wxWindowDCImpl(wxDC *owner, wxWindow *win);
virtual ~wxWindowDCImpl();
- virtual wxWindow *GetWindow() const { return m_win; }
-
protected:
// initializes the DC for painting on given window; if rect!=NULL, then
// for painting only on the given region of the window
void InitForWin(wxWindow *win, const wxRect *rect);
private:
- wxWindow *m_win;
wxRect m_winRect; // rectangle of the window being painted
bool m_shouldFlip; // flip the surface when done?