BEGIN_EVENT_TABLE(wxGenericTreeCtrl, wxTreeCtrlBase)
EVT_PAINT (wxGenericTreeCtrl::OnPaint)
+ EVT_SIZE (wxGenericTreeCtrl::OnSize)
EVT_MOUSE_EVENTS (wxGenericTreeCtrl::OnMouse)
EVT_CHAR (wxGenericTreeCtrl::OnChar)
EVT_SET_FOCUS (wxGenericTreeCtrl::OnSetFocus)
m_indent = 15;
m_spacing = 18;
-#ifdef __WXMAC__
- // OS X sel item highlight color differs from text highlight color, which is
- // what wxSYS_COLOUR_HIGHLIGHT returns.
- RGBColor hilight;
- GetThemeBrushAsColor(kThemeBrushAlternatePrimaryHighlightColor, 32, true, &hilight);
- m_hilightBrush = new wxBrush( wxColour(hilight.red, hilight.green, hilight.blue ), wxSOLID );
-#else
m_hilightBrush = new wxBrush
(
wxSystemSettings::GetColour
),
wxSOLID
);
-#endif
-#ifdef __WXMAC__
- // on Mac, this color also differs from the wxSYS_COLOUR_BTNSHADOW, enough to be noticable.
- // I don't know if BTNSHADOW is appropriate in other contexts, so I'm just changing it here.
- GetThemeBrushAsColor(kThemeBrushSecondaryHighlightColor, 32, true, &hilight);
- m_hilightUnfocusedBrush = new wxBrush( wxColour(hilight.red, hilight.green, hilight.blue ), wxSOLID );
-#else
m_hilightUnfocusedBrush = new wxBrush
(
wxSystemSettings::GetColour
),
wxSOLID
);
-#endif
+
m_imageListButtons = NULL;
m_ownsImageListButtons = false;
m_dottedPen = wxPen( wxT("grey"), 0, 0 );
- SetBestSize(size);
+ SetInitialSize(size);
return true;
}
if ( HasFlag(wxTR_FULL_ROW_HIGHLIGHT) )
{
- int x, y, w, h;
-
- DoGetPosition(&x, &y);
- DoGetSize(&w, &h);
- dc.DrawRectangle(x, item->GetY()+offset, w, total_h-offset);
+ int x, w, h;
+ x=0;
+ GetVirtualSize(&w, &h);
+ wxRect rect( x, item->GetY()+offset, w, total_h-offset);
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
+ dc.DrawRectangle(rect);
+#else
+ if (!item->IsSelected())
+ {
+ dc.DrawRectangle(rect);
+ }
+ else
+ {
+ int flags = wxCONTROL_SELECTED;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+ if ((item == m_current) && (m_hasFocus))
+ flags |= wxCONTROL_CURRENT;
+ wxRendererNative::Get().DrawItemSelectionRect( this, dc, rect, flags );
+ }
+#endif
}
else
{
// If it's selected, and there's an image, then we should
// take care to leave the area under the image painted in the
// background colour.
- dc.DrawRectangle( item->GetX() + image_w - 2, item->GetY()+offset,
- item->GetWidth() - image_w + 2, total_h-offset );
+ wxRect rect( item->GetX() + image_w - 2, item->GetY()+offset,
+ item->GetWidth() - image_w + 2, total_h-offset );
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
+ dc.DrawRectangle( rect );
+#else
+ rect.x -= 1;
+ rect.width += 2;
+
+ int flags = wxCONTROL_SELECTED;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+ if ((item == m_current) && (m_hasFocus))
+ flags |= wxCONTROL_CURRENT;
+ wxRendererNative::Get().DrawItemSelectionRect( this, dc, rect, flags );
+#endif
}
// On GTK+ 2, drawing a 'normal' background is wrong for themes that
// don't allow backgrounds to be customized. Not drawing the background,
// except for custom item backgrounds, works for both kinds of theme.
else if (drawItemBackground)
{
- dc.DrawRectangle( item->GetX()-2, item->GetY()+offset,
- item->GetWidth()+2, total_h-offset );
+ wxRect rect( item->GetX()-2, item->GetY()+offset,
+ item->GetWidth()+2, total_h-offset );
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
+ dc.DrawRectangle( rect );
+#else
+ if ( attr && attr->HasBackgroundColour() )
+ {
+ dc.DrawRectangle( rect );
+ }
+ else
+ {
+ rect.x -= 1;
+ rect.width += 2;
+
+ int flags = wxCONTROL_SELECTED;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+ if ((item == m_current) && (m_hasFocus))
+ flags |= wxCONTROL_CURRENT;
+ wxRendererNative::Get().DrawItemSelectionRect( this, dc, rect, flags );
+ }
+#endif
}
}
// wxWidgets callbacks
// -----------------------------------------------------------------------------
+void wxGenericTreeCtrl::OnSize( wxSizeEvent &event )
+{
+#ifdef __WXGTK__
+ if (HasFlag( wxTR_FULL_ROW_HIGHLIGHT) && m_current)
+ RefreshLine( m_current );
+#endif
+
+ event.Skip(true);
+}
+
void wxGenericTreeCtrl::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
wxPaintDC dc(this);
AdjustMyScrollbars();
}
+wxSize wxGenericTreeCtrl::DoGetBestSize() const
+{
+ // make sure all positions are calculated as normally this only done during
+ // idle time but we need them for base class DoGetBestSize() to return the
+ // correct result
+ wxConstCast(this, wxGenericTreeCtrl)->CalculatePositions();
+
+ wxSize size = wxTreeCtrlBase::DoGetBestSize();
+
+ // there seems to be an implicit extra border around the items, although
+ // I'm not really sure where does it come from -- but without this, the
+ // scrollbars appear in a tree with default/best size
+ size.IncBy(4, 4);
+
+ // and the border has to be rounded up to a multiple of PIXELS_PER_UNIT or
+ // scrollbars still appear
+ const wxSize& borderSize = GetWindowBorderSize();
+
+ int dx = (size.x - borderSize.x) % PIXELS_PER_UNIT;
+ if ( dx )
+ size.x += PIXELS_PER_UNIT - dx;
+ int dy = (size.y - borderSize.y) % PIXELS_PER_UNIT;
+ if ( dy )
+ size.y += PIXELS_PER_UNIT - dy;
+
+ // we need to update the cache too as the base class cached its own value
+ CacheBestSize(size);
+
+ return size;
+}
+
#endif // wxUSE_TREECTRL