WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
- WX_GL_MIN_ACCUM_ALPHA // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
+ WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
+ WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
+ WX_GL_SAMPLES // 4 for 2x2 antialising supersampling on most graphics cards
};
#define wxGLCanvasName _T("GLCanvas")
bool SetColour(const wxString& colour);
+ // return true if the extension with given name is supported
+ //
+ // notice that while this function is implemented for all of GLX, WGL and
+ // AGL the extensions names are usually not the same for different
+ // platforms and so the code using it still usually uses conditional
+ // compilation
+ static bool IsExtensionSupported(const char *extension);
// deprecated methods using the implicit wxGLContext
#if WXWIN_COMPATIBILITY_2_8
// (not supported in most ports)
virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
+ // check if the given extension name is present in the space-separated list
+ // of extensions supported by the current implementation such as returned
+ // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
+ static bool IsExtensionInList(const char *list, const char *extension);
wxPalette m_palette;