+Note that the exact usage of this depends on whether on not wxUSE\_STL is enabled. If
+wxUSE\_STL is enabled, wxStringBuffer creates a separate empty character buffer, and
+if wxUSE\_STL is disabled, it uses GetWriteBuf() from wxString, keeping the same buffer
+wxString uses intact. In other words, relying on wxStringBuffer containing the old
+wxString data is probably not a good idea if you want to build your program in both
+with and without wxUSE\_STL.
+