#include "wx/file.h"
#include "wx/log.h"
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "mondrian.xpm"
#endif
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
- wxString langs[] = {_T("(System default)"),
- _T("French"),
- _T("German"),
- _T("English"),
- _T("English (U.S.)")};
+ const wxString langs[] =
+ {
+ _T("(System default)"),
+ _T("French"),
+ _T("German"),
+ _T("Russian"),
+ _T("English"),
+ _T("English (U.S.)")
+ };
+
SetExitOnFrameDelete(FALSE);
int lng = wxGetSingleChoiceIndex(_T("Please choose language:"), _T("Language"),
- 5, langs);
+ WXSIZEOF(langs), langs);
SetExitOnFrameDelete(TRUE);
switch (lng)
case 0 : m_locale.Init(wxLANGUAGE_DEFAULT); break;
case 1 : m_locale.Init(wxLANGUAGE_FRENCH); break;
case 2 : m_locale.Init(wxLANGUAGE_GERMAN); break;
- case 3 : m_locale.Init(wxLANGUAGE_ENGLISH); break;
- case 4 : m_locale.Init(wxLANGUAGE_ENGLISH_US); break;
- default:
- return FALSE;
+ case 3 : m_locale.Init(wxLANGUAGE_RUSSIAN); break;
+ case 4 : m_locale.Init(wxLANGUAGE_ENGLISH); break;
+ case -1:
+ case 5 : m_locale.Init(wxLANGUAGE_ENGLISH_US); break;
}
-
// Initialize the catalogs we'll be using
/* not needed any more, done in wxLocale ctor
m_locale.AddCatalog("wxstd"); // 1) for library messages
it might not be installed on yours - just ignore the errrors
or comment out this line then */
#ifdef __LINUX__
- //m_locale.AddCatalog("fileutils"); // 3) and another just for testing
+ {
+ wxLogNull noLog;
+ m_locale.AddCatalog("fileutils"); // 3) and another just for testing
+ }
#endif
// Create the main frame window