#include "wx/dcscreen.h"
#include "wx/dcclient.h"
#include "wx/toplevel.h"
+ #include "wx/msw/wrapcctl.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/missing.h"
#endif
#include "wx/imaglist.h"
#include "wx/stockitem.h"
-#include "wx/msw/private.h"
#include "wx/msw/private/button.h"
#include "wx/msw/private/dc.h"
+#include "wx/private/window.h"
+
+#if wxUSE_MARKUP
+ #include "wx/generic/private/markuptext.h"
+#endif // wxUSE_MARKUP
using namespace wxMSWImpl;
#define DT_HIDEPREFIX 0x00100000
#endif
+// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
+// the header
+#ifndef BCM_SETSHIELD
+ #define BCM_SETSHIELD 0x160c
+#endif
+
+#if wxUSE_UXTHEME
+extern wxWindowMSW *wxWindowBeingErased; // From src/msw/window.cpp
+#endif // wxUSE_UXTHEME
+
// ----------------------------------------------------------------------------
// button image data
// ----------------------------------------------------------------------------
wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
{
SetBitmap(bitmap, wxButton::State_Normal);
+ SetBitmap(bitmap.ConvertToDisabled(), wxButton::State_Disabled);
m_dir = wxLEFT;
wxButton::State_Max),
m_hwndBtn(GetHwndOf(btn))
{
- // initialize all bitmaps to normal state
+ // initialize all bitmaps except for the disabled one to normal state
for ( int n = 0; n < wxButton::State_Max; n++ )
{
- m_iml.Add(bitmap);
+ m_iml.Add(n == wxButton::State_Disabled ? bitmap.ConvertToDisabled()
+ : bitmap);
}
m_data.himl = GetHimagelistOf(&m_iml);
- // use default margins
+ // no margins by default
m_data.margin.left =
- m_data.margin.right = btn->GetCharWidth();
+ m_data.margin.right =
m_data.margin.top =
- m_data.margin.bottom = btn->GetCharHeight() / 2;
+ m_data.margin.bottom = 0;
- // and default alignment
+ // use default alignment
m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
UpdateImageInfo();
// macros
// ----------------------------------------------------------------------------
-#if wxUSE_EXTENDED_RTTI
-
-WX_DEFINE_FLAGS( wxButtonStyle )
-
-wxBEGIN_FLAGS( wxButtonStyle )
- // new style border flags, we put them first to
- // use them for streaming out
- wxFLAGS_MEMBER(wxBORDER_SIMPLE)
- wxFLAGS_MEMBER(wxBORDER_SUNKEN)
- wxFLAGS_MEMBER(wxBORDER_DOUBLE)
- wxFLAGS_MEMBER(wxBORDER_RAISED)
- wxFLAGS_MEMBER(wxBORDER_STATIC)
- wxFLAGS_MEMBER(wxBORDER_NONE)
-
- // old style border flags
- wxFLAGS_MEMBER(wxSIMPLE_BORDER)
- wxFLAGS_MEMBER(wxSUNKEN_BORDER)
- wxFLAGS_MEMBER(wxDOUBLE_BORDER)
- wxFLAGS_MEMBER(wxRAISED_BORDER)
- wxFLAGS_MEMBER(wxSTATIC_BORDER)
- wxFLAGS_MEMBER(wxBORDER)
-
- // standard window styles
- wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
- wxFLAGS_MEMBER(wxCLIP_CHILDREN)
- wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
- wxFLAGS_MEMBER(wxWANTS_CHARS)
- wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
- wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
- wxFLAGS_MEMBER(wxVSCROLL)
- wxFLAGS_MEMBER(wxHSCROLL)
-
- wxFLAGS_MEMBER(wxBU_LEFT)
- wxFLAGS_MEMBER(wxBU_RIGHT)
- wxFLAGS_MEMBER(wxBU_TOP)
- wxFLAGS_MEMBER(wxBU_BOTTOM)
- wxFLAGS_MEMBER(wxBU_EXACTFIT)
-wxEND_FLAGS( wxButtonStyle )
-
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
-
-wxBEGIN_PROPERTIES_TABLE(wxButton)
- wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
-
- wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
- wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
-
- wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
-
-wxEND_PROPERTIES_TABLE()
-
-wxBEGIN_HANDLERS_TABLE(wxButton)
-wxEND_HANDLERS_TABLE()
-
-wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
-
-
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-#endif
-
// ============================================================================
// implementation
// ============================================================================
::SetWindowLong(hwnd, GWL_STYLE, styleNew);
}
-wxSize wxMSWButton::GetFittingSize(wxWindow *win, const wxSize& sizeLabel)
+wxSize wxMSWButton::GetFittingSize(wxWindow *win,
+ const wxSize& sizeLabel,
+ int flags)
{
// FIXME: this is pure guesswork, need to retrieve the real button margins
wxSize sizeBtn = sizeLabel;
sizeBtn.x += 3*win->GetCharWidth();
- sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
+ sizeBtn.y += win->GetCharHeight()/2;
+
+ // account for the shield UAC icon if we have it
+ if ( flags & Size_AuthNeeded )
+ sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
return sizeBtn;
}
-wxSize wxMSWButton::ComputeBestSize(wxControl *btn)
+wxSize wxMSWButton::ComputeBestFittingSize(wxControl *btn, int flags)
{
wxClientDC dc(btn);
wxSize sizeBtn;
dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
- sizeBtn = GetFittingSize(btn, sizeBtn);
+ return GetFittingSize(btn, sizeBtn, flags);
+}
+
+wxSize wxMSWButton::IncreaseToStdSizeAndCache(wxControl *btn, const wxSize& size)
+{
+ wxSize sizeBtn(size);
- // all buttons have at least the standard size unless the user explicitly
- // wants them to be of smaller size and used wxBU_EXACTFIT style when
- // creating the button
+ // All buttons have at least the standard height and, unless the user
+ // explicitly wants them to be as small as possible and used wxBU_EXACTFIT
+ // style to indicate this, of at least the standard width too.
+ //
+ // Notice that we really want to make all buttons equally high, otherwise
+ // they look ugly and the existing code using wxBU_EXACTFIT only uses it to
+ // control width and not height.
+
+ // The 50x14 button size is documented in the "Recommended sizing and
+ // spacing" section of MSDN layout article.
+ //
+ // Note that we intentionally don't use GetDefaultSize() here, because
+ // it's inexact -- dialog units depend on this dialog's font.
+ const wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
if ( !btn->HasFlag(wxBU_EXACTFIT) )
{
- wxSize sizeDef = wxButton::GetDefaultSize();
if ( sizeBtn.x < sizeDef.x )
sizeBtn.x = sizeDef.x;
- if ( sizeBtn.y < sizeDef.y )
- sizeBtn.y = sizeDef.y;
}
+ if ( sizeBtn.y < sizeDef.y )
+ sizeBtn.y = sizeDef.y;
btn->CacheBestSize(sizeBtn);
}
delete m_imageData;
+#if wxUSE_MARKUP
+ delete m_markupText;
+#endif // wxUSE_MARKUP
}
// ----------------------------------------------------------------------------
);
// we must use WS_CLIPSIBLINGS with the buttons or they would draw over
- // each other in any resizeable dialog which has more than one button in
+ // each other in any resizable dialog which has more than one button in
// the bottom
msStyle |= WS_CLIPSIBLINGS;
wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
wxButtonBase::SetLabel(label);
+
+#if wxUSE_MARKUP
+ // If we have a plain text label, we shouldn't be using markup any longer.
+ if ( m_markupText )
+ {
+ delete m_markupText;
+ m_markupText = NULL;
+
+ // Unfortunately we don't really know whether we can reset the button
+ // to be non-owner-drawn or not: if we had made it owner-drawn just
+ // because of a call to SetLabelMarkup(), we could, but not if there
+ // were [also] calls to Set{Fore,Back}groundColour(). If it's really a
+ // problem to have button remain owner-drawn forever just because it
+ // had markup label once, we should record the reason for our current
+ // owner-drawnness and check it here.
+ }
+#endif // wxUSE_MARKUP
}
// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------
-wxSize wxButton::DoGetBestSize() const
+void wxButton::AdjustForBitmapSize(wxSize &size) const
{
- wxSize size;
+ wxCHECK_RET( m_imageData, wxT("shouldn't be called if no image") );
- // account for the text part if we have it or if we don't have any image at
- // all (buttons initially created with empty label should still have a non
- // zero size)
- if ( ShowsLabel() || !m_imageData )
+ // account for the bitmap size
+ const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
+ const wxDirection dirBmp = m_imageData->GetBitmapPosition();
+ if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
{
- size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
+ size.x += sizeBmp.x;
+ if ( sizeBmp.y > size.y )
+ size.y = sizeBmp.y;
+ }
+ else // bitmap on top/below the text
+ {
+ size.y += sizeBmp.y;
+ if ( sizeBmp.x > size.x )
+ size.x = sizeBmp.x;
}
- if ( m_imageData )
+ // account for the user-specified margins
+ size += 2*m_imageData->GetBitmapMargins();
+
+ // and also for the margins we always add internally (unless we have no
+ // border at all in which case the button has exactly the same size as
+ // bitmap and so no margins should be used)
+ if ( !HasFlag(wxBORDER_NONE) )
{
- // account for the bitmap size
- const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
- const wxDirection dirBmp = m_imageData->GetBitmapPosition();
- if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
+ int marginH = 0,
+ marginV = 0;
+#if wxUSE_UXTHEME
+ if ( wxUxThemeEngine::GetIfActive() )
{
- size.x += sizeBmp.x;
- if ( sizeBmp.y > size.y )
- size.y = sizeBmp.y;
+ wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
+
+ MARGINS margins;
+ wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
+ BP_PUSHBUTTON,
+ PBS_NORMAL,
+ TMT_CONTENTMARGINS,
+ NULL,
+ &margins);
+
+ // XP doesn't draw themed buttons correctly when the client
+ // area is smaller than 8x8 - enforce this minimum size for
+ // small bitmaps
+ size.IncTo(wxSize(8, 8));
+
+ marginH = margins.cxLeftWidth + margins.cxRightWidth
+ + 2*XP_BUTTON_EXTRA_MARGIN;
+ marginV = margins.cyTopHeight + margins.cyBottomHeight
+ + 2*XP_BUTTON_EXTRA_MARGIN;
}
- else // bitmap on top/below the text
+ else
+#endif // wxUSE_UXTHEME
{
- size.y += sizeBmp.y;
- if ( sizeBmp.x > size.x )
- size.x = sizeBmp.x;
+ marginH =
+ marginV = OD_BUTTON_MARGIN;
}
- // account for the user-specified margins
- size += 2*m_imageData->GetBitmapMargins();
+ size.IncBy(marginH, marginV);
+ }
+}
- // and also for the margins we always add internally (unless we have no
- // border at all in which case the button has exactly the same size as
- // bitmap and so no margins should be used)
- if ( !HasFlag(wxBORDER_NONE) )
- {
- int marginH = 0,
- marginV = 0;
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
- {
- wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
-
- MARGINS margins;
- wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
- BP_PUSHBUTTON,
- PBS_NORMAL,
- TMT_CONTENTMARGINS,
- NULL,
- &margins);
-
- // XP doesn't draw themed buttons correctly when the client
- // area is smaller than 8x8 - enforce this minimum size for
- // small bitmaps
- size.IncTo(wxSize(8, 8));
-
- marginH = margins.cxLeftWidth + margins.cxRightWidth
- + 2*XP_BUTTON_EXTRA_MARGIN;
- marginV = margins.cyTopHeight + margins.cyBottomHeight
- + 2*XP_BUTTON_EXTRA_MARGIN;
- }
- else
-#endif // wxUSE_UXTHEME
- {
- marginH =
- marginV = OD_BUTTON_MARGIN;
- }
+wxSize wxButton::DoGetBestSize() const
+{
+ wxButton * const self = const_cast<wxButton *>(this);
- size.IncBy(marginH, marginV);
- }
+ wxSize size;
+
+ // Account for the text part if we have it.
+ if ( ShowsLabel() )
+ {
+ int flags = 0;
+ if ( GetAuthNeeded() )
+ flags |= wxMSWButton::Size_AuthNeeded;
- CacheBestSize(size);
+#if wxUSE_MARKUP
+ if ( m_markupText )
+ {
+ wxClientDC dc(self);
+ size = wxMSWButton::GetFittingSize(self,
+ m_markupText->Measure(dc),
+ flags);
+ }
+ else // Normal plain text (but possibly multiline) label.
+#endif // wxUSE_MARKUP
+ {
+ size = wxMSWButton::ComputeBestFittingSize(self, flags);
+ }
}
- return size;
+ if ( m_imageData )
+ AdjustForBitmapSize(size);
+
+ return wxMSWButton::IncreaseToStdSizeAndCache(self, size);
}
/* static */
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
- // translate this to pixels
- // NB1: the multipliers come from the Windows convention
- // NB2: the extra +1/+2 were needed to get the size be the same as the
- // size of the buttons in the standard dialog - I don't know how
- // this happens, but on my system this size is 75x23 in pixels and
- // 23*8 isn't even divisible by 14... Would be nice to understand
- // why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ // The size of a standard button in the dialog units is 50x14,
+ // translate this to pixels.
+ //
+ // Windows' computes dialog units using average character width over
+ // upper- and lower-case ASCII alphabet and not using the average
+ // character width metadata stored in the font; see
+ // http://support.microsoft.com/default.aspx/kb/145994 for detailed
+ // discussion.
+ //
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
+ s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
+ s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
}
return s_sizeBtn;
#if wxUSE_UXTHEME
wxUxThemeEngine::GetIfActive() ||
#endif // wxUSE_UXTHEME
- m_imageData && m_imageData->GetBitmap(State_Current).IsOk()
+ (m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
)
)
{
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}
+// ----------------------------------------------------------------------------
+// authentication needed handling
+// ----------------------------------------------------------------------------
+
+bool wxButton::DoGetAuthNeeded() const
+{
+ return m_authNeeded;
+}
+
+void wxButton::DoSetAuthNeeded(bool show)
+{
+ // show/hide UAC symbol on Windows Vista and later
+ if ( wxGetWinVersion() >= wxWinVersion_6 )
+ {
+ m_authNeeded = show;
+ ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
+ InvalidateBestSize();
+ }
+}
+
// ----------------------------------------------------------------------------
// button images
// ----------------------------------------------------------------------------
void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
+#if wxUSE_UXTHEME
+ wxXPButtonImageData *oldData = NULL;
+#endif // wxUSE_UXTHEME
+
+ // Check if we already had bitmaps of different size.
+ if ( m_imageData &&
+ bitmap.GetSize() != m_imageData->GetBitmap(State_Normal).GetSize() )
+ {
+ wxASSERT_MSG( which == State_Normal,
+ "Must set normal bitmap with the new size first" );
+
+#if wxUSE_UXTHEME
+ if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
+ {
+ // We can't change the size of the images stored in wxImageList
+ // in wxXPButtonImageData::m_iml so force recreating it below but
+ // keep the current data to copy its values into the new one.
+ oldData = static_cast<wxXPButtonImageData *>(m_imageData);
+ m_imageData = NULL;
+ }
+#endif // wxUSE_UXTHEME
+ //else: wxODButtonImageData doesn't require anything special
+ }
+
// allocate the image data when the first bitmap is set
if ( !m_imageData )
{
if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
{
m_imageData = new wxXPButtonImageData(this, bitmap);
+
+ if ( oldData )
+ {
+ // Preserve the old values in case the user changed them.
+ m_imageData->SetBitmapPosition(oldData->GetBitmapPosition());
+
+ const wxSize oldMargins = oldData->GetBitmapMargins();
+ m_imageData->SetBitmapMargins(oldMargins.x, oldMargins.y);
+
+ // No need to preserve the bitmaps though as they were of wrong
+ // size anyhow.
+
+ delete oldData;
+ }
}
else
#endif // wxUSE_UXTHEME
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapMargins(x, y);
+ InvalidateBestSize();
}
void wxButton::DoSetBitmapPosition(wxDirection dir)
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapPosition(dir);
+ InvalidateBestSize();
}
+// ----------------------------------------------------------------------------
+// markup support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MARKUP
+
+bool wxButton::DoSetLabelMarkup(const wxString& markup)
+{
+ if ( !wxButtonBase::DoSetLabelMarkup(markup) )
+ return false;
+
+ if ( !m_markupText )
+ {
+ m_markupText = new wxMarkupText(markup);
+ MakeOwnerDrawn();
+ }
+ else
+ {
+ // We are already owner-drawn so just update the text.
+ m_markupText->SetMarkup(markup);
+ }
+
+ Refresh();
+
+ return true;
+}
+
+#endif // wxUSE_MARKUP
+
// ----------------------------------------------------------------------------
// owner-drawn buttons support
// ----------------------------------------------------------------------------
void DrawButtonText(HDC hdc,
RECT *pRect,
- const wxString& text,
- COLORREF col,
+ wxButton *btn,
int flags)
{
- wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
- wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
-
- // center text horizontally in any case
- flags |= DT_CENTER;
+ const wxString text = btn->GetLabel();
if ( text.find(wxT('\n')) != wxString::npos )
{
// draw multiline label
+ // center text horizontally in any case
+ flags |= DT_CENTER;
+
// first we need to compute its bounding rect
RECT rc;
::CopyRect(&rc, pRect);
}
else // single line label
{
- // centre text vertically too (notice that we must have DT_SINGLELINE
- // for DT_VCENTER to work)
+ // translate wx button flags to alignment flags for DrawText()
+ if ( btn->HasFlag(wxBU_RIGHT) )
+ {
+ flags |= DT_RIGHT;
+ }
+ else if ( !btn->HasFlag(wxBU_LEFT) )
+ {
+ flags |= DT_CENTER;
+ }
+ //else: DT_LEFT is the default anyhow (and its value is 0 too)
+
+ if ( btn->HasFlag(wxBU_BOTTOM) )
+ {
+ flags |= DT_BOTTOM;
+ }
+ else if ( !btn->HasFlag(wxBU_TOP) )
+ {
+ flags |= DT_VCENTER;
+ }
+ //else: as above, DT_TOP is the default
+
+ // notice that we must have DT_SINGLELINE for vertical alignment flags
+ // to work
::DrawText(hdc, text.wx_str(), text.length(), pRect,
- flags | DT_SINGLELINE | DT_VCENTER);
+ flags | DT_SINGLELINE );
}
}
iState
) )
{
+ // Set this button as the one whose background is being erased: this
+ // allows our WM_ERASEBKGND handler used by DrawThemeParentBackground()
+ // to correctly align the background brush with this window instead of
+ // the parent window to which WM_ERASEBKGND is sent. Notice that this
+ // doesn't work with custom user-defined EVT_ERASE_BACKGROUND handlers
+ // as they won't be aligned but unfortunately all the attempts to fix
+ // it by shifting DC origin before calling DrawThemeParentBackground()
+ // failed to work so we at least do this, even though this is far from
+ // being the perfect solution.
+ wxWindowBeingErased = button;
+
engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
+
+ wxWindowBeingErased = NULL;
}
// draw background
// for simplicity, we start with centred rectangle and then move it to
// the appropriate edge
wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
- switch ( m_imageData->GetBitmapPosition() )
- {
- default:
- wxFAIL_MSG( "invalid direction" );
- // fall through
- case wxLEFT:
- rectBitmap.x = rectButton.x + margin.x;
- rectButton.x += sizeBmpWithMargins.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxRIGHT:
- rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxTOP:
- rectBitmap.y = rectButton.y + margin.y;
- rectButton.y += sizeBmpWithMargins.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
-
- case wxBOTTOM:
- rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
+ // move bitmap only if we have a label, otherwise keep it centered
+ if ( ShowsLabel() )
+ {
+ switch ( m_imageData->GetBitmapPosition() )
+ {
+ default:
+ wxFAIL_MSG( "invalid direction" );
+ // fall through
+
+ case wxLEFT:
+ rectBitmap.x = rectButton.x + margin.x;
+ rectButton.x += sizeBmpWithMargins.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxRIGHT:
+ rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxTOP:
+ rectBitmap.y = rectButton.y + margin.y;
+ rectButton.y += sizeBmpWithMargins.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
+
+ case wxBOTTOM:
+ rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
+ }
}
wxDCTemp dst((WXHDC)hdc);
? ::GetSysColor(COLOR_GRAYTEXT)
: wxColourToRGB(GetForegroundColour());
- // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
- // systems but by happy coincidence ODS_NOACCEL is not used under them
- // neither so DT_HIDEPREFIX should never be used there
- DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
- state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
+ wxTextColoursChanger changeFg(hdc, colFg, CLR_INVALID);
+ wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
+
+#if wxUSE_MARKUP
+ if ( m_markupText )
+ {
+ wxDCTemp dc((WXHDC)hdc);
+ dc.SetTextForeground(wxColour(colFg));
+ dc.SetFont(GetFont());
+
+ m_markupText->Render(dc, wxRectFromRECT(rectBtn),
+ state & ODS_NOACCEL
+ ? wxMarkupText::Render_Default
+ : wxMarkupText::Render_ShowAccels);
+ }
+ else // Plain text label
+#endif // wxUSE_MARKUP
+ {
+ // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
+ // systems but by happy coincidence ODS_NOACCEL is not used under
+ // them neither so DT_HIDEPREFIX should never be used there
+ DrawButtonText(hdc, &rectBtn, this,
+ state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
+ }
}
return true;