#endif
#include "wx/renderer.h"
+#include "wx/graphics.h"
#include "wx/mac/uma.h"
wxDC& dc,
const wxRect& rect,
int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
wxHeaderButtonParams* params = NULL );
virtual int GetHeaderButtonHeight(wxWindow *win);
wxBitmap m_bmpTreeCollapsed;
};
-// ----------------------------------------------------------------------------
-// Aqua arrows
-// ----------------------------------------------------------------------------
-
-/* XPM */
-static const char *aqua_arrow_right_xpm[] =
-{
-// columns rows colors chars-per-pixel
-"13 11 4 1",
-" c None",
-"b c #C0C0C0",
-"c c #707070",
-"d c #A0A0A0",
-
-// pixels
-" b ",
-" ddb ",
-" cccdb ",
-" cccccd ",
-" ccccccdb ",
-" ccccccccd",
-" ccccccdb ",
-" cccccb ",
-" cccdb ",
-" ddb ",
-" b "
-};
-
-/* XPM */
-static const char *aqua_arrow_down_xpm[] =
-{
-// columns rows colors chars-per-pixel
-"13 11 4 1",
-" c None",
-"b c #C0C0C0",
-"c c #707070",
-"d c #A0A0A0",
-
-// pixels
-" ",
-" ",
-" bdcccccccdb ",
-" dcccccccd ",
-" bcccccccb ",
-" dcccccd ",
-" bcccccb ",
-" bcccd ",
-" dcd ",
-" bcb ",
-" d "
-};
-
// ============================================================================
// implementation
// ============================================================================
wxDC& dc,
const wxRect& rect,
int flags,
+ wxHeaderSortIconType sortArrow,
wxHeaderButtonParams* params )
{
- const wxCoord x = dc.XLOG2DEV(rect.x /*- 1*/);
- const wxCoord y = dc.YLOG2DEV(rect.y /*- 1*/);
- const wxCoord w = dc.XLOG2DEVREL(rect.width);
- const wxCoord h = dc.YLOG2DEVREL(rect.height);
+ const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
+ const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
+ const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
dc.SetBrush( *wxTRANSPARENT_BRUSH );
CGContextRef cgContext;
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
#else
Rect bounds;
drawInfo.adornment = kThemeAdornmentNone;
// The down arrow is drawn automatically, change it to an up arrow if needed.
- if ( flags & wxCONTROL_UPICON )
+ if ( sortArrow == wxHDR_SORT_ICON_UP )
drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
// If we don't want any arrows we need to draw over the one already there
- if ( (flags & wxCONTROL_SELECTED) && !(flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow == wxHDR_SORT_ICON_NONE) )
{
// clip to the header rectangle
CGContextSaveGState( cgContext );
// Reserve room for the arrows before writing the label, and turn off the
// flags we've already handled
wxRect newRect(rect);
- if ( (flags & wxCONTROL_SELECTED) && (flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow != wxHDR_SORT_ICON_NONE) )
{
newRect.width -= 12;
+ sortArrow = wxHDR_SORT_ICON_NONE;
}
- flags &= ~(wxCONTROL_SELECTED | wxCONTROL_UPICON | wxCONTROL_DOWNICON);
+ flags &= ~wxCONTROL_SELECTED;
- DrawHeaderButtonContents(win, dc, newRect, flags, params);
+ DrawHeaderButtonContents(win, dc, newRect, flags, sortArrow, params);
}
return -1;
}
-
void wxRendererMac::DrawTreeItemButton( wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags )
{
- // init the buttons on demand
- if ( !m_bmpTreeExpanded.Ok() )
+ const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
+ const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
+ const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
+
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+
+ HIRect headerRect = CGRectMake( x, y, w, h );
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{
- m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
- m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
+ Rect r =
+ {
+ (short) headerRect.origin.y, (short) headerRect.origin.x,
+ (short) (headerRect.origin.y + headerRect.size.height),
+ (short) (headerRect.origin.x + headerRect.size.width)
+ };
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
}
+ else
+ {
+ CGContextRef cgContext;
- // draw them
+#if wxMAC_USE_CORE_GRAPHICS
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
+#else
+ Rect bounds;
- // VZ: this is the old code from treectlg.cpp which apparently doesn't work
- // but I kept it here just in case it is needed -- if not, please
- // remove it
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
-#if 0 // def __WXMAC__
- wxMacPortSetter helper(&dc);
- wxMacWindowClipper clipper(this);
- wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() );
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
+
+ HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
+ CGContextClip( cgContext );
+ HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
+#endif
- int loc_x = x - 5;
- int loc_y = y_mid - 6;
- MacWindowToRootWindow( &loc_x, &loc_y );
- Rect bounds = { loc_y, loc_x, loc_y + 18, loc_x + 12 };
- ThemeButtonDrawInfo info =
{
- kThemeStateActive,
- item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight,
- kThemeAdornmentNone
- };
-
- DrawThemeButton( &bounds, kThemeDisclosureButton, &info, NULL, NULL, NULL, NULL );
-#else // 1
- dc.DrawBitmap(
- flags & wxCONTROL_EXPANDED
- ? m_bmpTreeExpanded
- : m_bmpTreeCollapsed,
- rect.x, rect.y, true /* use mask */);
+ HIThemeButtonDrawInfo drawInfo;
+ HIRect labelRect;
+
+ memset( &drawInfo, 0, sizeof(drawInfo) );
+ drawInfo.version = 0;
+ drawInfo.kind = kThemeDisclosureButton;
+ drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
+ // Apple mailing list posts say to use the arrow adornment constants, but those don't work.
+ // We need to set the value using the 'old' DrawThemeButton constants instead.
+ drawInfo.value = (flags & wxCONTROL_EXPANDED) ? kThemeDisclosureDown : kThemeDisclosureRight;
+ drawInfo.adornment = kThemeAdornmentNone;
+
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+
+ }
+
+#if wxMAC_USE_CORE_GRAPHICS
+#else
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
#endif
+ }
}
void wxRendererMac::DrawSplitterSash( wxWindow *win,
CGContextRef cgContext;
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();
#else
Rect bounds;
GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );