+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+    // draw the pixels manually because the "dots" in wxPen with wxDOT style
+    // may be short traits and not really dots
+    //
+    // note that to behave in the same manner as DrawRect(), we must exclude
+    // the bottom and right borders from the rectangle
+    wxCoord x1 = rect.GetLeft(),
+            y1 = rect.GetTop(),
+            x2 = rect.GetRight(),
+            y2 = rect.GetBottom();
+
+    dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+    dc.SetLogicalFunction(wxCOPY);
+#else
+    // this seems to be closer than what Windows does than wxINVERT although
+    // I'm still not sure if it's correct
+    dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+    wxCoord z;
+    for ( z = x1 + 1; z < x2; z += 2 )
+        dc.DrawPoint(z, rect.GetTop());
+
+    wxCoord shift = z == x2 ? 0 : 1;
+    for ( z = y1 + shift; z < y2; z += 2 )
+        dc.DrawPoint(x2, z);
+
+    shift = z == y2 ? 0 : 1;
+    for ( z = x2 - shift; z > x1; z -= 2 )
+        dc.DrawPoint(z, y2);
+
+    shift = z == x1 ? 0 : 1;
+    for ( z = y2 - shift; z > y1; z -= 2 )
+        dc.DrawPoint(x1, z);
+
+    dc.SetLogicalFunction(wxCOPY);
+}
+
+void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
+}
+
+void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
+}
+
+void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
+}
+
+void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
+}
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+
+void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
+                                           wxDC& WXUNUSED(dc),
+                                           const wxRect& WXUNUSED(rect),
+                                           wxTitleBarButton WXUNUSED(button),
+                                           int WXUNUSED(flags))
+{
+    // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
+    // will be implemented in the native renderer and this version is never
+    // going to be used -- but we still need to define it to allow
+    // instantiation of this class (which would have been pure virtual
+    // otherwise)
+}
+
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+