//---------------------------------------------------------------------------
+#if wxUSE_IMAGE
bool wxRegion::Union(const wxBitmap& bmp,
const wxColour& transColour,
int tolerance)
+#else
+bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp),
+ const wxColour& WXUNUSED(transColour),
+ int WXUNUSED(tolerance))
+#endif
{
#if wxUSE_IMAGE
unsigned char loR, loG, loB;
}
}
- return TRUE;
+ return true;
#else
// No wxImage support
- return FALSE;
+ return false;
#endif
}