/////////////////////////////////////////////////////////////////////////////
-// Name: bmpbuttn.cpp
+// Name: src/motif/bmpbuttn.cpp
// Purpose: wxBitmapButton
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
-// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "bmpbuttn.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#include "wx/bmpbuttn.h"
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
+#ifdef __VMS__
+#pragma message disable nosimpint
+#endif
+#include <Xm/PushBG.h>
+#include <Xm/PushB.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
#endif
-bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos,
- const wxSize& size, long style,
- const wxValidator& validator,
- const wxString& name)
+#include "wx/motif/private.h"
+
+// Implemented in button.cpp
+void wxButtonCallback (Widget w, XtPointer clientData, XtPointer ptr);
+
+// Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
+
+wxBitmapButton::wxBitmapButton()
{
- m_buttonBitmap = bitmap;
- SetName(name);
- SetValidator(validator);
- parent->AddChild(this);
-
- m_backgroundColour = parent->GetDefaultBackgroundColour() ;
- m_foregroundColour = parent->GetDefaultForegroundColour() ;
- m_windowStyle = style;
- m_marginX = 0;
- m_marginY = 0;
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- if (id == -1)
- m_windowId = NewControlId();
- else
- m_windowId = id;
+ m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN;
+ m_insensPixmap = (WXPixmap) 0;
+}
+
+bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id,
+ const wxBitmap& bitmap,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ if( !CreateControl( parent, id, pos, size, style, validator, name ) )
+ return false;
+ PreCreation();
+
+ m_bitmaps[State_Normal] =
+ m_bitmapsOriginal[State_Normal] = bitmap;
+ m_bitmaps[State_Pressed] =
+ m_bitmapsOriginal[State_Pressed] = bitmap;
+
+ Widget parentWidget = (Widget) parent->GetClientWidget();
+
+ /*
+ * Patch Note (important)
+ * There is no major reason to put a defaultButtonThickness here.
+ * Not requesting it give the ability to put wxButton with a spacing
+ * as small as requested. However, if some button become a DefaultButton,
+ * other buttons are no more aligned -- This is why we set
+ * defaultButtonThickness of ALL buttons belonging to the same wxPanel,
+ * in the ::SetDefaultButton method.
+ */
+ Widget buttonWidget = XtVaCreateManagedWidget ("button",
+
+ // Gadget causes problems for default button operation.
+#if wxUSE_GADGETS
+ xmPushButtonGadgetClass, parentWidget,
+#else
+ xmPushButtonWidgetClass, parentWidget,
+#endif
+ // See comment for wxButton::SetDefault
+ // XmNdefaultButtonShadowThickness, 1,
+ XmNrecomputeSize, False,
+ NULL);
+
+ m_mainWidget = (WXWidget) buttonWidget;
+
+ XtAddCallback (buttonWidget,
+ XmNactivateCallback, (XtCallbackProc) wxButtonCallback,
+ (XtPointer) this);
+
+ wxSize best = GetBitmapLabel().IsOk() ? GetBestSize() : wxSize(30, 30);
+ if( size.x != -1 ) best.x = size.x;
+ if( size.y != -1 ) best.y = size.y;
+
+ PostCreation();
+ OnSetBitmap();
+
+ AttachWidget (parent, m_mainWidget, (WXWidget) NULL,
+ pos.x, pos.y, best.x, best.y);
+
+ return true;
+}
+
+wxBitmapButton::~wxBitmapButton()
+{
+ SetBitmapLabel(wxNullBitmap);
+
+ if (m_insensPixmap)
+ XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()),
+ (Pixmap) m_insensPixmap);
+}
+
+void wxBitmapButton::DoSetBitmap(const wxBitmap& bitmap, State which)
+{
+ m_bitmapsOriginal[which] = bitmap;
+
+ wxBitmapButtonBase::DoSetBitmap(bitmap, which);
+}
+
+void wxBitmapButton::OnSetBitmap()
+{
+ wxBitmapButtonBase::OnSetBitmap();
+
+ if ( m_bitmapsOriginal[State_Normal].IsOk() )
+ {
+ Pixmap pixmap = 0;
+ Pixmap insensPixmap = 0;
+ Pixmap armPixmap = 0;
+
+ // Must re-make the bitmap to have its transparent areas drawn
+ // in the current widget background colour.
+ if ( m_bitmapsOriginal[State_Normal].GetMask() )
+ {
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNbackground, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Normal], col);
+ m_bitmaps[State_Normal] = newBitmap;
+ m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] );
+
+ pixmap = (Pixmap) m_bitmaps[State_Normal].GetDrawable();
+ }
+ else
+ {
+ m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] );
+ pixmap = (Pixmap) m_bitmapCache.GetLabelPixmap(m_mainWidget);
+ }
- if ( width == -1 && bitmap.Ok())
- width = bitmap.GetWidth() + 2*m_marginX;
+ if (m_bitmapsOriginal[State_Disabled].IsOk())
+ {
+ if (m_bitmapsOriginal[State_Disabled].GetMask())
+ {
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNbackground, &backgroundPixel,
+ NULL);
- if ( height == -1 && bitmap.Ok())
- height = bitmap.GetHeight() + 2*m_marginY;
+ wxColour col;
+ col.SetPixel(backgroundPixel);
- /* TODO: create bitmap button
- */
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Disabled], col);
+ m_bitmaps[State_Disabled] = newBitmap;
- return FALSE;
+ insensPixmap = (Pixmap) m_bitmaps[State_Disabled].GetDrawable();
+ }
+ else
+ insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget);
+ }
+ else
+ insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget);
+
+ // Now make the bitmap representing the armed state
+ if (m_bitmapsOriginal[State_Pressed].IsOk())
+ {
+ if (m_bitmapsOriginal[State_Pressed].GetMask())
+ {
+ WXPixel backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget,
+ XmNarmColor, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap =
+ wxCreateMaskedBitmap(m_bitmapsOriginal[State_Pressed], col);
+ m_bitmaps[State_Pressed] = newBitmap;
+
+ armPixmap = (Pixmap) m_bitmaps[State_Pressed].GetDrawable();
+ }
+ else
+ armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget);
+ }
+ else
+ armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget);
+
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelPixmap, pixmap,
+ XmNlabelInsensitivePixmap, insensPixmap,
+ XmNarmPixmap, armPixmap,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ }
+ else
+ {
+ // Null bitmap: must not use current pixmap
+ // since it is no longer valid.
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelType, XmSTRING,
+ XmNlabelPixmap, XmUNSPECIFIED_PIXMAP,
+ XmNlabelInsensitivePixmap, XmUNSPECIFIED_PIXMAP,
+ XmNarmPixmap, XmUNSPECIFIED_PIXMAP,
+ NULL);
+ }
}
-void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
+void wxBitmapButton::ChangeBackgroundColour()
{
- m_buttonBitmap = bitmap;
+ wxDoChangeBackgroundColour(m_mainWidget, m_backgroundColour, true);
+
+ // Must reset the bitmaps since the colours have changed.
+ OnSetBitmap();
}
+wxSize wxBitmapButton::DoGetBestSize() const
+{
+ wxSize ret( 30,30 );
+
+ if (GetBitmapLabel().IsOk())
+ {
+ int border = HasFlag(wxNO_BORDER) ? 4 : 10;
+ ret.x += border;
+ ret.y += border;
+
+ ret += GetBitmapLabel().GetSize();
+ }
+
+ return ret;
+}