#include "wx/setup.h"
#include "wx/accel.h"
#include "wx/string.h"
+#include "wx/utils.h"
+#include <ctype.h>
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
-#endif
class WXDLLEXPORT wxAcceleratorRefData: public wxObjectRefData
{
wxAcceleratorRefData();
~wxAcceleratorRefData();
-/* TODO: implementation
- inline HACCEL GetHACCEL() const { return m_hAccel; }
-protected:
- HACCEL m_hAccel;
-*/
+public:
+ int m_count;
+ wxAcceleratorEntry* m_entries;
};
#define M_ACCELDATA ((wxAcceleratorRefData *)m_refData)
wxAcceleratorRefData::wxAcceleratorRefData()
{
- // TODO
-/*
- HACCEL m_hAccel;
-*/
+ m_count = 0;
+ m_entries = (wxAcceleratorEntry*) NULL;
}
wxAcceleratorRefData::~wxAcceleratorRefData()
{
-/*
- if (m_hAccel)
- {
- DestroyAcceleratorTable((HACCEL) m_hAccel);
- }
- m_hAccel = 0 ;
-*/
+ delete[] m_entries;
+ m_entries = (wxAcceleratorEntry*) NULL;
+ m_count = 0;
}
wxAcceleratorTable::wxAcceleratorTable()
{
- m_refData = NULL;
+ m_refData = (wxAcceleratorRefData*) NULL;
}
wxAcceleratorTable::~wxAcceleratorTable()
{
+ // Data deleted in ~wxObject
}
// Load from .rc resource
-wxAcceleratorTable::wxAcceleratorTable(const wxString& resource)
+wxAcceleratorTable::wxAcceleratorTable(const wxString& WXUNUSED(resource))
{
m_refData = new wxAcceleratorRefData;
-
-/* TODO: load acelerator from resource, if appropriate for your platform
- M_ACCELDATA->m_hAccel = hAccel;
- M_ACCELDATA->m_ok = (hAccel != 0);
-*/
}
// Create from an array
-wxAcceleratorTable::wxAcceleratorTable(int n, wxAcceleratorEntry entries[])
+wxAcceleratorTable::wxAcceleratorTable(int n, const wxAcceleratorEntry entries[])
{
- m_refData = new wxAcceleratorRefData;
+ wxAcceleratorRefData* data = new wxAcceleratorRefData;
+ m_refData = data;
+
+ data->m_count = n;
+ data->m_entries = new wxAcceleratorEntry[n];
+ int i;
+ for (i = 0; i < n; i++)
+ data->m_entries[i] = entries[i];
-/* TODO: create table from entries
- */
}
bool wxAcceleratorTable::Ok() const
{
- // TODO
- return FALSE;
+ return (m_refData != (wxAcceleratorRefData*) NULL);
+}
+
+int wxAcceleratorTable::GetCount() const
+{
+ return M_ACCELDATA->m_count;
+}
+
+wxAcceleratorEntry* wxAcceleratorTable::GetEntries() const
+{
+ return M_ACCELDATA->m_entries;
+}
+
+// Implementation use only
+bool wxAcceleratorEntry::MatchesEvent(const wxKeyEvent& event) const
+{
+ bool eventAltDown = event.AltDown();
+ bool eventCtrlDown = event.ControlDown();
+ bool eventShiftDown = event.ShiftDown();
+ int eventKeyCode = event.GetKeyCode();
+
+ bool accAltDown = ((GetFlags() & wxACCEL_ALT) == wxACCEL_ALT);
+ bool accCtrlDown = ((GetFlags() & wxACCEL_CTRL) == wxACCEL_CTRL);
+ bool accShiftDown = ((GetFlags() & wxACCEL_SHIFT) == wxACCEL_SHIFT);
+ int accKeyCode = GetKeyCode();
+ int accKeyCode2 = GetKeyCode();
+ if (isascii(accKeyCode2))
+ accKeyCode2 = tolower(accKeyCode2);
+
+ return ((eventAltDown == accAltDown) && (eventCtrlDown == accCtrlDown) &&
+ (eventShiftDown == accShiftDown) &&
+ ((eventKeyCode == accKeyCode || eventKeyCode == accKeyCode2))) ;
}