+ UINT flags = 0;
+
+ // set appropriate color depth
+ int dd = wxDisplayDepth();
+ if (dd <= 4) flags |= ILC_COLOR; // 16 color
+ else if (dd <= 8) flags |= ILC_COLOR8; // 256 color
+ else if (dd <= 16) flags |= ILC_COLOR16; // 64k hi-color
+ else if (dd <= 24) flags |= ILC_COLOR24; // 16m truecolor
+ else if (dd <= 32) flags |= ILC_COLOR32; // 16m truecolor
+