#include "wx/utils.h"
#include "wx/app.h"
#include "wx/icon.h"
+ #include "wx/bitmap.h"
#endif
#include "wx/msw/private.h"
iconInfo.hbmMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
iconInfo.hbmColor = GetHbitmapOf(bmp);
+ /* GRG: black out the transparent area to preserve background
+ * colour, because Windows blits the original bitmap using
+ * SRCINVERT (XOR) after applying the mask to the dest rect.
+ */
+ HDC dcSrc = ::CreateCompatibleDC(NULL);
+ HDC dcDst = ::CreateCompatibleDC(NULL);
+ SelectObject(dcSrc, (HBITMAP)mask->GetMaskBitmap());
+ SelectObject(dcDst, iconInfo.hbmColor);
+
+ BitBlt(dcDst, 0, 0, bmp.GetWidth(), bmp.GetHeight(), dcSrc, 0, 0, SRCAND);
+
+ SelectObject(dcDst, NULL);
+ SelectObject(dcSrc, NULL);
+ DeleteDC(dcDst);
+ DeleteDC(dcSrc);
+
HICON hicon = ::CreateIconIndirect(&iconInfo);
if ( !hicon )
{