%pragma(python) addtomethod = "wxPreWindow:val._setOORInfo(val)"
- void CaptureMouse();
void Center(int direction = wxBOTH);
void Centre(int direction = wxBOTH);
void CentreOnParent(int direction = wxBOTH );
void Refresh(bool eraseBackground = TRUE, const wxRect* rect = NULL);
void RefreshRect(const wxRect& rect);
- void ReleaseMouse();
void RemoveChild(wxWindow* child);
bool Reparent( wxWindow* newParent );
void SetConstraints(wxLayoutConstraints *constraints);
void UnsetConstraints(wxLayoutConstraints *constraints);
void SetFocus();
+ void SetFocusFromKbd();
bool AcceptsFocus();
void SetFont(const wxFont& font);
void SetForegroundColour(const wxColour& colour);
}
}
- void SetSizeHints(int minW=-1, int minH=-1, int maxW=-1, int maxH=-1, int incW=-1, int incH=-1);
+ void SetSizeHints(int minW, int minH,
+ int maxW=-1, int maxH=-1,
+ int incW=-1, int incH=-1);
+ void SetVirtualSizeHints( int minW, int minH,
+ int maxW = -1, int maxH = -1 );
+
+ void SetVirtualSize( const wxSize &size );
+ %name(SetVirtualSizeWH)void SetVirtualSize( int x, int y );
+
+ wxSize GetVirtualSize() const;
+ %name(GetVirtualSizeTuple)void GetVirtualSize( int *OUTPUT, int *OUTPUT ) const;
+
%name(SetClientSizeWH)void SetClientSize(int width, int height);
void SetClientSize(const wxSize& size);
//void SetPalette(wxPalette* palette);
bool TransferDataToWindow();
void UpdateWindowUI();
bool Validate();
- void WarpPointer(int x, int y);
%name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
%name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
wxToolTip* GetToolTip();
void SetSizer(wxSizer* sizer, bool deleteOld=TRUE);
+ void SetSizerAndFit(wxSizer *sizer, bool deleteOld=TRUE);
wxSizer* GetSizer();
// Track if this window is a member of a sizer
wxWindow* GetDefaultItem();
wxWindow* SetDefaultItem(wxWindow *btn);
+
+
+ // move the mouse to the specified position
+ void WarpPointer(int x, int y);
+
+ // start or end mouse capture, these functions maintain the stack of
+ // windows having captured the mouse and after calling ReleaseMouse()
+ // the mouse is not released but returns to the window which had had
+ // captured it previously (if any)
+ void CaptureMouse();
+ void ReleaseMouse();
+
+ // get the window which currently captures the mouse or NULL
+ static wxWindow *GetCapture();
+
+ // does this window have the capture?
+ bool HasCapture() const;
};
int GetScrollPageSize(int orient);
void GetScrollPixelsPerUnit(int* OUTPUT, int* OUTPUT);
wxWindow* GetTargetWindow();
- void GetVirtualSize(int* OUTPUT, int* OUTPUT);
bool IsRetained();
void PrepareDC(wxDC& dc);
void Scroll(int x, int y);
void AdjustScrollbars();
bool Layout();
+
+ // Set the x, y scrolling increments.
+ void SetScrollRate( int xstep, int ystep );
+
};
//----------------------------------------------------------------------