// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/msw/private.h" // needs to be before #include <commdlg.h>
#ifdef __BORLANDC__
#pragma hdrstop
#include <string.h>
#include <math.h>
+#include "wx/msw/private.h" // needs to be before #include <commdlg.h>
+
#if wxUSE_COMMON_DIALOGS
#if wxUSE_NORLANDER_HEADERS
#include <windows.h>
#include <print.h>
#endif
- IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
// ---------------------------------------------------------------------------
// constants
}
else
{
- wxCHECK_RET( m_selectedBitmap.Ok(), wxT("this DC can't be cleared") );
+ // No, I think we should simply ignore this if printing on e.g.
+ // a printer DC.
+ // wxCHECK_RET( m_selectedBitmap.Ok(), wxT("this DC can't be cleared") );
+ if (!m_selectedBitmap.Ok())
+ return;
rect.left = 0; rect.top = 0;
rect.right = m_selectedBitmap.GetWidth();
void wxDC::DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset,int fillStyle)
{
+ COLORREF old_textground = ::GetTextColor(GetHdc());
+ COLORREF old_background = ::GetBkColor(GetHdc());
+ if (m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE)
+ {
+
+ if (m_textForegroundColour.Ok())
+ { //just the oposite from what is expected see help on pattern brush
+ // 1 in mask becomes bk color
+ ::SetBkColor(GetHdc(), m_textForegroundColour.GetPixel() );
+ }
+ if (m_textBackgroundColour.Ok())
+ { //just the oposite from what is expected
+ // 0 in mask becomes text color
+ ::SetTextColor(GetHdc(), m_textBackgroundColour.GetPixel() );
+ }
+
+ if (m_backgroundMode == wxTRANSPARENT)
+ SetBkMode(GetHdc(), TRANSPARENT);
+ else
+ SetBkMode(GetHdc(), OPAQUE);
+ }
+
// Do things less efficiently if we have offsets
if (xoffset != 0 || yoffset != 0)
{
(void)Polygon(GetHdc(), (POINT*) points, n);
SetPolyFillMode(GetHdc(),prev);
}
+
+ if (m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE)
+ {
+ ::SetBkMode(GetHdc(), TRANSPARENT);
+ ::SetTextColor(GetHdc(), old_textground);
+ ::SetBkColor(GetHdc(), old_background);
+ }
}
void wxDC::DoDrawLines(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset)
void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
+ COLORREF old_textground = ::GetTextColor(GetHdc());
+ COLORREF old_background = ::GetBkColor(GetHdc());
+ if (m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE)
+ {
+
+ if (m_textForegroundColour.Ok())
+ { //just the oposite from what is expected see help on pattern brush
+ // 1 in mask becomes bk color
+ ::SetBkColor(GetHdc(), m_textForegroundColour.GetPixel() );
+ }
+ if (m_textBackgroundColour.Ok())
+ { //just the oposite from what is expected
+ // 0 in mask becomes text color
+ ::SetTextColor(GetHdc(), m_textBackgroundColour.GetPixel() );
+ }
+
+ if (m_backgroundMode == wxTRANSPARENT)
+ SetBkMode(GetHdc(), TRANSPARENT);
+ else
+ SetBkMode(GetHdc(), OPAQUE);
+ }
+
wxCoord x2 = x + width;
wxCoord y2 = y + height;
CalcBoundingBox(x, y);
CalcBoundingBox(x2, y2);
+
+ if (m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE)
+ {
+ ::SetBkMode(GetHdc(), TRANSPARENT);
+ ::SetTextColor(GetHdc(), old_textground);
+ ::SetBkColor(GetHdc(), old_background);
+ }
}
void wxDC::DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius)
const wxBitmap& bmp = source->m_selectedBitmap;
mask = bmp.GetMask();
- wxCHECK_MSG( bmp.Ok() && mask, FALSE,
- _T("can't blit with mask without mask") );
+ if ( !(bmp.Ok() && mask && mask->GetMaskBitmap()) )
+ {
+ // don't give assert here because this would break existing
+ // programs - just silently ignore useMask parameter
+ useMask = FALSE;
+ }
}
COLORREF old_textground = ::GetTextColor(GetHdc());
if (useMask)
{
#ifdef __WIN32__
- if ( ::MaskBlt(GetHdc(), xdest, ydest,
- (int)width, (int)height,
- GetHdcOf(*source), xsrc, ysrc,
- (HBITMAP) mask->GetMaskBitmap(),
- 0, 0, MAKEROP4(SRCCOPY, PATCOPY)) != 0 )
- {
- // Success
- success = TRUE;
- }
- else
+ HBITMAP hbmpMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
+
+ // we want the part of the image corresponding to the mask to be
+ // transparent, i.e. do PATCOPY there and apply dwRop elsewhere
+ const wxColour& colBg = m_backgroundBrush.GetColour();
+ HBRUSH hbrBg = (HBRUSH)::CreateSolidBrush(wxColourToRGB(colBg));
+ HBRUSH hbrOld = (HBRUSH)::SelectObject(GetHdc(), hbrBg);
+
+ success = ::MaskBlt(GetHdc(), xdest, ydest, width, height,
+ GetHdcOf(*source), xsrc, ysrc,
+ hbmpMask, 0, 0,
+ MAKEROP4(PATCOPY, dwRop)) != 0;
+
+ (void)::SelectObject(GetHdc(), hbrOld);
+ ::DeleteObject(hbrOld);
+ ::DeleteObject(hbmpMask);
+
+ if ( !success )
#endif // Win32
{
// Blit bitmap with mask