_style = wxSOLID;
-// TODO: null data
}
wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
{
- m_style = data.m_style;
- m_stipple = data.m_stipple;
- m_colour = data.m_colour;
-/* TODO: null data
- m_hBrush = 0;
-*/
+ m_style = data.m_style;
+ m_stipple = data.m_stipple;
+ m_colour = data.m_colour;
}
wxBrushRefData::~wxBrushRefData()
{
-// TODO: delete data
}
// Brushes
wxBrush::wxBrush(const wxColour& col, int Style)
{
m_refData = new wxBrushRefData;
-
- M_BRUSHDATA->m_colour = col;
- M_BRUSHDATA->m_style = Style;
-
- RealizeResource();
-
- if ( wxTheBrushList )
- wxTheBrushList->AddBrush(this);
-}
-
-wxBrush::wxBrush(const wxString& col, int Style)
-{
- m_refData = new wxBrushRefData;
-
- // Implicit conversion from string to wxColour via colour database
+
M_BRUSHDATA->m_colour = col;
M_BRUSHDATA->m_style = Style;
-
+
RealizeResource();
-
+
if ( wxTheBrushList )
wxTheBrushList->AddBrush(this);
}
wxBrush::wxBrush(const wxBitmap& stipple)
{
m_refData = new wxBrushRefData;
-
+
M_BRUSHDATA->m_style = wxSTIPPLE;
M_BRUSHDATA->m_stipple = stipple;
-
+
RealizeResource();
-
+
if ( wxTheBrushList )
wxTheBrushList->AddBrush(this);
}
void wxBrush::Unshare()
{
- // Don't change shared data
- if (!m_refData)
+ // Don't change shared data
+ if (!m_refData)
{
- m_refData = new wxBrushRefData();
- }
+ m_refData = new wxBrushRefData();
+ }
else
{
- wxBrushRefData* ref = new wxBrushRefData(*(wxBrushRefData*)m_refData);
- UnRef();
- m_refData = ref;
- }
+ wxBrushRefData* ref = new wxBrushRefData(*(wxBrushRefData*)m_refData);
+ UnRef();
+ m_refData = ref;
+ }
}
void wxBrush::SetColour(const wxColour& col)
{
Unshare();
-
+
M_BRUSHDATA->m_colour = col;
-
+
RealizeResource();
}
-void wxBrush::SetColour(const wxString& col)
+void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
{
Unshare();
-
- M_BRUSHDATA->m_colour = col;
-
- RealizeResource();
-}
-
-void wxBrush::SetColour(const unsigned char r, const unsigned char g, const unsigned char b)
-{
- Unshare();
-
+
M_BRUSHDATA->m_colour.Set(r, g, b);
-
+
RealizeResource();
}
void wxBrush::SetStyle(int Style)
{
Unshare();
-
+
M_BRUSHDATA->m_style = Style;
-
+
RealizeResource();
}
void wxBrush::SetStipple(const wxBitmap& Stipple)
{
Unshare();
-
+
M_BRUSHDATA->m_stipple = Stipple;
-
+
RealizeResource();
}
-void wxBrush::RealizeResource()
+bool wxBrush::RealizeResource()
{
-// TODO: create the brush
+ // Nothing more to do
+ return TRUE;
}