#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
-// for all others, include the necessary headers
+// for all others, include the necessary headers wxWidgets headers)
#ifndef WX_PRECOMP
- #include "wx/wx.h"
+#include "wx/wx.h"
#endif
+#include "ctrlmaskout.h"
+
#ifdef __WXMAC__ // See CreateMask()
- #include <wx/minifram.h>
- #include <cstdlib>
+#include <wx/minifram.h>
+#include <cstdlib>
#endif
-#include <wx/filename.h>
-#include <wx/hashset.h>
-
-#include "ctrlmaskout.h"
+// use a set to make sure the same control won't be inserted twice
+#include "wx/hashset.h"
+WX_DECLARE_HASH_SET(wxWindow*, wxPointerHash, wxPointerEqual, CtrlSet);
// It's copied from src/aui/framemanager.cpp and modified, a failed attempt to
// return;
// }
//
-// Show(false);
+// Show(false);
//
-// GetParent()->Update();
+// GetParent()->Update();
//
-// Show(true);
+// Show(true);
//
//
// m_lastWidth = event.GetSize().GetWidth();
wxString ctrlName;
wxRect ctrlSize;
- // use a set to make sure the same control won't be inserted twice
- WX_DECLARE_HASH_SET(wxWindow*, wxPointerHash, wxPointerEqual, CtrlSet);
-
CtrlSet ctrls;
int i, j;