]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
adapting init sequence for different osx platforms
[wxWidgets.git] / src / generic / renderg.cpp
index 6f84f6b90446429f2f3c82cbf7ee410188f3a584..c2c74c54bf76082ff6f911b3d68d5e727f471cf7 100644 (file)
 #include "wx/splitter.h"
 #include "wx/dcmirror.h"
 
 #include "wx/splitter.h"
 #include "wx/dcmirror.h"
 
+#ifdef __WXMAC__
+    #include "wx/osx/private.h"
+#endif
+
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
 // ----------------------------------------------------------------------------
@@ -46,16 +50,18 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
 public:
     wxRendererGeneric();
 
 public:
     wxRendererGeneric();
 
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
+                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                   wxHeaderButtonParams* params = NULL);
 
                                   wxHeaderButtonParams* params = NULL);
 
-    virtual void DrawHeaderButtonContents(wxWindow *win,
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
                                           int flags = 0,
                                           wxDC& dc,
                                           const wxRect& rect,
                                           int flags = 0,
+                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
                                           wxHeaderButtonParams* params = NULL);
 
     virtual int GetHeaderButtonHeight(wxWindow *win);
                                           wxHeaderButtonParams* params = NULL);
 
     virtual int GetHeaderButtonHeight(wxWindow *win);
@@ -92,6 +98,8 @@ public:
                               const wxRect& rect,
                               int flags = 0);
 
                               const wxRect& rect,
                               int flags = 0);
 
+    virtual wxSize GetCheckBoxSize(wxWindow *win);
+
     virtual void DrawPushButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
     virtual void DrawPushButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
@@ -102,6 +110,16 @@ public:
                                        const wxRect& rect,
                                        int flags = 0);
 
                                        const wxRect& rect,
                                        int flags = 0);
 
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
+    virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
+
+    virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
+
+    virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
+
+    virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
@@ -202,15 +220,14 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
 // tree/list ctrl drawing
 // ----------------------------------------------------------------------------
 
 // tree/list ctrl drawing
 // ----------------------------------------------------------------------------
 
-void
+int
 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
                                     wxDC& dc,
                                     const wxRect& rect,
                                     int flags,
 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
                                     wxDC& dc,
                                     const wxRect& rect,
                                     int flags,
+                                    wxHeaderSortIconType sortArrow,
                                     wxHeaderButtonParams* params)
 {
                                     wxHeaderButtonParams* params)
 {
-    const int CORNER = 1;
-
     const wxCoord x = rect.x,
                   y = rect.y,
                   w = rect.width,
     const wxCoord x = rect.x,
                   y = rect.y,
                   w = rect.width,
@@ -219,33 +236,35 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
     dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
     dc.SetPen(*wxTRANSPARENT_PEN);
     dc.DrawRectangle(rect);
     dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
     dc.SetPen(*wxTRANSPARENT_PEN);
     dc.DrawRectangle(rect);
-    
+
     dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
     dc.SetPen(m_penBlack);
     dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
     dc.SetPen(m_penBlack);
-    dc.DrawLine( x+w-CORNER+1, y, x+w, y+h );  // right (outer)
-    dc.DrawRectangle( x, y+h, w+1, 1 );        // bottom (outer)
+    dc.DrawLine( x+w-1, y, x+w-1, y+h );  // right (outer)
+    dc.DrawLine( x, y+h-1, x+w, y+h-1 );  // bottom (outer)
 
     dc.SetPen(m_penDarkGrey);
 
     dc.SetPen(m_penDarkGrey);
-    dc.DrawLine( x+w-CORNER, y, x+w-1, y+h );  // right (inner)
-    dc.DrawRectangle( x+1, y+h-1, w-2, 1 );    // bottom (inner)
+    dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 );  // right (inner)
+    dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 );  // bottom (inner)
 
     dc.SetPen(m_penHighlight);
 
     dc.SetPen(m_penHighlight);
-    dc.DrawRectangle( x, y, w-CORNER+1, 1 );   // top (outer)
-    dc.DrawRectangle( x, y, 1, h );            // left (outer)
-    dc.DrawLine( x, y+h-1, x+1, y+h-1 );
-    dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+    dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
+    dc.DrawLine( x, y, x+w-1, y ); // top (outer)
 
 
-    DrawHeaderButtonContents(win, dc, rect, flags, params);
+    return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
 }
 
 }
 
-void
+
+int
 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
                                             wxDC& dc,
                                             const wxRect& rect,
                                             int flags,
 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
                                             wxDC& dc,
                                             const wxRect& rect,
                                             int flags,
+                                            wxHeaderSortIconType sortArrow,
                                             wxHeaderButtonParams* params)
 {
                                             wxHeaderButtonParams* params)
 {
+    int labelWidth = 0;
+
     // Mark this item as selected.  For the generic version we'll just draw an
     // underline
     if ( flags & wxCONTROL_SELECTED )
     // Mark this item as selected.  For the generic version we'll just draw an
     // underline
     if ( flags & wxCONTROL_SELECTED )
@@ -264,7 +283,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
 
     // Draw an up or down arrow
     int arrowSpace = 0;
 
     // Draw an up or down arrow
     int arrowSpace = 0;
-    if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
+    if (sortArrow != wxHDR_SORT_ICON_NONE )
     {
         wxRect ar = rect;
 
     {
         wxRect ar = rect;
 
@@ -274,9 +293,9 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
         ar.y += (rect.height - ar.height)/2;
         ar.x = ar.x + rect.width - 3*ar.width/2;
         arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
         ar.y += (rect.height - ar.height)/2;
         ar.x = ar.x + rect.width - 3*ar.width/2;
         arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
-        
+
         wxPoint triPt[3];
         wxPoint triPt[3];
-        if ( flags & wxCONTROL_UPICON )
+        if ( sortArrow & wxHDR_SORT_ICON_UP )
         {
             triPt[0].x = ar.width / 2;
             triPt[0].y = 0;
         {
             triPt[0].x = ar.width / 2;
             triPt[0].y = 0;
@@ -299,16 +318,48 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
         dc.SetPen(wxPen(c));
         dc.SetBrush(wxBrush(c));
             params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
         dc.SetPen(wxPen(c));
         dc.SetBrush(wxBrush(c));
-        dc.DrawPolygon( 3, triPt, ar.x, ar.y);                  
+        dc.DrawPolygon( 3, triPt, ar.x, ar.y);
     }
     }
+    labelWidth += arrowSpace;
 
     const int margin = 5;   // number of pixels to reserve on either side of the label
     int bmpWidth = 0;
 
     const int margin = 5;   // number of pixels to reserve on either side of the label
     int bmpWidth = 0;
-    int txtEnd = 0;
-    
+
     if ( params && params->m_labelBitmap.Ok() )
         bmpWidth = params->m_labelBitmap.GetWidth() + 2;
     if ( params && params->m_labelBitmap.Ok() )
         bmpWidth = params->m_labelBitmap.GetWidth() + 2;
-        
+
+    labelWidth += bmpWidth + 2*margin;
+
+    // draw the bitmap if there is one
+    if ( params && params->m_labelBitmap.Ok() )
+    {
+        int w, h, x, y;
+        w = params->m_labelBitmap.GetWidth();
+        h = params->m_labelBitmap.GetHeight();
+
+        x = margin + rect.x;
+        y = rect.y + wxMax(1, (rect.height - h) / 2);
+
+        if (params->m_labelText.empty())
+        {
+            // use the alignment flags
+            switch (params->m_labelAlignment)
+            {
+                default:
+                case wxALIGN_LEFT:
+                    x = rect.x + margin;
+                    break;
+                case wxALIGN_CENTER:
+                    x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
+                    break;
+                case wxALIGN_RIGHT:
+                    x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
+                    break;
+            }
+        }
+        dc.DrawBitmap(params->m_labelBitmap, x, y, true);
+    }
+
     // Draw a label if one is given
     if ( params && !params->m_labelText.empty() )
     {
     // Draw a label if one is given
     if ( params && !params->m_labelText.empty() )
     {
@@ -318,18 +369,22 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             params->m_labelColour : win->GetForegroundColour();
 
         wxString label( params->m_labelText );
             params->m_labelColour : win->GetForegroundColour();
 
         wxString label( params->m_labelText );
-        
+
         dc.SetFont(font);
         dc.SetTextForeground(clr);
         dc.SetFont(font);
         dc.SetTextForeground(clr);
-        dc.SetBackgroundMode(wxTRANSPARENT);
+        dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
 
         int tw, th, td, x, y;
         dc.GetTextExtent( label, &tw, &th, &td);
 
         int tw, th, td, x, y;
         dc.GetTextExtent( label, &tw, &th, &td);
+        labelWidth += tw;
         y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
         y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
+#ifdef __WXGTK__
+        y += 2; // No idea why.
+#endif
 
         // truncate and add an ellipsis (...) if the text is too wide.
         int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
 
         // truncate and add an ellipsis (...) if the text is too wide.
         int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
-        if ( tw > targetWidth )        
+        if ( tw > targetWidth )
         {
             int ellipsisWidth;
             dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
         {
             int ellipsisWidth;
             dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
@@ -340,7 +395,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
             label.append( wxT("...") );
             tw += ellipsisWidth;
         }
             label.append( wxT("...") );
             tw += ellipsisWidth;
         }
-        
+
         switch (params->m_labelAlignment)
         {
             default:
         switch (params->m_labelAlignment)
         {
             default:
@@ -355,43 +410,9 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
                 break;
         }
 
                 break;
         }
 
-        dc.DrawText(label, x, y);
-        txtEnd = x + tw + 2;
-    }
-
-    // draw the bitmap if there is one
-    if ( params && params->m_labelBitmap.Ok() )
-    {
-        int w, h, x, y;
-        w = params->m_labelBitmap.GetWidth();
-        h = params->m_labelBitmap.GetHeight();
-
-        y = rect.y + wxMax(1, (rect.height - h) / 2);
-
-        // if there is a text label, then put the bitmap at the end of the label
-        if ( txtEnd != 0 )
-        {
-            x = txtEnd;
-        }
-        // otherwise use the alignment flags
-        else
-        {
-            switch (params->m_labelAlignment)
-            {
-                default:
-                case wxALIGN_LEFT:
-                    x = rect.x + margin;
-                    break;
-                case wxALIGN_CENTER:
-                    x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
-                    break;
-                case wxALIGN_RIGHT:
-                    x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
-                    break;
-            }
-        }
-        dc.DrawBitmap(params->m_labelBitmap, x, y, true);
+        dc.DrawText(label, x + bmpWidth, y);
     }
     }
+    return labelWidth;
 }
 
 
 }
 
 
@@ -604,6 +625,11 @@ wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
     }
 }
 
     }
 }
 
+wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
+{
+    return wxSize(16, 16);
+}
+
 void
 wxRendererGeneric::DrawPushButton(wxWindow *win,
                                   wxDC& dc,
 void
 wxRendererGeneric::DrawPushButton(wxWindow *win,
                                   wxDC& dc,
@@ -621,7 +647,7 @@ wxRendererGeneric::DrawPushButton(wxWindow *win,
 }
 
 void
 }
 
 void
-wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
                                          wxDC& dc,
                                          const wxRect& rect,
                                          int flags)
                                          wxDC& dc,
                                          const wxRect& rect,
                                          int flags)
@@ -644,11 +670,89 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
     }
 
     dc.SetBrush(brush);
     }
 
     dc.SetBrush(brush);
-    dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
+    if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
+#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+                && IsControlActive( (ControlRef)win->GetHandle() )
+#endif
+    )
+        dc.SetPen( *wxBLACK_PEN );
+    else
+        dc.SetPen( *wxTRANSPARENT_PEN );
 
     dc.DrawRectangle( rect );
 
     dc.DrawRectangle( rect );
+
+    // it's unused everywhere except in wxOSX/Carbon
+    wxUnusedVar(win);
 }
 
 }
 
+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+    // draw the pixels manually because the "dots" in wxPen with wxDOT style
+    // may be short traits and not really dots
+    //
+    // note that to behave in the same manner as DrawRect(), we must exclude
+    // the bottom and right borders from the rectangle
+    wxCoord x1 = rect.GetLeft(),
+            y1 = rect.GetTop(),
+            x2 = rect.GetRight(),
+            y2 = rect.GetBottom();
+
+    dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+    dc.SetLogicalFunction(wxCOPY);
+#else
+    // this seems to be closer than what Windows does than wxINVERT although
+    // I'm still not sure if it's correct
+    dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+    wxCoord z;
+    for ( z = x1 + 1; z < x2; z += 2 )
+        dc.DrawPoint(z, rect.GetTop());
+
+    wxCoord shift = z == x2 ? 0 : 1;
+    for ( z = y1 + shift; z < y2; z += 2 )
+        dc.DrawPoint(x2, z);
+
+    shift = z == y2 ? 0 : 1;
+    for ( z = x2 - shift; z > x1; z -= 2 )
+        dc.DrawPoint(z, y2);
+
+    shift = z == x1 ? 0 : 1;
+    for ( z = y2 - shift; z > y1; z -= 2 )
+        dc.DrawPoint(x1, z);
+
+    dc.SetLogicalFunction(wxCOPY);
+}
+
+void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
+}
+
+void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
+}
+
+void wxRendererGeneric::DrawRadioButton(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioButton");
+}
+
+void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
+}
+
+
+
 
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
 
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
@@ -659,8 +763,8 @@ class wxGenericRendererModule: public wxModule
 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
 public:
     wxGenericRendererModule() {}
 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
 public:
     wxGenericRendererModule() {}
-    bool OnInit() { return true; };
-    void OnExit() { wxRendererGeneric::Cleanup(); };
+    bool OnInit() { return true; }
+    void OnExit() { wxRendererGeneric::Cleanup(); }
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)