/////////////////////////////////////////////////////////////////////////////
-// Name: rgncmn.cpp
+// Name: src/common/rgncmn.cpp
// Purpose: Methods of wxRegion that have a generic implementation
// Author: Robin Dunn
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "rgncmn.h"
-#endif
-
+// ============================================================================
+// declarations
+// ============================================================================
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#include "wx/region.h"
-#include "wx/bitmap.h"
-#if wxUSE_IMAGE
-#include "wx/image.h"
-#endif
-#include "wx/dcmemory.h"
+#ifndef WX_PRECOMP
+ #include "wx/dcmemory.h"
+ #include "wx/bitmap.h"
+ #include "wx/image.h"
+#endif //WX_PRECOMP
+
+// ============================================================================
+// wxRegionBase implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// region comparision
+// ----------------------------------------------------------------------------
+
+bool wxRegionBase::IsEqual(const wxRegion& region) const
+{
+ if ( m_refData == region.GetRefData() )
+ {
+ // regions are identical, hence equal
+ return true;
+ }
-//---------------------------------------------------------------------------
+ if ( !m_refData || !region.GetRefData() )
+ {
+ // one, but not both, of the regions is invalid
+ return false;
+ }
+ return DoIsEqual(region);
+}
+// ----------------------------------------------------------------------------
+// region to/from bitmap conversions
+// ----------------------------------------------------------------------------
-wxBitmap wxRegion::ConvertToBitmap() const
+wxBitmap wxRegionBase::ConvertToBitmap() const
{
wxRect box = GetBox();
wxBitmap bmp(box.GetRight(), box.GetBottom());
dc.SelectObject(bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
- dc.SetClippingRegion(*this);
+ dc.SetDeviceClippingRegion(*static_cast<const wxRegion *>(this));
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
return bmp;
}
-//---------------------------------------------------------------------------
+#if wxUSE_IMAGE
-bool wxRegion::Union(const wxBitmap& bmp,
- const wxColour& transColour,
- int tolerance)
+static bool DoRegionUnion(wxRegionBase& region,
+ const wxImage& image,
+ unsigned char loR,
+ unsigned char loG,
+ unsigned char loB,
+ int tolerance)
{
-#if wxUSE_IMAGE
- unsigned char loR, loG, loB;
unsigned char hiR, hiG, hiB;
- wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(),
- FALSE,
- wxT("Either the bitmap should have a mask or a colour should be given."));
-
- wxImage image = bmp.ConvertToImage();
-
- if (image.HasMask())
- {
- loR = image.GetMaskRed();
- loG = image.GetMaskGreen();
- loB = image.GetMaskBlue();
- }
- else
- {
- loR = transColour.Red();
- loG = transColour.Green();
- loB = transColour.Blue();
- }
-
- hiR = wxMin(0xFF, loR + tolerance);
- hiG = wxMin(0xFF, loG + tolerance);
- hiB = wxMin(0xFF, loB + tolerance);
+ hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
+ hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
+ hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
// Loop through the image row by row, pixel by pixel, building up
// rectangles to add to the region.
if (x > x0) {
rect.x = x0;
rect.width = x - x0;
- Union(rect);
+ region.Union(rect);
}
}
}
- return TRUE;
-#else
- // No wxImage support
- return FALSE;
-#endif
+ return true;
+}
+
+
+bool wxRegionBase::Union(const wxBitmap& bmp)
+{
+ if (bmp.GetMask())
+ {
+ wxImage image = bmp.ConvertToImage();
+ wxASSERT_MSG( image.HasMask(), wxT("wxBitmap::ConvertToImage doesn't preserve mask?") );
+ return DoRegionUnion(*this, image,
+ image.GetMaskRed(),
+ image.GetMaskGreen(),
+ image.GetMaskBlue(),
+ 0);
+ }
+ else
+ {
+ return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
+ }
+}
+
+bool wxRegionBase::Union(const wxBitmap& bmp,
+ const wxColour& transColour,
+ int tolerance)
+{
+ wxImage image = bmp.ConvertToImage();
+ return DoRegionUnion(*this, image,
+ transColour.Red(),
+ transColour.Green(),
+ transColour.Blue(),
+ tolerance);
+}
+
+#endif // wxUSE_IMAGE
+
+#ifdef wxHAS_REGION_COMBINE
+// ============================================================================
+// wxRegionWithCombine
+// ============================================================================
+
+// implement some wxRegionBase pure virtuals in terms of Combine()
+bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
+{
+ return Combine(rect, wxRGN_OR);
+}
+
+bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_OR);
+}
+
+bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_AND);
+}
+
+bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_DIFF);
+}
+
+bool wxRegionWithCombine::DoXor(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_XOR);
}
-//---------------------------------------------------------------------------
+#endif // wxHAS_REGION_COMBINE