#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "wave.h"
#endif
+#if wxUSE_WAVE
+
#include "wx/object.h"
class WXDLLEXPORT wxWave : public wxObject
private:
void* m_sndChan;
-
+
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
};
+#endif
#endif
// _WX_WAVE_H_