+#endif // wxUSE_TOOLTIPS
+
+// ----------------------------------------------------------------------------
+// popup menus
+// ----------------------------------------------------------------------------
+
+bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
+{
+ Widget widget = (Widget) GetMainWidget();
+
+ /* The menuId field seems to be usused, so we'll use it to
+ indicate whether a menu is popped up or not:
+ 0: Not currently created as a popup
+ -1: Created as a popup, but not active
+ 1: Active popup.
+ */
+
+ if (menu->GetParent() && (menu->GetId() != -1))
+ return FALSE;
+
+ if (menu->GetMainWidget()) {
+ menu->DestroyMenu(TRUE);
+ }
+
+ menu->SetId(1); /* Mark as popped-up */
+ menu->CreateMenu(NULL, widget, menu);
+ menu->SetInvokingWindow(this);
+
+ menu->UpdateUI();
+
+ // menu->SetParent(parent);
+ // parent->children->Append(menu); // Store menu for later deletion
+
+ Widget menuWidget = (Widget) menu->GetMainWidget();
+
+ int rootX = 0;
+ int rootY = 0;
+
+ int deviceX = x;
+ int deviceY = y;
+ /*
+ if (this->IsKindOf(CLASSINFO(wxCanvas)))
+ {
+ wxCanvas *canvas = (wxCanvas *) this;
+ deviceX = canvas->GetDC ()->LogicalToDeviceX (x);
+ deviceY = canvas->GetDC ()->LogicalToDeviceY (y);
+ }
+ */
+
+ Display *display = XtDisplay (widget);
+ Window rootWindow = RootWindowOfScreen (XtScreen((Widget)widget));
+ Window thisWindow = XtWindow (widget);
+ Window childWindow;
+ XTranslateCoordinates (display, thisWindow, rootWindow, (int) deviceX, (int) deviceY,
+ &rootX, &rootY, &childWindow);
+
+ XButtonPressedEvent event;
+ event.type = ButtonPress;
+ event.button = 1;
+
+ event.x = deviceX;
+ event.y = deviceY;
+
+ event.x_root = rootX;
+ event.y_root = rootY;
+
+ XmMenuPosition (menuWidget, &event);
+ XtManageChild (menuWidget);
+
+ return TRUE;
+}
+
+// ---------------------------------------------------------------------------
+// moving and resizing
+// ---------------------------------------------------------------------------
+
+bool wxWindow::PreResize()
+{
+ return TRUE;
+}
+
+// Get total size
+void wxWindow::DoGetSize(int *x, int *y) const
+{
+ if (m_drawingArea)
+ {
+ CanvasGetSize(x, y);
+ return;
+ }
+
+ Widget widget = (Widget) GetTopWidget();
+ Dimension xx, yy;
+ XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
+ if(x) *x = xx; if(y) *y = yy;
+}
+
+void wxWindow::DoGetPosition(int *x, int *y) const
+{
+ if (m_drawingArea)
+ {
+ CanvasGetPosition(x, y);
+ return;
+ }
+ Widget widget = (Widget) GetTopWidget();
+ Position xx, yy;
+ XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
+
+ // We may be faking the client origin. So a window that's really at (0, 30)
+ // may appear (to wxWin apps) to be at (0, 0).
+ if (GetParent())
+ {
+ wxPoint pt(GetParent()->GetClientAreaOrigin());
+ xx -= pt.x;
+ yy -= pt.y;
+ }
+
+ if(x) *x = xx; if(y) *y = yy;
+}
+
+void wxWindow::DoScreenToClient(int *x, int *y) const
+{
+ Widget widget = (Widget) GetClientWidget();
+ Display *display = XtDisplay((Widget) GetMainWidget());
+ Window rootWindow = RootWindowOfScreen(XtScreen(widget));
+ Window thisWindow = XtWindow(widget);
+
+ Window childWindow;
+ int xx = *x;
+ int yy = *y;
+ XTranslateCoordinates(display, rootWindow, thisWindow, xx, yy, x, y, &childWindow);
+}
+
+void wxWindow::DoClientToScreen(int *x, int *y) const
+{
+ Widget widget = (Widget) GetClientWidget();
+ Display *display = XtDisplay(widget);
+ Window rootWindow = RootWindowOfScreen(XtScreen(widget));
+ Window thisWindow = XtWindow(widget);
+
+ Window childWindow;
+ int xx = *x;
+ int yy = *y;
+ XTranslateCoordinates(display, thisWindow, rootWindow, xx, yy, x, y, &childWindow);
+}
+
+
+// Get size *available for subwindows* i.e. excluding menu bar etc.
+void wxWindow::DoGetClientSize(int *x, int *y) const
+{
+ Widget widget = (Widget) GetClientWidget();
+ Dimension xx, yy;
+ XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
+ if(x) *x = xx; if(y) *y = yy;
+}
+
+void wxWindow::DoSetSize(int x, int y, int width, int height, int sizeFlags)
+{
+ // A bit of optimization to help sort out the flickers.
+ int oldX, oldY, oldW, oldH;
+ GetSize(& oldW, & oldH);
+ GetPosition(& oldX, & oldY);
+
+ if ( !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
+ {
+ if ( x == -1 )
+ x = oldX;
+ if ( y == -1 )
+ y = oldY;
+ }
+
+ if ( width == -1 )
+ width = oldW;
+ if ( height == -1 )
+ height = oldH;
+
+ bool nothingChanged = (x == oldX) && (y == oldY) &&
+ (width == oldW) && (height == oldH);
+
+ if (!wxNoOptimize::CanOptimize())
+ {
+ nothingChanged = FALSE;
+ }
+
+ if ( !nothingChanged )
+ {
+ if (m_drawingArea)
+ {
+ CanvasSetSize(x, y, width, height, sizeFlags);
+ return;
+ }
+
+ Widget widget = (Widget) GetTopWidget();
+ if (!widget)
+ return;
+
+ bool managed = XtIsManaged( widget );
+ if (managed)
+ XtUnmanageChild(widget);
+
+ int xx = x;
+ int yy = y;
+ AdjustForParentClientOrigin(xx, yy, sizeFlags);
+
+ DoMoveWindow(xx, yy, width, height);
+
+ if (managed)
+ XtManageChild(widget);
+
+ // How about this bit. Maybe we don't need to generate size events
+ // all the time -- they'll be generated when the window is sized anyway.
+#if 0
+ wxSizeEvent sizeEvent(wxSize(width, height), GetId());
+ sizeEvent.SetEventObject(this);
+
+ GetEventHandler()->ProcessEvent(sizeEvent);
+#endif // 0
+ }
+}
+
+void wxWindow::DoSetClientSize(int width, int height)
+{
+ if (m_drawingArea)
+ {
+ CanvasSetClientSize(width, height);
+ return;
+ }
+
+ Widget widget = (Widget) GetTopWidget();
+
+ if (width > -1)
+ XtVaSetValues(widget, XmNwidth, width, NULL);
+ if (height > -1)
+ XtVaSetValues(widget, XmNheight, height, NULL);
+
+ wxSizeEvent sizeEvent(wxSize(width, height), GetId());
+ sizeEvent.SetEventObject(this);
+
+ GetEventHandler()->ProcessEvent(sizeEvent);
+}
+
+// For implementation purposes - sometimes decorations make the client area
+// smaller
+wxPoint wxWindow::GetClientAreaOrigin() const
+{
+ return wxPoint(0, 0);
+}
+
+// Makes an adjustment to the window position (for example, a frame that has
+// a toolbar that it manages itself).
+void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
+{
+ if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
+ {
+ wxPoint pt(GetParent()->GetClientAreaOrigin());
+ x += pt.x; y += pt.y;
+ }
+}
+
+void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int incW, int incH)
+{
+ m_minWidth = minW;
+ m_minHeight = minH;
+ m_maxWidth = maxW;
+ m_maxHeight = maxH;
+
+ wxFrame *frame = wxDynamicCast(this, wxFrame);
+ if ( !frame )
+ {
+ // TODO what about dialogs?
+ return;
+ }
+
+ Widget widget = (Widget) frame->GetShellWidget();
+
+ if (minW > -1)
+ XtVaSetValues(widget, XmNminWidth, minW, NULL);
+ if (minH > -1)
+ XtVaSetValues(widget, XmNminHeight, minH, NULL);
+ if (maxW > -1)
+ XtVaSetValues(widget, XmNmaxWidth, maxW, NULL);
+ if (maxH > -1)
+ XtVaSetValues(widget, XmNmaxHeight, maxH, NULL);
+ if (incW > -1)
+ XtVaSetValues(widget, XmNwidthInc, incW, NULL);
+ if (incH > -1)
+ XtVaSetValues(widget, XmNheightInc, incH, NULL);
+}
+
+void wxWindow::DoMoveWindow(int x, int y, int width, int height)
+{
+ XtVaSetValues((Widget)GetTopWidget(),
+ XmNx, x,
+ XmNy, y,
+ XmNwidth, width,
+ XmNheight, height,
+ NULL);
+}
+
+// ---------------------------------------------------------------------------
+// text metrics
+// ---------------------------------------------------------------------------
+
+int wxWindow::GetCharHeight() const
+{
+ wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
+
+ WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
+
+ int direction, ascent, descent;
+ XCharStruct overall;
+ XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
+ &descent, &overall);
+
+ // return (overall.ascent + overall.descent);
+ return (ascent + descent);
+}
+
+int wxWindow::GetCharWidth() const
+{
+ wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
+
+ WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
+
+ int direction, ascent, descent;
+ XCharStruct overall;
+ XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
+ &descent, &overall);
+
+ return overall.width;
+}
+
+void wxWindow::GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent, int *externalLeading,
+ const wxFont *theFont) const
+{
+ wxFont *fontToUse = (wxFont *)theFont;
+ if (!fontToUse)
+ fontToUse = (wxFont *) & m_font;
+
+ wxCHECK_RET( fontToUse->Ok(), "valid window font needed" );
+
+ WXFontStructPtr pFontStruct = theFont->GetFontStruct(1.0, GetXDisplay());
+
+ int direction, ascent, descent2;
+ XCharStruct overall;
+ int slen = string.Len();
+
+#if 0
+ if (use16)
+ XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *) (char*) (const char*) string, slen, &direction,
+ &ascent, &descent2, &overall);
+#endif
+
+ XTextExtents((XFontStruct*) pFontStruct, string, slen,
+ &direction, &ascent, &descent2, &overall);
+
+ if ( x )
+ *x = (overall.width);
+ if ( y )
+ *y = (ascent + descent2);
+ if (descent)
+ *descent = descent2;
+ if (externalLeading)
+ *externalLeading = 0;
+
+}
+
+// ----------------------------------------------------------------------------
+// painting
+// ----------------------------------------------------------------------------
+
+void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
+{
+ m_needsRefresh = TRUE;
+ Display *display = XtDisplay((Widget) GetMainWidget());
+ Window thisWindow = XtWindow((Widget) GetMainWidget());
+
+ XExposeEvent dummyEvent;
+ int width, height;
+ GetSize(&width, &height);
+
+ dummyEvent.type = Expose;
+ dummyEvent.display = display;
+ dummyEvent.send_event = True;
+ dummyEvent.window = thisWindow;
+ if (rect)
+ {
+ dummyEvent.x = rect->x;
+ dummyEvent.y = rect->y;
+ dummyEvent.width = rect->width;
+ dummyEvent.height = rect->height;
+ }
+ else
+ {
+ dummyEvent.x = 0;
+ dummyEvent.y = 0;
+ dummyEvent.width = width;
+ dummyEvent.height = height;
+ }
+ dummyEvent.count = 0;
+
+ if (eraseBack)
+ {
+ wxClientDC dc(this);
+ wxBrush backgroundBrush(GetBackgroundColour(), wxSOLID);
+ dc.SetBackground(backgroundBrush);
+ if (rect)
+ dc.Clear(*rect);
+ else
+ dc.Clear();
+ }
+
+ XSendEvent(display, thisWindow, False, ExposureMask, (XEvent *)&dummyEvent);
+}
+
+void wxWindow::Clear()
+{
+ wxClientDC dc(this);
+ wxBrush brush(GetBackgroundColour(), wxSOLID);
+ dc.SetBackground(brush);
+ dc.Clear();
+}
+
+void wxWindow::ClearUpdateRects()
+{
+ wxRectList::Node* node = m_updateRects.GetFirst();
+ while (node)
+ {
+ wxRect* rect = node->GetData();
+ delete rect;
+ node = node->GetNext();
+ }
+
+ m_updateRects.Clear();
+}
+
+void wxWindow::DoPaint()
+{
+ //TODO : make a temporary gc so we can do the XCopyArea below
+ if (m_backingPixmap && !m_needsRefresh)
+ {
+ wxPaintDC dc(this);
+
+ GC tempGC = (GC) dc.GetBackingGC();
+
+ Widget widget = (Widget) GetMainWidget();
+
+ int scrollPosX = 0;
+ int scrollPosY = 0;
+
+ // We have to test whether it's a wxScrolledWindow (hack!) because
+ // otherwise we don't know how many pixels have been scrolled. We might
+ // solve this in the future by defining virtual wxWindow functions to get
+ // the scroll position in pixels. Or, each kind of scrolled window has to
+ // implement backing stores itself, using generic wxWindows code.
+ wxScrolledWindow* scrolledWindow = wxDynamicCast(this, wxScrolledWindow);
+ if ( scrolledWindow )
+ {
+ int x, y;
+ scrolledWindow->CalcScrolledPosition(0, 0, &x, &y);
+
+ scrollPosX = - x;
+ scrollPosY = - y;
+ }
+
+ // TODO: This could be optimized further by only copying the areas in the
+ // current update region.
+
+ // Only blit the part visible in the client area. The backing pixmap
+ // always starts at 0, 0 but we may be looking at only a portion of it.
+ wxSize clientArea = GetClientSize();
+ int toBlitX = m_pixmapWidth - scrollPosX;
+ int toBlitY = m_pixmapHeight - scrollPosY;
+
+ // Copy whichever is samller, the amount of pixmap we have to copy,
+ // or the size of the client area.
+ toBlitX = wxMin(toBlitX, clientArea.x);
+ toBlitY = wxMin(toBlitY, clientArea.y);
+
+ // Make sure we're not negative
+ toBlitX = wxMax(0, toBlitX);
+ toBlitY = wxMax(0, toBlitY);
+
+ XCopyArea
+ (
+ XtDisplay(widget),
+ (Pixmap) m_backingPixmap,
+ XtWindow (widget),
+ tempGC,
+ scrollPosX, scrollPosY, // Start at the scroll position
+ toBlitX, toBlitY, // How much of the pixmap to copy
+ 0, 0 // Destination
+ );
+ }
+ else
+ {
+ // Set an erase event first
+ wxEraseEvent eraseEvent(GetId());
+ eraseEvent.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(eraseEvent);
+
+ wxPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+
+ m_needsRefresh = FALSE;
+ }
+}
+
+// ----------------------------------------------------------------------------
+// event handlers
+// ----------------------------------------------------------------------------
+
+// Responds to colour changes: passes event on to children.
+void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
+{
+ wxWindowList::Node *node = GetChildren().GetFirst();
+ while ( node )
+ {
+ // Only propagate to non-top-level windows
+ wxWindow *win = node->GetData();
+ if ( win->GetParent() )
+ {
+ wxSysColourChangedEvent event2;
+ event.m_eventObject = win;
+ win->GetEventHandler()->ProcessEvent(event2);
+ }
+
+ node = node->GetNext();
+ }
+}
+
+void wxWindow::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // This calls the UI-update mechanism (querying windows for
+ // menu/toolbar/control state information)
+ UpdateWindowUI();
+}
+
+// ----------------------------------------------------------------------------
+// accelerators
+// ----------------------------------------------------------------------------
+
+bool wxWindow::ProcessAccelerator(wxKeyEvent& event)
+{
+ if (!m_acceleratorTable.Ok())
+ return FALSE;
+
+ int count = m_acceleratorTable.GetCount();
+ wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries();
+ int i;
+ for (i = 0; i < count; i++)
+ {
+ wxAcceleratorEntry* entry = & (entries[i]);
+ if (entry->MatchesEvent(event))
+ {
+ // Bingo, we have a match. Now find a control that matches the
+ // entry command id.
+
+ // Need to go up to the top of the window hierarchy, since it might
+ // be e.g. a menu item
+ wxWindow* parent = this;
+ while ( parent && !parent->IsTopLevel() )
+ parent = parent->GetParent();
+
+ if (!parent)
+ return FALSE;
+
+ wxFrame* frame = wxDynamicCast(parent, wxFrame);
+ if ( frame )
+ {
+ // Try for a menu command
+ if (frame->GetMenuBar())
+ {
+ wxMenuItem* item = frame->GetMenuBar()->FindItem(entry->GetCommand());
+ if (item)
+ {
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand());
+ commandEvent.SetEventObject(frame);
+
+ // If ProcessEvent returns TRUE (it was handled), then
+ // the calling code will skip the event handling.
+ return frame->GetEventHandler()->ProcessEvent(commandEvent);
+ }
+ }
+ }
+
+ // Find a child matching the command id
+ wxWindow* child = parent->FindWindow(entry->GetCommand());
+
+ // No such child
+ if (!child)
+ return FALSE;
+
+ // Now we process those kinds of windows that we can.
+ // For now, only buttons.
+ if ( wxDynamicCast(child, wxButton) )
+ {
+ wxCommandEvent commandEvent (wxEVT_COMMAND_BUTTON_CLICKED, child->GetId());
+ commandEvent.SetEventObject(child);
+ return child->GetEventHandler()->ProcessEvent(commandEvent);
+ }
+
+ return FALSE;
+ } // matches event
+ }// for
+
+ // We didn't match the key event against an accelerator.
+ return FALSE;
+}
+
+// ============================================================================
+// Motif-specific stuff from here on
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// function which maintain the global hash table mapping Widgets to wxWindows
+// ----------------------------------------------------------------------------
+
+bool wxAddWindowToTable(Widget w, wxWindow *win)
+{
+ wxWindow *oldItem = NULL;
+ if ((oldItem = (wxWindow *)wxWidgetHashTable->Get ((long) w)))
+ {
+ wxLogDebug("Widget table clash: new widget is %ld, %s",
+ (long)w, win->GetClassInfo()->GetClassName());
+ return FALSE;
+ }
+
+ wxWidgetHashTable->Put((long) w, win);
+
+ wxLogTrace("widget", "Widget 0x%08x <-> window %p (%s)",
+ w, win, win->GetClassInfo()->GetClassName());
+
+ return TRUE;
+}
+
+wxWindow *wxGetWindowFromTable(Widget w)
+{
+ return (wxWindow *)wxWidgetHashTable->Get((long) w);
+}
+
+void wxDeleteWindowFromTable(Widget w)
+{
+ wxWidgetHashTable->Delete((long)w);
+}
+
+// ----------------------------------------------------------------------------
+// add/remove window from the table
+// ----------------------------------------------------------------------------
+
+// Add to hash table, add event handler
+bool wxWindow::AttachWidget (wxWindow* WXUNUSED(parent), WXWidget mainWidget,
+ WXWidget formWidget, int x, int y, int width, int height)
+{
+ wxAddWindowToTable((Widget) mainWidget, this);
+ if (CanAddEventHandler())
+ {
+ XtAddEventHandler((Widget) mainWidget,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
+ False,
+ wxPanelItemEventHandler,
+ (XtPointer) this);
+ }
+
+ if (!formWidget)
+ {
+ XtTranslations ptr;
+ XtOverrideTranslations ((Widget) mainWidget,
+ ptr = XtParseTranslationTable ("<Configure>: resize()"));
+ XtFree ((char *) ptr);
+ }
+
+ // Some widgets have a parent form widget, e.g. wxRadioBox
+ if (formWidget)
+ {
+ if (!wxAddWindowToTable((Widget) formWidget, this))
+ return FALSE;
+
+ XtTranslations ptr;
+ XtOverrideTranslations ((Widget) formWidget,
+ ptr = XtParseTranslationTable ("<Configure>: resize()"));
+ XtFree ((char *) ptr);
+ }
+
+ if (x == -1)
+ x = 0;
+ if (y == -1)
+ y = 0;
+ SetSize (x, y, width, height);
+
+ return TRUE;
+}
+
+// Remove event handler, remove from hash table
+bool wxWindow::DetachWidget(WXWidget widget)
+{
+ if (CanAddEventHandler())
+ {
+ XtRemoveEventHandler((Widget) widget,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
+ False,
+ wxPanelItemEventHandler,
+ (XtPointer)this);
+ }
+
+ wxDeleteWindowFromTable((Widget) widget);
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// Motif-specific accessors
+// ----------------------------------------------------------------------------
+
+// Get the underlying X window
+WXWindow wxWindow::GetXWindow() const
+{
+ Widget wMain = (Widget)GetMainWidget();
+ if ( wMain )
+ return (WXWindow) XtWindow(wMain);
+ else
+ return (WXWindow) 0;
+}
+
+// Get the underlying X display
+WXDisplay *wxWindow::GetXDisplay() const
+{
+ Widget wMain = (Widget)GetMainWidget();
+ if ( wMain )
+ return (WXDisplay*) XtDisplay(wMain);
+ else
+ return (WXDisplay*) NULL;
+}
+
+WXWidget wxWindow::GetMainWidget() const
+{
+ if (m_drawingArea)
+ return m_drawingArea;
+ else
+ return m_mainWidget;
+}
+
+WXWidget wxWindow::GetClientWidget() const
+{
+ if (m_drawingArea != (WXWidget) 0)
+ return m_drawingArea;
+ else
+ return GetMainWidget();
+}
+
+WXWidget wxWindow::GetTopWidget() const
+{
+ return GetMainWidget();
+}
+
+WXWidget wxWindow::GetLabelWidget() const
+{
+ return GetMainWidget();
+}
+
+// ----------------------------------------------------------------------------
+// Motif callbacks
+// ----------------------------------------------------------------------------
+
+// All widgets should have this as their resize proc.
+// OnSize sent to wxWindow via client data.
+void wxWidgetResizeProc(Widget w, XConfigureEvent *WXUNUSED(event), String WXUNUSED(args)[], int *WXUNUSED(num_args))
+{
+ wxWindow *win = wxGetWindowFromTable(w);
+ if (!win)
+ return;
+
+ if (win->PreResize())
+ {
+ int width, height;
+ win->GetSize(&width, &height);
+ wxSizeEvent sizeEvent(wxSize(width, height), win->GetId());
+ sizeEvent.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(sizeEvent);
+ }
+}
+
+static void wxCanvasRepaintProc(Widget drawingArea,
+ XtPointer clientData,
+ XmDrawingAreaCallbackStruct * cbs)
+{
+ if (!wxGetWindowFromTable(drawingArea))
+ return;
+
+ XEvent * event = cbs->event;
+ wxWindow * win = (wxWindow *) clientData;
+
+ switch (event->type)
+ {
+ case Expose:
+ {
+ win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
+ event->xexpose.width, event->xexpose.height);
+
+ if (event -> xexpose.count == 0)
+ {
+ win->DoPaint();
+ win->ClearUpdateRects();
+ }
+ break;
+ }
+ }
+}
+
+// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
+static void wxCanvasEnterLeave(Widget drawingArea,
+ XtPointer WXUNUSED(clientData),
+ XCrossingEvent * event)
+{
+ XmDrawingAreaCallbackStruct cbs;
+ XEvent ev;
+
+ ((XCrossingEvent &) ev) = *event;
+
+ cbs.reason = XmCR_INPUT;
+ cbs.event = &ev;
+
+ wxCanvasInputEvent(drawingArea, (XtPointer) NULL, &cbs);
+}
+
+// Fix to make it work under Motif 1.0 (!)
+static void wxCanvasMotionEvent (Widget WXUNUSED(drawingArea), XButtonEvent * WXUNUSED(event))
+{
+#if XmVersion <= 1000
+ XmDrawingAreaCallbackStruct cbs;
+ XEvent ev;
+
+ ev = *((XEvent *) event);
+ cbs.reason = XmCR_INPUT;
+ cbs.event = &ev;
+
+ wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
+#endif // XmVersion <= 1000
+}
+
+static void wxCanvasInputEvent(Widget drawingArea,
+ XtPointer WXUNUSED(data),
+ XmDrawingAreaCallbackStruct * cbs)
+{
+ wxWindow *canvas = wxGetWindowFromTable(drawingArea);
+ XEvent local_event;
+
+ if (canvas==NULL)
+ return;
+
+ if (cbs->reason != XmCR_INPUT)
+ return;
+
+ local_event = *(cbs->event); // We must keep a copy!
+
+ switch (local_event.xany.type)
+ {
+ case EnterNotify:
+ case LeaveNotify:
+ case ButtonPress:
+ case ButtonRelease:
+ case MotionNotify:
+ {
+ // FIXME: most of this mouse event code is more or less
+ // duplicated in wxTranslateMouseEvent
+ //
+ wxEventType eventType = wxEVT_NULL;
+
+ if (local_event.xany.type == EnterNotify)
+ {
+ //if (local_event.xcrossing.mode!=NotifyNormal)
+ // return ; // Ignore grab events
+ eventType = wxEVT_ENTER_WINDOW;
+ // canvas->GetEventHandler()->OnSetFocus();
+ }
+ else if (local_event.xany.type == LeaveNotify)
+ {
+ //if (local_event.xcrossingr.mode!=NotifyNormal)
+ // return ; // Ignore grab events
+ eventType = wxEVT_LEAVE_WINDOW;
+ // canvas->GetEventHandler()->OnKillFocus();
+ }
+ else if (local_event.xany.type == MotionNotify)
+ {
+ eventType = wxEVT_MOTION;
+ }
+
+ else if (local_event.xany.type == ButtonPress)
+ {
+ if (local_event.xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_DOWN;
+ canvas->SetButton1(TRUE);
+ }
+ else if (local_event.xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_DOWN;
+ canvas->SetButton2(TRUE);
+ }
+ else if (local_event.xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_DOWN;
+ canvas->SetButton3(TRUE);
+ }
+ }
+ else if (local_event.xany.type == ButtonRelease)
+ {
+ if (local_event.xbutton.button == Button1)
+ {
+ eventType = wxEVT_LEFT_UP;
+ canvas->SetButton1(FALSE);
+ }
+ else if (local_event.xbutton.button == Button2)
+ {
+ eventType = wxEVT_MIDDLE_UP;
+ canvas->SetButton2(FALSE);
+ }
+ else if (local_event.xbutton.button == Button3)
+ {
+ eventType = wxEVT_RIGHT_UP;
+ canvas->SetButton3(FALSE);
+ }
+ }
+
+ wxMouseEvent wxevent (eventType);
+
+ wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
+ || (event_left_is_down (&local_event)
+ && (eventType != wxEVT_LEFT_UP)));
+ wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
+ || (event_middle_is_down (&local_event)
+ && (eventType != wxEVT_MIDDLE_UP)));
+ wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
+ || (event_right_is_down (&local_event)
+ && (eventType != wxEVT_RIGHT_UP)));
+
+ wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
+ wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
+ wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
+ wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
+ wxevent.SetTimestamp(local_event.xbutton.time);
+
+ if ( eventType == wxEVT_MOTION )
+ {
+ if (local_event.xmotion.is_hint == NotifyHint)
+ {
+ Window root, child;
+ Display *dpy = XtDisplay (drawingArea);
+
+ XQueryPointer (dpy, XtWindow (drawingArea),
+ &root, &child,
+ &local_event.xmotion.x_root,
+ &local_event.xmotion.y_root,
+ &local_event.xmotion.x,
+ &local_event.xmotion.y,
+ &local_event.xmotion.state);
+ }
+ else
+ {
+ }
+ }
+
+ // Now check if we need to translate this event into a double click
+ if (TRUE) // canvas->doubleClickAllowed)
+ {
+ if (wxevent.ButtonDown())
+ {
+ long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
+
+ // get button and time-stamp
+ int button = 0;
+ if (wxevent.LeftDown())
+ button = 1;
+ else if (wxevent.MiddleDown())
+ button = 2;
+ else if (wxevent.RightDown())
+ button = 3;
+ long ts = wxevent.GetTimestamp();
+
+ // check, if single or double click
+ int buttonLast = canvas->GetLastClickedButton();
+ long lastTS = canvas->GetLastClickTime();
+ if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
+ {
+ // I have a dclick
+ canvas->SetLastClick(0, ts);
+
+ wxEventType typeDouble;
+ if ( eventType == wxEVT_LEFT_DOWN )
+ typeDouble = wxEVT_LEFT_DCLICK;
+ else if ( eventType == wxEVT_MIDDLE_DOWN )
+ typeDouble = wxEVT_MIDDLE_DCLICK;
+ else if ( eventType == wxEVT_RIGHT_DOWN )
+ typeDouble = wxEVT_RIGHT_DCLICK;
+ else
+ typeDouble = wxEVT_NULL;
+
+ if ( typeDouble != wxEVT_NULL )
+ {
+ wxevent.SetEventType(typeDouble);
+ }
+ }
+ else
+ {
+ // not fast enough or different button
+ canvas->SetLastClick(button, ts);
+ }
+ }
+ }
+
+ wxevent.SetId(canvas->GetId());
+ wxevent.SetEventObject(canvas);
+ wxevent.m_x = local_event.xbutton.x;
+ wxevent.m_y = local_event.xbutton.y;
+ canvas->GetEventHandler()->ProcessEvent (wxevent);
+#if 0
+ if (eventType == wxEVT_ENTER_WINDOW ||
+ eventType == wxEVT_LEAVE_WINDOW ||
+ eventType == wxEVT_MOTION
+ )
+ return;
+#endif // 0
+ break;
+ }
+ case KeyPress:
+ {
+ KeySym keySym;
+#if 0
+ XComposeStatus compose;
+ (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
+#endif // 0
+
+ (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
+ int id = wxCharCodeXToWX (keySym);
+
+ wxEventType eventType = wxEVT_CHAR;
+
+ wxKeyEvent event (eventType);
+
+ if (local_event.xkey.state & ShiftMask)
+ event.m_shiftDown = TRUE;
+ if (local_event.xkey.state & ControlMask)
+ event.m_controlDown = TRUE;
+ if (local_event.xkey.state & Mod3Mask)
+ event.m_altDown = TRUE;
+ if (local_event.xkey.state & Mod1Mask)
+ event.m_metaDown = TRUE;
+ event.SetEventObject(canvas);
+ event.m_keyCode = id;
+ event.SetTimestamp(local_event.xkey.time);
+
+ if (id > -1)
+ {
+ // Implement wxFrame::OnCharHook by checking ancestor.
+ wxWindow *parent = canvas->GetParent();
+ while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
+ parent = parent->GetParent();
+
+ if (parent)
+ {
+ event.SetEventType(wxEVT_CHAR_HOOK);
+ if (parent->GetEventHandler()->ProcessEvent(event))
+ return;
+ }
+
+ // For simplicity, OnKeyDown is the same as OnChar
+ // TODO: filter modifier key presses from OnChar
+ event.SetEventType(wxEVT_KEY_DOWN);
+
+ // Only process OnChar if OnKeyDown didn't swallow it
+ if (!canvas->GetEventHandler()->ProcessEvent (event))
+ {
+ event.SetEventType(wxEVT_CHAR);
+ canvas->GetEventHandler()->ProcessEvent (event);
+ }
+ }
+ break;
+ }
+ case KeyRelease:
+ {
+ KeySym keySym;
+ (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
+ int id = wxCharCodeXToWX (keySym);
+
+ wxKeyEvent event (wxEVT_KEY_UP);
+
+ if (local_event.xkey.state & ShiftMask)
+ event.m_shiftDown = TRUE;
+ if (local_event.xkey.state & ControlMask)
+ event.m_controlDown = TRUE;
+ if (local_event.xkey.state & Mod3Mask)
+ event.m_altDown = TRUE;
+ if (local_event.xkey.state & Mod1Mask)
+ event.m_metaDown = TRUE;
+ event.SetEventObject(canvas);
+ event.m_keyCode = id;
+ event.SetTimestamp(local_event.xkey.time);
+
+ if (id > -1)
+ {
+ canvas->GetEventHandler()->ProcessEvent (event);
+ }
+ break;
+ }
+ case FocusIn:
+ {
+ if (local_event.xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
+ event.SetEventObject(canvas);
+ canvas->GetEventHandler()->ProcessEvent(event);
+ }
+ break;
+ }
+ case FocusOut:
+ {
+ if (local_event.xfocus.detail != NotifyPointer)
+ {
+ wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
+ event.SetEventObject(canvas);
+ canvas->GetEventHandler()->ProcessEvent(event);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void wxPanelItemEventHandler(Widget wid,
+ XtPointer WXUNUSED(client_data),
+ XEvent* event,
+ Boolean *continueToDispatch)
+{
+ // Widget can be a label or the actual widget.
+
+ wxWindow *window = wxGetWindowFromTable(wid);
+ if (window)
+ {
+ wxMouseEvent wxevent(0);
+ if (wxTranslateMouseEvent(wxevent, window, wid, event))
+ {
+ window->GetEventHandler()->ProcessEvent(wxevent);
+ }
+ }
+
+ // TODO: probably the key to allowing default behaviour to happen. Say we
+ // set a m_doDefault flag to FALSE at the start of this function. Then in
+ // e.g. wxWindow::OnMouseEvent we can call Default() which sets this flag to
+ // TRUE, indicating that default processing can happen. Thus, behaviour can
+ // appear to be overridden just by adding an event handler and not calling
+ // wxWindow::OnWhatever. ALSO, maybe we can use this instead of the current
+ // way of handling drawing area events, to simplify things.
+ *continueToDispatch = True;
+}
+
+static void wxScrollBarCallback(Widget scrollbar,
+ XtPointer clientData,
+ XmScrollBarCallbackStruct *cbs)
+{
+ wxWindow *win = wxGetWindowFromTable(scrollbar);
+ int orientation = (int) clientData;
+
+ wxEventType eventType = wxEVT_NULL;
+ switch (cbs->reason)
+ {
+ case XmCR_INCREMENT:
+ {
+ eventType = wxEVT_SCROLLWIN_LINEDOWN;
+ break;
+ }
+ case XmCR_DECREMENT:
+ {
+ eventType = wxEVT_SCROLLWIN_LINEUP;
+ break;
+ }
+ case XmCR_DRAG:
+ {
+ eventType = wxEVT_SCROLLWIN_THUMBTRACK;
+ break;
+ }
+ case XmCR_VALUE_CHANGED:
+ {
+ eventType = wxEVT_SCROLLWIN_THUMBRELEASE;
+ break;
+ }
+ case XmCR_PAGE_INCREMENT:
+ {
+ eventType = wxEVT_SCROLLWIN_PAGEDOWN;
+ break;
+ }
+ case XmCR_PAGE_DECREMENT:
+ {
+ eventType = wxEVT_SCROLLWIN_PAGEUP;
+ break;
+ }
+ case XmCR_TO_TOP:
+ {
+ eventType = wxEVT_SCROLLWIN_TOP;
+ break;
+ }
+ case XmCR_TO_BOTTOM:
+ {
+ eventType = wxEVT_SCROLLWIN_BOTTOM;
+ break;
+ }
+ default:
+ {
+ // Should never get here
+ wxFAIL_MSG("Unknown scroll event.");
+ break;
+ }
+ }
+
+ wxScrollWinEvent event(eventType,
+ cbs->value,
+ ((orientation == XmHORIZONTAL) ?
+ wxHORIZONTAL : wxVERTICAL));
+ event.SetEventObject( win );
+ win->GetEventHandler()->ProcessEvent(event);